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Thread: New sanctification system needs changed asap

  1. #21
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    i rolled a seraph 5 and it showed at the time i got 4800 hp purple.. next day, it shows a white saint with 455 hp. have a ticket opened. this was pre-patch. but still to give a seraph sainter a white? are you f u c kn smoking weed tynon?

  2. #22
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    i would like to see 1 free reset per hero, as again this penalises the older player and helps the newer.
    Making huge changes to the system half way through to make it 'better' always affects the older more dedicated players.
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  3. #23
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    Quote Originally Posted by skinz1111_6095251 View Post
    i rolled a seraph 5 and it showed at the time i got 4800 hp purple.. next day, it shows a white saint with 455 hp. have a ticket opened. this was pre-patch. but still to give a seraph sainter a white? are you f u c kn smoking weed tynon?
    If you keep paying stupid amounts of gems for little things, they will continue to take your money and laugh.
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  4. #24
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    heavans is all messed up with my seraph 5. gives everyone graphic error. maybe because in heavans they don't have anyone higher?

    ill be rerolling a ton of blues on all my guys...

  5. #25
    Quote Originally Posted by Kruize View Post
    I like the way the system is now, and to hear from skinz that his maxed seraph 5 is 500 gems for a saint removal seems fair to me. Considering only 1 person in the game has reached this point, it won't be reached by most of the player base.

    The stronger you are the more it costs, that is the way all these games work.
    You don't complain about the costs of upgrades going up as you progress, or the cooldown timers getting longer.

    So I fail to see a valid argument apart from one that 'I would prefer it for my convenience to be this way.'
    It is a marked improvement over what we have had.
    The first part of that sounded sarcastic...If the argument for this system is it only totally unnecessarily messed up one person... there is something wrong with it.

    Removing bad saints isn't quite the same as upgrading equipment. The cost in the actual upgrading of saints does go up as saint levels go up.

    Yes it is an improvement... doesn't mean there isn't room for more.

  6. #26
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    Quote Originally Posted by skinz1111_6095251 View Post
    heavans is all messed up with my seraph 5. gives everyone graphic error. maybe because in heavans they don't have anyone higher?

    ill be rerolling a ton of blues on all my guys...
    Well they will be laughin alot, blue attack is ~600, Gold is ~1200-1500. Say 100 gems to remove each, u remove 10 on a hero, then spend another 5k gems to Hold cards and resaint for golds, total of hero is $500 for an amount that can be countered for $30
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  7. #27
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    Quote Originally Posted by DaBooMan View Post
    If you keep paying stupid amounts of gems for little things, they will continue to take your money and laugh.

    5 re-tries is not stupid amount of gems for seraph 5.

    but yes, you are right. but at the end.. stars and saints will determine who wins CW when all have maxed BS and talent... since they capped it.

    talent, runes, and black smith should have no caps. infinite. see if anyone can reach even rune lvl 15... by then it would be 4 bil coins to go from 14 -> 15 if it keeps doubling...
    Last edited by Riot; 02-10-2014 at 12:54 AM.

  8. #28
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    Quote Originally Posted by DaBooMan View Post
    Well they will be laughin alot, blue attack is ~600, Gold is ~1200-1500. Say 100 gems to remove each, u remove 10 on a hero, then spend another 5k gems to Hold cards and resaint for golds, total of hero is $500 for an amount that can be countered for $30
    +crit, +dodge, +hit or +5k hp... that is what i want...

  9. #29
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    Quote Originally Posted by skinz1111_6095251 View Post
    5 re-tries is not stupid amount of gems for seraph 5.

    but yes, you are right. but at the end.. stars and saints will determine who wins CW when all have maxed BS and talent... since they capped it.

    talent, runes, and black smith should have no caps. infinite. see if anyone can reach even rune lvl 15... by then i would be 6 bil coins to go from 14 -> 15 if it keeps doubling...
    the only saints i look for are crit, dodge and Resil.
    The rest aint worth it so much to spend 1000s of gems on.

    LOL, wrote that stuff the same time.
    What I Speak is the Truth...
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  10. #30
    Quote Originally Posted by Herby View Post
    I like the system now as it is.

    The more you want to get powerful, the more you have to pay.

    Simple as that.
    For once I agree with Herby. Powerful players should pay to earn their keep, not handed over a silver platter.

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