Statistically through all subscription based or F2P games it's the minor spenders (the 10-30) a month spenders that make up the bulk of the revenue for a company. Heavy spenders play a role, but they usually make up less than 10% of the total revenue and 1% of the player base.
This should definitely be done.
Why would anyone want to be VIP 11 or 12 if there was no significant advantage to becoming one?
Putting a limit is rediculous while having no cool down VIP ranking where people pay up to $80 for vip 12.
If someone pays that much money for a game, they should have the potential to go as far as they can. Just make it super expensive as you progress up and make the cost of additional talent and BS past 110 to be high enough it cannot be abused.
Problem solved.
*sigh* joker...now everyone from now to eternity is going to think i'm a noob :P lol Damn quotations.
This game is infinite. Once you hit the ceilings you can play forever. Of course you don't progress, but you can surely play, and spend gems. I'm curious how many will hit level 110, the end of HR, the end of quests, the highest saints, etc., before the new content is released?? It will be a race from the starting gate if it ever does open. LOL May your sword be swift.