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Thread: My Suggestions for New Events

  1. #1

    My Suggestions for New Events

    Thought I would throw these out there (some I mentioned on other threads).

    These could be possible events, especially if they go with the idea of increases the number of daily events.

    Multi-boss banish
    There isn't really a need to fix something that isn't broken, but I still thought this was interesting.
    Add 3 shayd-like monsters to accompany cerb/baal, which do little damage but stun. They will each have 1/3 the hp as cerb/baal.
    The formation could look like this and could possibly change every week or so, so long as there is always a clear view of cerb:
    Shayd Shayd X
    X X Cerb
    X X Shayd

    The goal of this is to introduce more strategy than pick 1 formation and run at it. We would now incorporate AoE attacks, and formation changes as the Shayd heroes die out.

    Pirate Guild Wars
    The goal is to be the first guild to get 3 (or w.e ... might depend on # of players) ships to the other side. Each team is on the opposite side of the river and have 5 boats to board. Similar to sailing right now: You need a left map and right map to sail, and the first map to board will be the reward to whoever sinks you. There is a 5 mins cooldown if you lose an attack, and you need to have no map in order to attack someone. Damage accumulates when you sail, but it only takes 5 minutes to reach the other side. You can perform operations: change map (switches to opposite map), ditch map, get map (assigns random) at the cost of 3 minutes. After you complete a sail, you will automatically sail back (and cannot be attacked, but need to wait the 5 minutes before you can do stuff again).

    What I like about this is one powerful player is not enough to win (especially with accumulated damage) and communication is vital to victory. Each player will contribute to a role, and they will also be forced to constantly switch roles.

    Endless Mode
    The basic idea of endless mode is difficult mobs that accumulate damage with 1 free daily challenge a day (and additional challenges could be purchased for gems because tynon likes making money).

    It could start off as a copy of all the HR bosses with more hp and damage and then slowly approach banish level hp's, so even the top players will be kept busy for weeks per boss.

    It gives us something else to do. There is a strategy in how to beat certain mobs, but also on who to focus on everyday as you weaken the mob even if you lose.
    ...........

    I will probably add more to the list (mainly for my own amusement, since these suggestions are rarely looked into). Feedback would be appreciated.

  2. #2
    Love um
    make is so

  3. #3
    Ironheart
    Join Date
    Aug 2013
    Posts
    437
    Not so sure about the multi-boss banish but like the other 2 ideas

  4. #4
    Quote Originally Posted by g346007_1906957 View Post
    Pirate Guild Wars
    The goal is to be the first guild to get 3 (or w.e ... might depend on # of players) ships to the other side. Each team is on the opposite side of the river and have 5 boats to board. Similar to sailing right now: You need a left map and right map to sail, and the first map to board will be the reward to whoever sinks you. There is a 5 mins cooldown if you lose an attack, and you need to have no map in order to attack someone. Damage accumulates when you sail, but it only takes 5 minutes to reach the other side. You can perform operations: change map (switches to opposite map), ditch map, get map (assigns random) at the cost of 3 minutes. After you complete a sail, you will automatically sail back (and cannot be attacked, but need to wait the 5 minutes before you can do stuff again).

    What I like about this is one powerful player is not enough to win (especially with accumulated damage) and communication is vital to victory. Each player will contribute to a role, and they will also be forced to constantly switch roles.

    Endless Mode
    The basic idea of endless mode is difficult mobs that accumulate damage with 1 free daily challenge a day (and additional challenges could be purchased for gems because tynon likes making money).

    It could start off as a copy of all the HR bosses with more hp and damage and then slowly approach banish level hp's, so even the top players will be kept busy for weeks per boss.

    It gives us something else to do. There is a strategy in how to beat certain mobs, but also on who to focus on everyday as you weaken the mob even if you lose.
    ...........
    I like these. Good ideas here.

  5. #5
    Sirius kaisim_2492829's Avatar
    Join Date
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    Quote Originally Posted by g346007_1906957 View Post
    [...]
    I will probably add more to the list (mainly for my own amusement, since these suggestions are rarely looked into). Feedback would be appreciated.
    no thank you, i dont like either and i have seen enough. no need to add even more weirder stuff
    sorry
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

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