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Thread: New sanctification system needs changed asap

  1. #61
    Quote Originally Posted by Herby View Post
    There's a built-in failsafe. Crit, Dodge, Hit Rating, Block, never go to 100% chance.
    Even if you hit a 0 Resilience hero with 250 crit, there's a chance you won't crit.

    So there will never be a hero who always crits, always dodges, always blocks.
    Mages have a built in miss rate too, so there will never be a mage who always hits.
    Well just like many thought there was no way to crit banish, we discovered if you get the number high enough you can crit.

    SO how are you so sure there isnt a magic number to always crit always dodge always hit? Herby you are a smart guy, but sometimes you make assumptions and present them as facts. Granted alot of your assumptions are correct at times.

    But even if you get a hero that crits 90% of the time. Thats devastating

  2. #62
    Justice Riot's Avatar
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    i crit banish all the time...

  3. #63
    Quote Originally Posted by mattp169 View Post
    Well just like many thought there was no way to crit banish, we discovered if you get the number high enough you can crit.

    SO how are you so sure there isnt a magic number to always crit always dodge always hit? Herby you are a smart guy, but sometimes you make assumptions and present them as facts. Granted alot of your assumptions are correct at times.

    But even if you get a hero that crits 90% of the time. Thats devastating
    Crit, Dodge, Block, are all taken from a difference equation.

    Crit of hero A - Resilience of hero B = Chance to crit (%).

    If there was no % cap, then a 100 crit hero would get 100% crit all the time on a 0 resilience hero. But this is not so.

    Therefore, there is a % cap.

  4. #64
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    Yes let's take this to the extreme. Correct me if i'm wrong, but Golds go up to Dominion now correct? If this is so, for a few thousand gems it would be more than possible to put say 25 crits on Khan, or King T. or Rhize. perhaps 30 dodges on your main. combine that with a lvl 12 rune and you're looking at a hero that will be hit maybe once out of every 200 attempts. I personally think this provides a great new aspect to the game, but there should be a way to keep it in check (perhaps max the number of a particular type of saint you can get on a hero maybe 5?).

  5. #65
    Quote Originally Posted by DrthCaedus View Post
    Yes let's take this to the extreme. Correct me if i'm wrong, but Golds go up to Dominion now correct? If this is so, for a few thousand gems it would be more than possible to put say 25 crits on Khan, or King T. or Rhize. perhaps 30 dodges on your main. combine that with a lvl 12 rune and you're looking at a hero that will be hit maybe once out of every 200 attempts. I personally think this provides a great new aspect to the game, but there should be a way to keep it in check (perhaps max the number of a particular type of saint you can get on a hero maybe 5?).
    Still not feasible only with a few thousand gems. Look at the Seraph V hero on server 103, and I think it only has 1 or 2 crit saints on it.

    From observation, crit saints come once every 30 saints.

    Remember, as you put more saints on a hero, the more % chance to fail, and the more gems needed to modify a saint.

    10-15 crits/dodges would be feasible with a few hundred thousand gems, and a few thousand cards.
    Last edited by Herby; 02-11-2014 at 01:50 AM.

  6. #66
    Actually herby
    Using your number of 1 crit every 30 saints- it would cost about 3k gems to get 10 crit saintings on a hero from saint 1 through half angel 5.

    NOw the number of cards .....hmmm

    well based on my own success i get to half angel 5 usually in 25 cards
    so 750 cards based on having to do that 30 times basically.

    Still thats a lot of cards - but say do that on a hero like valla or the prophet. thats 375k spirits or so. That would take about 7.5b credits on a tuesday which at the rate many of us are saving credits is about 4 months. But possible cut down to 3 months with using tickets from CWF and then add in getting teh right card on a spin or from broker you could cut another week off that.

    SO this is a lot to do. Granted probably not something many of us veteran players would bother with doing. But lets say the next execdude comes along, starts on a new server, uses this strategy from day 1 and dumps enough money to get to VIP 7-9. 6 or 7 months into the game they could have a valla that is more powerful then any other hero out there, or a nekt that is practically unhittable. Once again not likely but possible.

    SO maybe im over reacting a bit - but im sure i havent thought all the possibilities through myself.
    Getting heores that the first 15 sainting are nothing but golds is not going to be that expensive. maybe 200 cards and 400-500 gems

  7. #67
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post
    SO maybe im over reacting a bit - but im sure i havent thought all the possibilities through myself.
    Getting heores that the first 15 sainting are nothing but golds is not going to be that expensive. maybe 200 cards and 400-500 gems
    Actually, i have to weigh in here Matt.

    Getting 200 cards are not cheap and will take a while if yu are going for a specific cards over 1500 redeem points. Also way more than 400 - 500 gems for 15 saints of your choice. I would imagine it will run you around 10k gems to go through 200 cards and 15 saints if you use 100 gem to save your cards for every other or two fails.

  8. #68
    Championship Warfare Scribe
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    No one said building a perfect hero would be cheap.

  9. #69
    Ironheart VillainX's Avatar
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    Quote Originally Posted by kruize View Post
    no one said building a perfect hero would be cheap.
    ^^^^ this.
    VillainX - Wrath of Odin - Dark Realm - \/\/h○®εh○µ§ε


  10. #70
    Quote Originally Posted by skinz1111_6095251 View Post
    Actually, i have to weigh in here Matt.

    Getting 200 cards are not cheap and will take a while if yu are going for a specific cards over 1500 redeem points. Also way more than 400 - 500 gems for 15 saints of your choice. I would imagine it will run you around 10k gems to go through 200 cards and 15 saints if you use 100 gem to save your cards for every other or two fails.
    Quote Originally Posted by Kruize View Post
    No one said building a perfect hero would be cheap.
    True.

    An Angel V sanctify (15th saint) costs 50 gems to remove, with 18% chance of success to saint.

    Now imagine 30 successful attempts to get that 1 sanctify you want.

    How much do you think its going to cost, and how many cards will you use up.

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