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Thread: Fight Round Caps

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  1. #1
    Lightbringer
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    Sep 2013
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    Fight Round Caps

    This may just be me, but I'm becoming increasingly frustrated with round caps in fights in the wild and HR. I propose that they be removed from fights with monsters in the wild, bosses, and HR. No reason we should lose battles here other than if the bosses kill us.

  2. #2
    What happens if battles don't end then?

  3. #3
    Lightbringer
    Join Date
    Aug 2013
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    Change cap from 200 to 500. Problem solved. If that still doesn't work out, than 1000.

  4. #4
    Lightbringer
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    Quote Originally Posted by g346007_1906957 View Post
    What happens if battles don't end then?
    In HR, quest, and RA the battles would always end, can't think of a single situation where it would go on forever.

    Quote Originally Posted by Yelsha View Post
    Change cap from 200 to 500. Problem solved. If that still doesn't work out, than 1000.
    Current cap is 100 or less (haven't actually counted) I just think as long as you're still alive you shouldn't lose the fight. In PvP you could run into situations where you have 2 people unable to kill each-other ever and it needs to be stopped, however most other situations don't require this.

  5. #5
    Quote Originally Posted by DrthCaedus View Post
    In HR, quest, and RA the battles would always end, can't think of a single situation where it would go on forever.
    If you are left with only maria and herja and/or flavius against a single mage that misses a lot... but I never hit the cap before, so I'm not sure how common this is.

  6. #6
    Judgment Revan's Avatar
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    I've never hit the cap before but then I've never used a formation where that would be even remotely likely to happen.

  7. #7
    Lightbringer
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    Quote Originally Posted by Revan View Post
    I've never hit the cap before but then I've never used a formation where that would be even remotely likely to happen.
    At the current progression I'm at (mid) I run into it quite regularly in HR and in quest with my heavy use of queen P. She is too strong to be killed, but not quite strong enough to take down the bosses before the cap. I'm usually only about 10 hits away...so i'm just really frustrated.

    Edit: Also in quest/HR no matter what eventually maria would die, same goes for flavius etc..even against a mage. But if there must be a cap, let's put it at around 2-300. something that the only reason you should reach is if you end up with a maria against a mage.

  8. #8
    The cap is so that the heroes with heal and vampiric strike don't win against everything in pve.

  9. #9
    Quote Originally Posted by Herby View Post
    The cap is so that the heroes with heal and vampiric strike don't win against everything in pve.
    But Queen P already does at this point

  10. #10
    Quote Originally Posted by mattp169 View Post
    But Queen P already does at this point
    QueenP cannot beat the 500pt boss in labyrinth level 3 normal.

    Go try it now with the 30 round limiter lol.

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