I am positive there is no frustration and angst.
It doesnt matter if they do or dont rig it. The perception is there that it could be rigged. Which opens this up to everyone saying it is rigged. Trying to avoid that situation.
And besides that
Why if I get a blue saint on a hero as angel 5 should I have to pay more to remove that saint then if I received it at saint 3?
Yes you should pay more.
Because your hero is a lot more powerful at angel 5 than saint 3.
It should cost more to change the saint of a more powerful hero than a weaker one.
That's the exact point of this new change.
Come on matt, you're a smart guy. You already know this.
Why try to have your cake and eat it too.
I am positive I am a smart guy, but just because a hero is angel 5 does not make it stronger then a hero at half angel 5. There are plenty of sainting combinations that would make a HA5 stronger then an angel 5 in power numbers. And depending on the hero and what you use the hero for power is in the eye of the beholder.
So maybe you dont mean power, maybe you mean something else. Maybe you do mean power.
Like I said this new system is a step in the right direction but the saint level of the hero should not determine the cost in my mind.
Lets follow this idea of yours Herby.
If you should have to pay more to make a stronger hero stronger. why do the cards not go up in price?
One could say they actually do, because the success rates drop. But alas it comes down to pure dumb luck how many cards it really costs to go from aa1 to aa2 some may do it in 1 card and some may do it in 50. Ive seen people fail 8 times to get to Angel 3 yet only fail once to get to Angel 4. Why should the unlucky have to pay more, when the luck is just RNG?
So this system does sort of fit right in with everything else in this game. But Im positive that doesnt make it the best system. I would prefer the cost of sanct removal to be tied to:
1.the color of saint - positively
2. How many times you have previously removed a saint on that hero - probably
3. the color of the hero -possibly
The tavern is rigged. Right? So why wouldn't anything else be rigged? Besides the mods, who thinks the tavern isn't rigged?
Having had a 90% saint fail today under the newly implemented system and having suffered star failure at 100% rigging is not only possible but is highly likely. Just because it's "intended" doesn't mean it isn't rigged. Intentional use of loaded dice is still rigged. Intentional use of magnets to control the roulette wheel is still rigged. Intentional Use of game code to nullify a players choice makes it a rigged game. Don't even try to justify it in any way.
As they have already "intentionally" implemented a rigged system into the game, why would anyone NOT expect more?
Denial ain't just a river in Egypt.
Colonel Mustard
Last edited by swifty_6963349; 02-17-2014 at 11:16 PM.
I am so tired of hearing that the tavern is rigged. I would like some one to tell me how it is. As far as I can see it is working as designed. There are some very low odds of getting a purple hero and even lower of getting a gold one, but that does not mean that it is rigged. The loaded dice and magnet in the roulette wheel analogy does not apply because those are designed to lower the natural odds. There are no neutral odds on a computer game because they are determined by the program, but in some cases there are stared odds.
There are no stated odds in the tavern so there is no way to say that it is rugged because whatever the odds are is what they are supposed to be.
On sanctification there are stated odds. To prove that the stated odds are not what is actually happening you need a statistically significant sample, and that is not 10 or 50 or even 100. I am not a statistician, but it is probably in the thousands if you want a high degree of confidence, say 98 or 99 percent, that your results are valid.
The opinions expressed on this post are my own as a player, not as a Moderator.
I like the system now as it is.
The more you want to get powerful, the more you have to pay.
Simple as that.
It already costs more to upgrade a more powerful hero in % fails, so it would cost more to change the saint of a more power hero if they make it a constant cost per colour. Apart from someone saying 'it should work like this...' there is no real basis for that argument. Personally I don't believe saints are in a predetermined string, but if they are, people benefit from the order the string is in, which I'm not sure is right.
The current system does make sense for tynon though. People with higher saints could probably dump more gems into this than beginners can. If you want to get near perfect saints, you will probably need to coin which is another great handicap.