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Thread: Capture the flag/ replace gwf

  1. #21
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by mattp169 View Post
    Im bumping this thead since dawn asked for ideas about guild buffs and someone mentioned this post. I have updated the original post with a few minor changes
    little advice: don't say you where "bumping" just say you updated it
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  2. #22
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    little advice: don't say you where "bumping" just say you updated it
    I understood what the intent was and ignored the 'bumping', but it is still valid advice.

  3. #23
    I like this. I am on servers 30 and 100. Both have unbeatable guilds. So. GW on both foe me is, click on fight, garrison A. Round 1, we get wiped out, end of GW. Yes, I get rewards but it is boring and ultimately disheartening that one guild gets all the buffs and gets stronger. Add to that losing every day so quickly is the best way to drive players away. The uber guild on 30 has driven me off that server already. We lose GW first round, I never get to complete a sail, rag is an exercise in futility. The uber guild has all the top players so they are thee only ones who get benefits, there needs to be something to encourage the smaller players, the smaller guilds or each server will eventually end up with one super guild.

  4. #24
    Ironheart Joker's Avatar
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    Quote Originally Posted by ladyash1974_9750695 View Post
    I like this. I am on servers 30 and 100. Both have unbeatable guilds. So. GW on both foe me is, click on fight, garrison A. Round 1, we get wiped out, end of GW. Yes, I get rewards but it is boring and ultimately disheartening that one guild gets all the buffs and gets stronger. Add to that losing every day so quickly is the best way to drive players away. The uber guild on 30 has driven me off that server already. We lose GW first round, I never get to complete a sail, rag is an exercise in futility. The uber guild has all the top players so they are thee only ones who get benefits, there needs to be something to encourage the smaller players, the smaller guilds or each server will eventually end up with one super guild.
    so why don't you just join that guild and stop crying here
    Joker - Europe Servers



    You don't really know GW till you play outside servers 1-10


    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  5. #25
    Quote Originally Posted by Joker View Post
    so why don't you just join that guild and stop crying here
    There are several reasons not to join the top guild.

    You may dislike many players there and feel you would not enjoy the social aspect of being in that guild.
    the guild may not like you
    the guild may not have room for you and any people who want to come with you.
    you may be a non coiner and have already used your one free realm change and the top guild is in another realm

    so just joining the top guild is not always an option for everyone.

  6. #26
    Joining into the top is also no fun... no sense of accomplishment being in a strong guild if that is how you got there.

  7. #27
    Lightbringer
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    Quote Originally Posted by mattp169 View Post
    So I have been thinking about this alot.
    GWF is a fail - Both the 1-10 version and the 11+ version.
    It is glitched It really is BORING for many servers

    SO lets get rid of it.

    Attach the bonuses you obtain form the cities to your guild level. SO a level 3 guild gets 100 rep bonus level 4 guilds get 150% coin/credit bonus etc

    Then in place of gwf we have Capture the Flag.

    Similar idea to GWF at NPC status

    There would be 8 levels of cities
    Each level offers higher rewards and higher difficulty of challenges
    As you guild level increases you are able to challenge higher level cities - just like there is now except there are level 1 and 2 cities to challenge
    You have to pay guild contributions for your guild to participate. A level 1 city would cost 100 each level higher costs an additional 100 so a level 8 city would cost 800.

    NOw the important concept is its not 1 city per level. Say there's 6 level 4 guilds on a server and they all want to go after a level 4 city - they all pay 400 contributions and each have their own level 4 city to go after. This is not a guild versus guild event its a event for a guild to work together to complete a task and win rewards.

    Heres the specifics of how it works

    We use the GWF screen
    You have A through G
    Players and NPCs have durability like we do now
    G would hold a BOSS - type npc
    These bosses would have a set form - like the lab - but there are multiple bosses each with their own unique form - abilities etc so that you cant just use any old form to beat this NPC - When you start Capture the Flag you see which boss IS AT G and before you march to G you can set form and runes. Damage done to the boss is cumulative- so it would take a whole guild to kill it.
    The other npcs are just like the minion squads we fight in quests. nothing to special - but with enough of them at a high enough power to make it somewhat of a challenge to make capturing each point a challenge but not an insurmountable hill.
    Guild starts at A
    There are NPCs at B through G
    As NPC s are defeated they go to G to heal for 3 rounds
    As players are defeated they go to A to heal for 3 rounds
    Each area does not give you a boost like it does now
    D does heal both NPCs and players
    If players do not attempt to capture a new area after 2 rounds 50% of the npcs at each of their locations advance on the next round
    30 rounds max
    Guild must control ALL areas - So if the guild is waiting at F for others to catch up for 2 rounds and march on the 3rd and capture G they must also defend F from the 50% of the NPCs who are advancing now on F due to the players not advancing to a new area for 2 rounds. And if the lose F while Capturing G They must recapture F
    If G is captured by players yet NPCs are at F - Surviving Players are a G - Players killed are Back at A. NPCs defeated at G will not regenerate. Npcs at F wiil March on G the next round
    If Players successfully defend G - GAME OVER players get rewards
    If Players do not successfully defend G They are sent back to A to heal for 3 rounds. G regenerates all NPCs in the same 3 rounds after regeneration the NPCS will begin to march back towards B leaving behind the original NPCS at each location in an attempt to reset the board.
    Only players online could participate.If a player NEVER leaves A they get no rewards

