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Thread: Formation Saver Suggestion

  1. #11
    Forum Moderator Andy's Avatar
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    Dnx, I do not want to take away from your idea, and I think it would be wonderful to have it (I suggested the same thing on another tread a few months ago) but anything that will take a lot of resources to develop will not happen. They have too many other things to do. That is why I suggested the hero swap. That can be easily done. The interface can be like the one for Transfer, that is already developed.

  2. #12
    Other MMO's have Equipment slots for PVP, PVE etc. So when you enter a certain type of combat, certain equipment is automatically used in that combat.

  3. #13
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by perawind_8762856 View Post
    Other MMO's have Equipment slots for PVP, PVE etc. So when you enter a certain type of combat, certain equipment is automatically used in that combat.
    The problem with that is that we have too many different formations that we need to manage. Right now I have PvP, Banish, getting Khan to join me, HE Pursuer, and I can not remeber the name of the Quest monster I am fighting. Some people may even have multiple HR formations and multiple Royal Arena formations that then need.

  4. #14
    Ironheart Dnx's Avatar
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    As far as i thought about creating this system wouldn't be so hard at all, im also a Beginner programmer and i know about those stuff, but its pretty hard to imagine some systems like that on tynon without working on it.

    Also explaining about the idea without creating picture explaning how it would work its pretty useless and extremely hard to show the full idea to everyone.

    Lets try to explain about it and giving a hint about this idea, how to separate runes and organize them






    Runes -Example: (Form-A,B,C,D,E,F#1,2,3,4,5,6)

    (Form A#1,2,3,4,5,6)-(PVP FORMATION):

    DNX

    Vengence-A#1
    Endurance-A#1
    Reliability-A#1
    Nimbleness-A#1
    Resistance-A#1
    Flintiness-A#1
    Advantage-A#1
    Preciseness-A#1

    Adamanti

    Vengence-A#2
    Endurance-A#2
    Reliability-A#2
    Nimbleness-A#2
    Resistance-A#2
    Flintiness-A#2
    Advantage-A#2
    Preciseness-A#2

    Pompey The Great

    Vengence-A#3
    Endurance-A#3
    Reliability-A#3
    Nimbleness-A#3
    Resistance-A#3
    Flintiness-A#3
    Advantage-A#3
    Preciseness-A#3

    BloodStorm

    Vengence-A#4
    Endurance-A#4
    Reliability-A#4
    Nimbleness-A#4
    Resistance-A#4
    Flintiness-A#4
    Advantage-A#4
    Preciseness-A#4

    Shayd

    Endurance-A#5
    Reliability-A#5
    Nimbleness-A#5
    Resistance-A#5
    Flintiness-A#5
    Burliness-A#5
    Messiness-A#5
    Preciseness-A#5

    General Alcibiades

    Vengence-A#6
    Endurance-A#6
    Reliability-A#6
    Nimbleness-A#6
    Resistance-A#6
    Flintiness-A#6
    Advantage-A#6
    Preciseness-A#6

    (Form B#1,2,3,4,5,6)-(WORLD BOSSES FORMATION):

    DNX

    Vengence-B#1
    Endurance-B#1
    Reliability-B#1
    Nimbleness-B#1
    Resistance-B#1
    Flintiness-B#1
    Advantage-B#1
    Preciseness-B#1

    Lance

    Vengence-B#2
    Endurance-B#2
    Reliability-B#2
    Nimbleness-B#2
    Resistance-B#2
    Flintiness-B#2
    Advantage-B#2
    Preciseness-B#2

    Destroyer Herja

    Endurance-B#3
    Reliability-B#3
    Nimbleness-B#3
    Resistance-B#3
    Flintiness-B#3
    Burliness-B#3
    Messiness-B#3
    Preciseness-B#3

    Cianna

    Vengence-B#4
    Endurance-B#4
    Reliability-B#4
    Nimbleness-B#4
    Resistance-B#4
    Flintiness-B#4
    Advantage-B#4
    Preciseness-B#4

    Shayd

    Endurance-B#5
    Reliability-B#5
    Nimbleness-B#5
    Resistance-B#5
    Flintiness-B#5
    Burliness-B#5
    Messiness-B#5
    Preciseness-B#5

    Trucydides

    Vengence-B#6
    Endurance-B#6
    Reliability-B#6
    Nimbleness-B#6
    Resistance-B#6
    Flintiness-B#6
    Advantage-B#6
    Preciseness-B#6

    Note: What i mean is, that's how the separation will work , for each formation and each hero there gonna be a new alphaB letter that are ( a,b,c,d,e,)etc..

    " Save System can be like that ":

    • Your Formation for World Bosses ready? there should be a SAVE button that saves ur formation as " A#1 " . (also you'll be able to name the formation tab)
    • Your Formation for PVP ready? there should be a SAVE button that saves ur formation as " B#1 " (also you'll be able to name the formation tab)
      and etc...



    Note#2 : About the Items same as this system works the same as runes system that you've saw above.

