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Thread: Capture the flag/ replace gwf

  1. #1

    Capture the flag/ replace gwf

    So I have been thinking about this alot.
    GWF is a fail - Both the 1-10 version and the 11+ version.
    It is glitched It really is BORING for many servers

    SO lets get rid of it.

    Attach the bonuses you obtain form the cities to your guild level. SO a level 3 guild gets 100 rep bonus level 4 guilds get 150% coin/credit bonus etc

    Then in place of gwf we have Capture the Flag.

    Similar idea to GWF at NPC status

    There would be 8 levels of cities
    Each level offers higher rewards and higher difficulty of challenges
    As you guild level increases you are able to challenge higher level cities - just like there is now except there are level 1 and 2 cities to challenge
    You have to pay guild contributions for your guild to participate. A level 1 city would cost 100 each level higher costs an additional 100 so a level 8 city would cost 800.

    NOw the important concept is its not 1 city per level. Say there's 6 level 4 guilds on a server and they all want to go after a level 4 city - they all pay 400 contributions and each have their own level 4 city to go after. This is not a guild versus guild event its a event for a guild to work together to complete a task and win rewards.

    Heres the specifics of how it works

    We use the GWF screen
    You have A through G
    Players and NPCs have durability like we do now
    G would hold a BOSS - type npc
    These bosses would have a set form - like the lab - but there are multiple bosses each with their own unique form - abilities etc so that you cant just use any old form to beat this NPC - When you start Capture the Flag you see which boss IS AT G and before you march to G you can set form and runes. Damage done to the boss is cumulative- so it would take a whole guild to kill it.
    The other npcs are just like the minion squads we fight in quests. nothing to special - but with enough of them at a high enough power to make it somewhat of a challenge to make capturing each point a challenge but not an insurmountable hill.
    Guild starts at A
    There are NPCs at B through G
    As NPC s are defeated they go to G to heal for 3 rounds
    As players are defeated they go to A to heal for 3 rounds
    Each area does not give you a boost like it does now
    D does heal both NPCs and players
    If players do not attempt to capture a new area after 2 rounds 50% of the npcs at each of their locations advance on the next round
    30 rounds max
    Guild must control ALL areas - So if the guild is waiting at F for others to catch up for 2 rounds and march on the 3rd and capture G they must also defend F from the 50% of the NPCs who are advancing now on F due to the players not advancing to a new area for 2 rounds. And if the lose F while Capturing G They must recapture F
    If G is captured by players yet NPCs are at F - Surviving Players are a G - Players killed are Back at A. NPCs defeated at G will not regenerate. Npcs at F wiil March on G the next round
    If Players successfully defend G - GAME OVER players get rewards
    If Players do not successfully defend G They are sent back to A to heal for 3 rounds. G regenerates all NPCs in the same 3 rounds after regeneration the NPCS will begin to march back towards B leaving behind the original NPCS at each location in an attempt to reset the board.
    Only players online could participate.If a player NEVER leaves A they get no rewards

    There would be participation rewards for anyone who is in the gwf, and then if you are successful everyone gets a completion rewards as well - sort of like pirates - 50% for trying the other 50% if you succeed.


    Now this system opens up all types of ideas
    1. no longer is gwf rewards guaranteed.
    2, if the hosts knows certain players arent available that day for gwf, then they can chose an easier city
    3. more players will have bonuses
    4. this concept could possibly actually provide a challenge
    5 rewards increase per level - so a level 4 city gives more rewards then a level 3 etc
    6, power of the boss and minion npcs increase per level of city
    7. Guilds can bid additional contributions for a multiplier on rewards
    8. If the guild bids higher to get a multiplier on rewards the npcs also power up as wel


    I think an idea like this has a lot of merit either as its own event or to replace to the current GWF
    Last edited by mattp169; 02-19-2014 at 10:32 PM.

  2. #2
    Ironheart jkwongfl_7919855's Avatar
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    Interesting...
    I do like how lv1 and 2 guild are incorporated.
    I don't like the possibility of no rewards.
    I am unsure about how AI programming would affect gameplay with the NPCs. Guild vs Guild feels more dynamic.
    my naga, my naga

  3. #3
    Guild vs guild really doesnt exist too much in this game, eventually you get uber guilds

  4. #4
    Ironheart jkwongfl_7919855's Avatar
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    Quote Originally Posted by mattp169 View Post
    Guild vs guild really doesnt exist too much in this game, eventually you get uber guilds
    Well, for my server, this is some competition between the top 5 guilds. It would be a nice feature for uber-guilded servers, I guess.
    my naga, my naga

  5. #5
    Ironheart
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    I like it as this way everyone benefits and that would stop the creation of super guilds

  6. #6
    Guild warfare, despite the glitches, is one of the fun pvp events in this game provided it is a fair match. It is rarely a fair match due to the formation of super guilds though. This idea would solve a lot of conflicts between guilds and should be done if they could make the NPC fight interesting enough.

  7. #7
    Lightbringer
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    I dont like the fact that there would be no guaranteed rewards
    Those rewards do help me a lot in the game

  8. #8
    Justice
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    No disrespect Matt, but do you play the game or just sit and think of how to change it?? It's got to take a lot of time to think of all that, then type out mini-novels on it. Might send that to devs via support.

  9. #9
    Quote Originally Posted by MisChief View Post
    No disrespect Matt, but do you play the game or just sit and think of how to change it?? It's got to take a lot of time to think of all that, then type out mini-novels on it. Might send that to devs via support.
    Heres my daily game
    log on
    strip heroes off. hit #1 in arena 20 times - rep maxed
    play banish twice
    log in for rag click fight
    log in for gwf click fight garrison B wait 3 minutes click march
    autogrind a new piece of equipment every other day
    ask a hundred times who has a map in gc
    Play 1 lab - if imreally bored play a second lab.

    I have no quests to do
    no HRs to do
    Just waiting ion stamina to finish the gear on 2 heroes - then ill start on sub #2's stuff
    And waiting for something new in the game.
    Oh and sometimes I attack people in wilds or HR
    Then IF I am super bored I level runes which takes hours of time to do when most of your runes are level 9-11

  10. #10
    Quote Originally Posted by mattp169 View Post
    Heres my daily game
    log on
    strip heroes off. hit #1 in arena 20 times - rep maxed
    play banish twice
    log in for rag click fight
    log in for gwf click fight garrison B wait 3 minutes click march
    autogrind a new piece of equipment every other day
    ask a hundred times who has a map in gc
    Play 1 lab - if imreally bored play a second lab.

    I have no quests to do
    no HRs to do
    Just waiting ion stamina to finish the gear on 2 heroes - then ill start on sub #2's stuff
    And waiting for something new in the game.
    Oh and sometimes I attack people in wilds or HR
    Then IF I am super bored I level runes which takes hours of time to do when most of your runes are level 9-11
    But I am glad some people are liking my ideas, hopefully dawn takes them to the devs. But they dont take long to come up with or to write out.

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