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The reason bigger banishes are more profitable is because they last longer and give you more rounds of hitting. If lesser banishes are ignored, and you are one of the only ones fighting it and it takes you around 50 minutes to kill it, you could even earn more money this way. The less popular banishes give each individual a higher chance of getting the last hit too, so I think it will balance itself out in a way.
The suggestion wouldn't really help my server much since there aren't enough people (maybe after server merges?), but I think it is a good suggestion.
An even better idea is to separate Banish events by power level: smaller players enter a smaller banish boss. Rewards for entry level, for example, will be level 1 stones and hopebringer plans, then slowly scale up for larger banish boss. This gives smaller players a chance to excel, and also discourage big players to power down to fight the smaller banish boss due to the scaled rewards
I do like this idea if there were a lot of active players in the servers. Depending on where the cutoff point is, in our Realm we would end up with not enough player on either side to beat them. Before any of this can work se need to consolidate some servers so there are enough active players to make it work. An alternative, at least on servers 1-10, would be to hat the noob Banish be cross Realm so all the noobs in the server can work together.
This is wrong on SO many levels, but the main one being this... If someone has invested the time and/or money into their account to be able to do large amounts of damnage in Banish events, why should they be penalized because people who have NOT spent as much time and/or money feel its unfair? My suggestion would be to bust tail and get yourself on the larger players level. It CAN be done, as the larger players have managed.
Banish doesn't need changed. Its already been noobed out more than once, with the past stun reductions and randomizing the final hit.
VillainX - Wrath of Odin - Dark Realm - \/\/h○®εh○µ§ε
I am positive I would not like the changes suggested by the OP.
I don't agree wholly with the OP.
Instead, I believe that the Banish Bosses need to be made harder, need to have some variety in them.
I like the suggestion that the Banish Bosses be given Defense values, and a random boost in either Skill Resistance, Magic Resistance, Dodge, or Block, that varies everyday.
The big players tend to have put the most time/money/effort into the game so of course they are going to be on top, if the game mechanics change, they will adapt and still easily remain on top.
The OP basically complained about the large gap between big and small players and then proceeded to propose a change to the game that would screw over the small players on just about every current server and make it many times more difficult to catch up.
I saw someone propose adding banishes for different power brackets which would be one of the stupidest things tynon could possibly do. Separating players based on a number that is essentially the sum of all of a heroes stats plus the worth of the hero's skill (in the eyes of the devs) is a terrible idea. You have to have the big players to make the bigger and more profitable banishes possible without big players the small players would be almost certainly stuck in a smaller banish with smaller rewards.
Currently there is nothing wrong with banish so leave it as it is. Add a few more during the day with players only allowed to do 2 max. That should make most happy ( bearing in mind you cannot make everyone happy)