Quote Originally Posted by RiverBummer View Post
If you have a healer in formation you can pretty much run the hard lab without worrying much at all about needing to hit a heal-pot event so that opens up a lot of movement flexibility.
That, and when you get a +4 gain move destiny event try to find a repeat 3rd event square to double or treble it and then avoid the destiny events after you are +4 - +8 free moves ahead. Also you can change event on last event prior to end to get a double-bonus or take it a square or two early and skip past other events to get a 2x completion bonus where it counts +50 x 2

All that is theoretically possible. But, there's a lot of good, no great, luck involved. Finding a +4 move destiny consistently on the first try is something I've never done, or seen. And, as has been said already, you can only change events 5 times in one lab. I just can't see it happening over and over.