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Thread: New sanctification system needs changed asap

  1. #11
    There's one big issue that your argument has.

    Quote Originally Posted by mattp169 View Post
    the sainting system code can be easily written now to award you gold saints at lower saint levels and intentionally give you purples at the higher saint levels.

    The answer is because they can rig the system this way. Even if they have no intention of rigging the system, the potential to rig and the potential to get extremely unlucky is there.
    The fact that you say they "rig" the code shows that they have a malicious intent.

    I don't think that's right to say matt. I thought you were better than this.

    What's the cause of all the frustration and angst?

  2. #12
    I like the system now as it is.

    The more you want to get powerful, the more you have to pay.

    Simple as that.

  3. #13
    Quote Originally Posted by Herby View Post
    There's one big issue that your argument has.



    The fact that you say they "rig" the code shows that they have a malicious intent.

    I don't think that's right to say matt. I thought you were better than this.

    What's the cause of all the frustration and angst?
    I am positive there is no frustration and angst.
    It doesnt matter if they do or dont rig it. The perception is there that it could be rigged. Which opens this up to everyone saying it is rigged. Trying to avoid that situation.
    And besides that
    Why if I get a blue saint on a hero as angel 5 should I have to pay more to remove that saint then if I received it at saint 3?

  4. #14
    Quote Originally Posted by mattp169 View Post
    I am positive there is no frustration and angst.
    It doesnt matter if they do or dont rig it. The perception is there that it could be rigged. Which opens this up to everyone saying it is rigged. Trying to avoid that situation.
    And besides that
    Why if I get a blue saint on a hero as angel 5 should I have to pay more to remove that saint then if I received it at saint 3?
    Yes you should pay more.

    Because your hero is a lot more powerful at angel 5 than saint 3.

    It should cost more to change the saint of a more powerful hero than a weaker one.

    That's the exact point of this new change.

    Come on matt, you're a smart guy. You already know this.
    Why try to have your cake and eat it too.

  5. #15
    Quote Originally Posted by Herby View Post
    Yes you should pay more.

    Because your hero is a lot more powerful at angel 5 than saint 3.

    It should cost more to change the saint of a more powerful hero than a weaker one.

    That's the exact point of this new change.

    Come on matt, you're a smart guy. You already know this.
    Why try to have your cake and eat it too.
    I am positive I am a smart guy, but just because a hero is angel 5 does not make it stronger then a hero at half angel 5. There are plenty of sainting combinations that would make a HA5 stronger then an angel 5 in power numbers. And depending on the hero and what you use the hero for power is in the eye of the beholder.

    So maybe you dont mean power, maybe you mean something else. Maybe you do mean power.

    Like I said this new system is a step in the right direction but the saint level of the hero should not determine the cost in my mind.

    Lets follow this idea of yours Herby.

    If you should have to pay more to make a stronger hero stronger. why do the cards not go up in price?
    One could say they actually do, because the success rates drop. But alas it comes down to pure dumb luck how many cards it really costs to go from aa1 to aa2 some may do it in 1 card and some may do it in 50. Ive seen people fail 8 times to get to Angel 3 yet only fail once to get to Angel 4. Why should the unlucky have to pay more, when the luck is just RNG?

    So this system does sort of fit right in with everything else in this game. But Im positive that doesnt make it the best system. I would prefer the cost of sanct removal to be tied to:

    1.the color of saint - positively
    2. How many times you have previously removed a saint on that hero - probably
    3. the color of the hero -possibly

  6. #16
    It already costs more to upgrade a more powerful hero in % fails, so it would cost more to change the saint of a more power hero if they make it a constant cost per colour. Apart from someone saying 'it should work like this...' there is no real basis for that argument. Personally I don't believe saints are in a predetermined string, but if they are, people benefit from the order the string is in, which I'm not sure is right.

    The current system does make sense for tynon though. People with higher saints could probably dump more gems into this than beginners can. If you want to get near perfect saints, you will probably need to coin which is another great handicap.

  7. #17
    Quote Originally Posted by g346007_1906957 View Post
    It already costs more to upgrade a more powerful hero in % fails, so it would cost more to change the saint of a more power hero if they make it a constant cost per colour. Apart from someone saying 'it should work like this...' there is no real basis for that argument. Personally I don't believe saints are in a predetermined string, but if they are, people benefit from the order the string is in, which I'm not sure is right.

    The current system does make sense for tynon though. People with higher saints could probably dump more gems into this than beginners can. If you want to get near perfect saints, you will probably need to coin which is another great handicap.
    Well I am positive it only works the way it works now is because some dev said "it should work like this"

    I believe my system would create more revenue for uCool

  8. #18
    Championship Warfare Scribe
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    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.

  9. #19
    Quote Originally Posted by Kruize View Post
    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.
    Ok when you all start getting mainly blue saints at AA1 and up, let see how much you all like the system then.

  10. #20
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    Quote Originally Posted by Kruize View Post
    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.
    I paid 500 gem to remove a blue with low magic defense. rolled 10 times with 2 leader cards to increase the percentage to 26% and got dodge +10 purple. retarded.

    if a person rolls over and over.. the chances for yellows should go up since you pay more. in this game it is the opposite.

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