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Thread: New rune suggestions

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  1. #1
    Quote Originally Posted by Wildflower View Post
    If their damage should be more reliable, the answer would be to adjust their miss rate.
    This does not have to increase stun chance.
    If they want them to do more damage increase the effect of magic attack?

    I like the first rune especially eventhough it sounds like a skill inflicting something like burn or after effect.
    Perhaps the mages can have skill attacks?
    This could mean adept or vengence runes could also go towards them.
    Perhaps another mage rune:

    Greek Fire - Continues to 'burn' and do damage throughout the entire turn, while other heroes are getting their chance to attack.

    In other words, a very long duration, slow burning attack that has a slightly larger hit ratio, then trickles off gradually as the 'fire' dwindles down.

    By the time the next turn comes back around, the fire would be extinguished, and the mage would not always be able to hit every turn, similar in function to the morale bar being at 100% in order for a skill attack being launched. To phrase that part differently, chance to hit / miss might be 30-70%, depending on other runes, etc.

  2. #2
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by scot_202809 View Post
    Perhaps another mage rune:

    Greek Fire - Continues to 'burn' and do damage throughout the entire turn, while other heroes are getting their chance to attack.

    In other words, a very long duration, slow burning attack that has a slightly larger hit ratio, then trickles off gradually as the 'fire' dwindles down.

    By the time the next turn comes back around, the fire would be extinguished, and the mage would not always be able to hit every turn, similar in function to the morale bar being at 100% in order for a skill attack being launched. To phrase that part differently, chance to hit / miss might be 30-70%, depending on other runes, etc.
    "wildfire"?
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