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Lightbringer
Upon looking at the gem costs for removing saints, I think this system is great for any new server. You can easily control, for a relatively cheap cost, the growth of an important hero. This means that all your early saintings can be the ones you want for cheap. As you get to the latter saintings, it gets costly, which is okay I guess.
The problem with this sytem is that it was introduced in the older servers, where people already have a lot of saintings. This means they can't control a hero's growth, it's a bit too late.
Every change Tynon has made has been a good change for the game in itself in my opinion. Any new server is and has been affected positively by those. However, very little attention is given to the old servers I think. There should be some kind of compensation whenever a change is made so that the older servers aren't penalized by this. For instance, a one time opportunity to remove all undesired saintings for 5/10 gems each.
All I'm trying to say is that Tynon shouldn't only apply changes with upcoming servers in mind, but also prevent problems on older servers as those changes are implemented. They're good on macro-thinking, but not micro-thinking, which is why so many players are constantly unhappy. Individual players and their respective problems should be given more attention.
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