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Thread: New sanctification system needs changed asap

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  1. #1
    Championship Warfare Scribe
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    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.

  2. #2
    Quote Originally Posted by Kruize View Post
    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.
    Ok when you all start getting mainly blue saints at AA1 and up, let see how much you all like the system then.

  3. #3
    Justice Riot's Avatar
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    Quote Originally Posted by Kruize View Post
    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.
    I paid 500 gem to remove a blue with low magic defense. rolled 10 times with 2 leader cards to increase the percentage to 26% and got dodge +10 purple. retarded.

    if a person rolls over and over.. the chances for yellows should go up since you pay more. in this game it is the opposite.

  4. #4
    Quote Originally Posted by Kruize View Post
    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.
    The first part of that sounded sarcastic...If the argument for this system is it only totally unnecessarily messed up one person... there is something wrong with it.

    Removing bad saints isn't quite the same as upgrading equipment. The cost in the actual upgrading of saints does go up as saint levels go up.

    Yes it is an improvement... doesn't mean there isn't room for more.

  5. #5
    Justice Riot's Avatar
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    i rolled a seraph 5 and it showed at the time i got 4800 hp purple.. next day, it shows a white saint with 455 hp. have a ticket opened. this was pre-patch. but still to give a seraph sainter a white? are you f u c kn smoking weed tynon?

  6. #6
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    Quote Originally Posted by skinz1111_6095251 View Post
    i rolled a seraph 5 and it showed at the time i got 4800 hp purple.. next day, it shows a white saint with 455 hp. have a ticket opened. this was pre-patch. but still to give a seraph sainter a white? are you f u c kn smoking weed tynon?
    If you keep paying stupid amounts of gems for little things, they will continue to take your money and laugh.
    What I Speak is the Truth...
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  7. #7
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    Quote Originally Posted by DaBooMan View Post
    If you keep paying stupid amounts of gems for little things, they will continue to take your money and laugh.

    5 re-tries is not stupid amount of gems for seraph 5.

    but yes, you are right. but at the end.. stars and saints will determine who wins CW when all have maxed BS and talent... since they capped it.

    talent, runes, and black smith should have no caps. infinite. see if anyone can reach even rune lvl 15... by then it would be 4 bil coins to go from 14 -> 15 if it keeps doubling...
    Last edited by Riot; 02-10-2014 at 12:54 AM.

  8. #8
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    Quote Originally Posted by skinz1111_6095251 View Post
    5 re-tries is not stupid amount of gems for seraph 5.

    but yes, you are right. but at the end.. stars and saints will determine who wins CW when all have maxed BS and talent... since they capped it.

    talent, runes, and black smith should have no caps. infinite. see if anyone can reach even rune lvl 15... by then i would be 6 bil coins to go from 14 -> 15 if it keeps doubling...
    the only saints i look for are crit, dodge and Resil.
    The rest aint worth it so much to spend 1000s of gems on.

    LOL, wrote that stuff the same time.
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  9. #9
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    i would like to see 1 free reset per hero, as again this penalises the older player and helps the newer.
    Making huge changes to the system half way through to make it 'better' always affects the older more dedicated players.
    What I Speak is the Truth...
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  10. #10
    Quote Originally Posted by DaBooMan View Post
    i would like to see 1 free reset per hero, as again this penalises the older player and helps the newer.
    Making huge changes to the system half way through to make it 'better' always affects the older more dedicated players.
    I agree with this bridging measure too. Older players should be given a chance to start fresh.

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