    There would be participation rewards for anyone who is in the gwf, and then if you are successful everyone gets a completion rewards as well - sort of like pirates - 50% for trying the other 50% if you succeed.


    Now this system opens up all types of ideas
    1. no longer is gwf rewards guaranteed.
    2, if the hosts knows certain players arent available that day for gwf, then they can chose an easier city
    3. more players will have bonuses
    4. this concept could possibly actually provide a challenge
    5 rewards increase per level - so a level 4 city gives more rewards then a level 3 etc
    6, power of the boss and minion npcs increase per level of city
    7. Guilds can bid additional contributions for a multiplier on rewards
    8. If the guild bids higher to get a multiplier on rewards the npcs also power up as wel


    I think an idea like this has a lot of merit either as its own event or to replace to the current GWF
    some things i like here and some things i dont and its more of a NEW event then a change

    because u go from pvp to pve which imo ruines the concept

    i love to see this ADDED as a new event.. maybe change the rewards to something else then city's.

    this looks like fun but how will this work for a guild that only has 3-4 players left? and is lvl 4-5.. cant beat boss coz its to strong?

  8. #28
    Quote Originally Posted by smokingfox View Post
    some things i like here and some things i dont and its more of a NEW event then a change

    because u go from pvp to pve which imo ruines the concept

    i love to see this ADDED as a new event.. maybe change the rewards to something else then city's.

    this looks like fun but how will this work for a guild that only has 3-4 players left? and is lvl 4-5.. cant beat boss coz its to strong?
    ok this is a valid point. - but lets examine why my idea even works for them.

    And maybe some of this got left out of the original post so if it is sorry.

    You have a guild that is level 5 and only has 4 members.
    with my idea they now get all the buffs up to level 5. SO now they can get stronger.
    They dont have to fight the toughest city every day. They can simply fight the easiest city - the level 1 - which 4-5 players who have been playing for a while and who now have the advantage of the city buffs should be able to take it down because a level 1 city would be set up for 10 or so players who just started the game to be a challenge but able to beat with a little work after a week or so of building up.
    And now since city buffs are given out by guild level not by city this encourages players to be in different guilds and not feel tied down to the guild that has the city buffs. This encourages movement and can actually change the make up of realms and servers over time.

    Now yes this changes an event that was designed to be PvP to PvE. Because the original concept is only working on a very few select servers. But this idea does not stop a new PvP guild versus guild event to be added, like the king of the hill idea I posted somewhere.

    I am not saying that there should be no guild vs guild PvP. I am just saying that the way it is now does not work well, theres going to be too many people complaining about city buffs if you just tweak GWF. SO lets take all the arguments for not changing GWF off the table - THE BUFFS. Make the current GWF that we are all used to seeing different and then leave the door open for a new PvP guild versus guild event.

  9. #29
    I think most agree that "super" guilds are the quickest way to kill a server. I personally really like some of the ideas in this thread for new events, and I think new events is much needed.

    How about a quick short term fix being some sort of cumulative reward based on guild level, and then a cap put on the number of cities (3?) that a guild can own. This would also add an element of leadership to a guild to decide what is most needed for its members.

    I play in a server that has one clearly donminant player who has a deal with the next strongest guild (potentially actually the strongest) that they be gifted one level 1 city and one level 2 city, and there will never be an actual battle between the guilds. Instead they battle against anyone else who challenges them. This approach has already killed off the #4 guild, and is now killing off the #3 guild.

    Not sure why players are so keen to actively turn this into a farming game, but its an approach that drives a lot of players away from this game.

  10. #30
    Quote Originally Posted by Joker View Post
    so why don't you just join that guild and stop crying here
    Who was crying? You need to get off your high horse. I made a statement of fact, just because it does not fit in with your coining mentality, tough. Now go and spend a few thousand more euro and stop whining.

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