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Thread: Fight Round Caps

  1. #11
    Quote Originally Posted by mattp169 View Post
    But Queen P already does at this point
    QueenP cannot beat the 500pt boss in labyrinth level 3 normal.

    Go try it now with the 30 round limiter lol.

  2. #12
    Lightbringer
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    Quote Originally Posted by Herby View Post
    QueenP cannot beat the 500pt boss in labyrinth level 3 normal.

    Go try it now with the 30 round limiter lol.
    that's kind of the point right now...she would beat them eventually. I think it's ridiculous to say that we lose because we didn't kill them fast enough. We should only lose in PvE if we die, that's it.

  3. #13
    Quote Originally Posted by DrthCaedus View Post
    that's kind of the point right now...she would beat them eventually. I think it's ridiculous to say that we lose because we didn't kill them fast enough. We should only lose in PvE if we die, that's it.
    Maybe Tynon should just remove Vampiric Strike as a player-hero skill?

    That would solve a lot of issues.

    No need for fight round caps anymore as well.

  4. #14
    Ironheart
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    Why not it be the other way around if we cannot get killed in 30 rounds we win.

  5. #15
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    Quote Originally Posted by Nooberix View Post
    Why not it be the other way around if we cannot get killed in 30 rounds we win.
    creates a problem on the other side...I just think the Cap shouldn't be there period in PvE. If it needs to be...at-least something like 200. If we don't want to sit there and watch it, just need to click the result button lol

  6. #16
    Ironheart jkwongfl_7919855's Avatar
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    Quote Originally Posted by Herby View Post
    Maybe Tynon should just remove Vampiric Strike as a player-hero skill?

    That would solve a lot of issues.

    No need for fight round caps anymore as well.
    When my opponents use Maria, the battles are drawn out longer as well. If Vampiric Strike was to be taken out (which would stink pretty hard for me), then I think Greater Heal would have just as much ground for being removed too. And I don't think that Tynon would remove a skill that hundreds of people paid for.
    my naga, my naga

  7. #17
    The cap is there to make sure players aren't using heal-heavy formations to simply survive indefinitely, rather than kill an enemy.
    Nathan Seltzer
    uCool Community Manager

  8. #18
    Ironheart VillainX's Avatar
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    I ran into this today facing Golden Dragon... While I do see the possibility for some super long battles, I only see a real use for this in PvP battles, in situations where you have 2 players with kahn penth maria and herja in form... It's gonna be really rare that that ever happens. I would like to see the cap raised to something a little higher personally. I think it ridiculous that we are still alive, using heroes that YOU guys coded and released, but using them somehow penalizes us further. Ridiculous.
    VillainX - Wrath of Odin - Dark Realm - \/\/h○®εh○µ§ε


  9. #19
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    Quote Originally Posted by Dawnseeker View Post
    The cap is there to make sure players aren't using heal-heavy formations to simply survive indefinitely, rather than kill an enemy.

    This doesn't make sense, there is not PvE fight that would create this situation. Either you win or you die, that's all we're asking. We just don't want to fight to end till the boss kills us.

  10. #20
    Something that has been used to balance out healing in another game is 'erosion'. It is basically, each time you get hit, 5% (or w/e) of it is subtracted from your max hp. (so if you get hit 100k out of 130k, it becomes 30k out of 125k... and maria or vamp could only bring it back up to 125k. It prevents you from healing forever.

    That same game also introduced skills that could increase erosion on a target, but that ended up killing healers forever...lol

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