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Letting smaller players catch up??
I see alot of posts about this concept. The way the game is designed, if someone were to start server 1 today, they have no hope of catching the top 10. I am fine with this. In fact I think that is the way it should be. But what about the players on server 1 who are ranked 11-30 who are trying to catch the top 10? What about 31-50 who are trying to catch 11-30? Their only hope is for the players above them to play less then them and use some strategies to improve their own accounts or to coin like crazy, or just sheer dumb luck.
I for one would have no issue if their was a mechanism in the game for these players to catch up more, but not at the cost of the top players. I dont want the top players to play less, I don't think we should have to rely on pure dumb luck, and to coin or not to coin is a personal choice.
So after some thinking I have an idea, its sort of combining various ideas in the forums and from the people I play with. Its not terribly complicated.
Basically the way we have to do well in this game right now is Banish.; If you havent figured out that banish is the most important event in the game - and THE mechanism the top players use to get to be the top players- then I just told you our secret.
Then we have
GWF
Rag
and the assistant.
Most of this stuff is done form 10am to 7pm. a whole 4 events
What i propose is this: MORE EVENTS
double the number of banishes
have a second rag - with increased rewards for both
have a couple more server or realm wide events a day.
I would like to see a total of 12 events per day. That are each at specific time- About every 2 hours during the day. This would make events span all day long with little to no chance of one person being able to do them all. The order of the events would have to be decided in a way to make it so that all the events that give the best rewards dont happen in one half of the day while the events that give the least rewards happen in the other half.
Now here's the catch. With the exception of something like GWF, every event has a entry fee. Say a Golden Ticket - just to make something up. Every player gets 6 golden tickets a day at reset. The Golden tickets do rollover. SO if you only use 4 one day you have 2 left that carry over to the next day. Additional Golden Tickets can be in
arena chests
guild chests
flips
and purchased for the low low price of 100 gems each- this makes it so only the craziest of coiners would buy 6 every single day.
Now I am not positive if making it so you can get additional tickets or letting them rollover is the best idea. It may be a bad idea and I haven't thought that part all the way through.
But the point is make more daily events, especially ones that give rewards similar to Banish - that are spread out through the day giving more people a chance to participate in more events and making it so that it is next to impossible for a player to constantly be in every single event every single day.
If a player is still capable of participating in all events - then adding more events just speeds up progression for players - especially the top players(until we run out of things to do because new maps and hr bosses are not released).
And before you all say fix the issues we have first, the issues will never be solved 100% - get over it. Of course I want current issues resolved, but there will always be bugs and glitches in this game - so why wait for something to happen that will never fully come to light? Instead find ways to make the game more interesting and fun and accept that there is going to be lots of road bumps along the way.
Last edited by mattp169; 02-02-2014 at 05:38 PM.
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