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Thread: New rune suggestions

  1. #11
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    Quote Originally Posted by scot_202809 View Post

    Brawny
    - Burliness and Flintiness are combined for a new 'super rune' that occupies only
    one slot. Works with all heroes.


    Alchemy
    - Messiness and Intenseness are combined for a new 'super rune' that occupies
    only one slot. Works only with mage types.


    Constitution - Dodge and Resistance are combined for a new 'super rune' that occupies only
    one slot. Works with all heroes.


    Mana - Refills HP one time per round, once HP is depleted. Works with all heroes.


    Spell Casting - Increases chance to hit / stun using magic (magic effectiveness).
    Works only with mage types.


    Scutum (or Shield Wall) - An enhanced upgrade for "Wall", increases the blocking of hits,
    similar to that of some existing heroes. Works with all heroes except mage types.


    Alter Ego - Causes a hero to hit twice per turn at higher rune levels.
    Works with all heroes except mage types.


    Magi
    - At higher rune levels, stuns all opponents' mage heroes, causing them to lose a turn.
    Works only with mage types.
    I quite like the idea of the 3 new super runes that you suggest I do feel that it is definitely a way to get the game more exciting

    Im not so sure that I would like scutum and magi

    After Ego I would personally love to have and also mana and spellcasting sounds quite cool

  2. #12
    Ironheart
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    Quote Originally Posted by davidschlebusch_6020359 View Post
    I quite like the idea of the 3 new super runes that you suggest I do feel that it is definitely a way to get the game more exciting

    Im not so sure that I would like scutum and magi

    After Ego I would personally love to have and also mana and spellcasting sounds quite cool
    I would prefer to see one mega rune that combines Burli, Mess, and Flint in one for maybe 150 frags.

    Mana would extend fight time which is already too long for some battles with all the new heroes, so I can't really see this as helpful.

    Spell Casting would be nice; however, the best fix for this would be to fix the mages first and allow them to crit.

    I don't really see a need for Scutum since we already have Resistance.

    Alter ego would be a ridiculous domination rune especially for those of us with powerful adams. This rune would hurt smaller players a lot by giving more powerful players too much of an advantage.

    Magi is also an overpowered rune; however, this would be a nice power for one of the higher heroes in Royal Arena.

  3. #13
    Quote Originally Posted by ExecDude View Post
    I would prefer to see one mega rune that combines Burli, Mess, and Flint in one for maybe 150 frags.

    Mana would extend fight time which is already too long for some battles with all the new heroes, so I can't really see this as helpful.

    Spell Casting would be nice; however, the best fix for this would be to fix the mages first and allow them to crit.

    I don't really see a need for Scutum since we already have Resistance.

    Alter ego would be a ridiculous domination rune especially for those of us with powerful adams. This rune would hurt smaller players a lot by giving more powerful players too much of an advantage.

    Magi is also an overpowered rune; however, this would be a nice power for one of the higher heroes in Royal Arena.
    WOW! GREAT ideas! Now see, THIS is what I'm talking about! Getting the dialogue flowing and bouncing new ideas back and forth.

    A Super-SUPER Mega rune! What! If so, I suggest the cost to be 200 frags to make it difficult to obtain. I could see maybe two mega runes, one that combines attack and def together in one, maybe one that combines all magic rune attributes together as well.

    Anybody else have more great ideas like that?

  4. #14
    You must remember we have 8 slots for runes.

    If you combine too many rune attributes together, you wouldn't have enough space to fill all 8 slots anymore.

    The only "mega" rune that really makes sense is a combo rune that combines Burliness, Flintiness, and Messiness all together.

    This should go for 300 frags.

  5. #15
    Ironheart Joker's Avatar
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    Quote Originally Posted by Herby View Post
    You must remember we have 8 slots for runes.

    If you combine too many rune attributes together, you wouldn't have enough space to fill all 8 slots anymore.

    The only "mega" rune that really makes sense is a combo rune that combines Burliness, Flintiness, and Messiness all together.

    This should go for 300 frags.
    yea but if you do that there will be no choice left for runes or just barely any, currently they only choice i have to make for my hereos is between Flitneed or Messiness and between Resistance and Advantage, so only if they are adding new runes with completely new abilities they shouldn't combine the current ones to make Divine runes.

    Also any new runes added should not be the same ability as some other heroes skill attack as that would make those heroes useless so most runes mentioned here would not be very effective for the game in my opinion.

    The only rune I can really think of being addded is like block for mages so they can counter and defend better too
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  6. #16
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    Quote Originally Posted by Herby View Post
    You must remember we have 8 slots for runes.

    If you combine too many rune attributes together, you wouldn't have enough space to fill all 8 slots anymore.

    The only "mega" rune that really makes sense is a combo rune that combines Burliness, Flintiness, and Messiness all together.

    This should go for 300 frags.
    150 frags, 300 is 3 divine runes not 3 yellow runes.
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  7. #17
    Justice
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    300??? are you made of money?

  8. #18
    Ironheart Joker's Avatar
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    Quote Originally Posted by DaBooMan View Post
    150 frags, 300 is 3 divine runes not 3 yellow runes.
    Quote Originally Posted by MisChief View Post
    300??? are you made of money?
    I think a rune with messiness flintiness and burliness should be 200 frags as it has 3 abilites unlike others and will be used on all heroes I wouldn't mind 300 either though
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    tokens don't do much anyway.

  9. #19
    Quote Originally Posted by DaBooMan View Post
    150 frags, 300 is 3 divine runes not 3 yellow runes.
    Lol that's pocket change for you Boo.

    I bet you have more than 1000 frags by now all collecting dust.

    300 frags for the triple rune as it completes all the runes you'd need for 8 rune slots.

  10. #20
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    Quote Originally Posted by Herby View Post
    Lol that's pocket change for you Boo.

    I bet you have more than 1000 frags by now all collecting dust.

    300 frags for the triple rune as it completes all the runes you'd need for 8 rune slots.
    i actually dont cos i bought divines for more subs lol.
    i have about 900 stored
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