    Any Questions about that? and what u think ?
    Last edited by Dnx; 02-13-2014 at 06:20 PM. Reason: Moving this post to the main page
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  5. #15
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    Quote Originally Posted by Dnx View Post
    What is Formation saver?

    Here , whenever we want to do world bosses, we have to change runes and items and heros and etc.. to be ready for world bosses and to get the formation ready.

    how about creating a system that allow us to save our formations for world bosses and PVP formations too so by 1 click on the formation we want the heros and items and runes switchs for World bosses formation that or pvp formation "we saved it " ,that would make things so easy and way comfortable.

    Not sure if this idea has been suggested before
    .
    It has been suggested many times and I myself would rate this an an infinity good idea .... it is a truly awesome idea that Tynon wont implement (jinx please jinx)
    It will just save so many players from the stress of doing it for heroics for cerb and baal for other players who constantly stick to 2 or 3 specific formations most of the time.
    Please Dawn float away with this idea back to heaven and tell the Devs we need this ... idea rate: + infinity

  6. #16
    Ironheart Dnx's Avatar
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    Quote Originally Posted by davidschlebusch_6020359 View Post
    It has been suggested many times and I myself would rate this an an infinity good idea .... it is a truly awesome idea that Tynon wont implement (jinx please jinx)
    It will just save so many players from the stress of doing it for heroics for cerb and baal for other players who constantly stick to 2 or 3 specific formations most of the time.
    Please Dawn float away with this idea back to heaven and tell the Devs we need this ... idea rate: + infinity
    I've Improved my idea, and explained about how to make it organized and separated. Re-check Page 1 or the post above urs
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  7. #17
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    Quote Originally Posted by Dnx View Post
    I've Improved my idea, and explained about how to make it organized and separated. Re-check Page 1 or the post above urs
    Yes I saw it read it carefully read it carefully again read it caredully again again ... unfortunately programming doesnt make a tad bit of any sense to my ears ... its more gibberish than gibberish
    As along as I can play my game and play it in a happy mood - I AM HAPPY

  8. #18
    Forum Moderator Andy's Avatar
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    Dnx, I am not going to quote your post because it is too big. Your method is cumbersome because because Runes of the same kind differ because of the level. In your example it is impossible to identify what rune level for Vengeance, for example, you want on each hero. If you add the level of the rune to the formation definition then the formation becomes invalid when the rune is upgraded. That means that you will have to update your stored formations whenever you upgrade a Rune. In most cases players do not move a rune from hero to hero for the different formations when a rune level is upgraded so this constant revising of the stored formations becomes an unnecessary chore.

    The only way that I can see this working is that any Rune that is put on a hero gets an identifier and keeps that identifier as long as it exists. If two Runes with identifiers are merged then the one that 'survives' keeps its identifier and the identifier of the other one is 'retired' and not used again. If the one that 'survives' does not have an identifier, it will get one when it is first put on a Hero. Note that this identifier is internal to the game and does not have to be displayed.

    This same method will work for Equipment. They get the identifier when it is bought and keep it for as long as it is not sold or abandoned.

    The stored formation are defined by setting up the heroes in the formation you want, including equipment and runes and then save it. If you want to change a stored formation, then you recall it, change it the way you want it and then save it. You can save it so that it replaces the one that you recalled or you can save it as a new formation if it will be used for a different purpose and you still need the one you recalled.

    Using this method you only have to update the stored formations when you what to change it. You do not have to know what the Rune or Equipment identifier is because you do not have to use it to define the formation. If a Rune or Equipment ceases to exist (Equipment is sold or abandoned or a rune is merged into another one) then any formation that uses that Equipment or rune is flagged as needing maintenance. When recalled the location where the missing Equipment or Rune was is now empty and highlighted in red for easy identification.

  9. #19
    Ironheart Dnx's Avatar
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    Andy, Read the method twice more and think about it carefully " No offence ", you'll understand it 100% if u get my idea, i wasn't explaning about the saving thing.
    i've been explaining how the runes would be organized and separated without having any issues with anything.

    Saving thing is too easy to create it , and i bet devs can do it without any idea about it.

    Those A#1,2,3,4,5,6 and B#1,2,3,4,5,6 is the table of the formations, that's how all the runes gets organized for each heros u have before you save them.

    If you using adamnti for example and his runes are , Vengence Lvl12-Endurance Lvl12-Reliability Lvl11- Nimbleness lvl10-Resistance lvl10-Flintiness lvl10-Advantage lvl10-Preciseness lvl 10,

    Since your able to create limited formations so those A# and B# will work perfect for example ,
    Adamanti ( PVP Form ): A#Vengence Lvl12(1) , A#Endurance Lvl11(2) , A#Reliability Lvl12 (3) and etc...so once u save it the A#1 is Vengence lvl12 & A#Endurance Lvl12 (2) for your adam, just think about it more and you'll get what i mean.

    Lancelot Du Lac ( World bosses form ): B#Vengence Lvl12(1) , B#Endurance Lvl11(2) , B#Reliability Lvl12 (3)

    That's how the runes gets organized with no issues.

    Etc....

    If this idea will get implemented , im sure there gonna be a button to re-edit the formations for example you upgraded ur rune from lvl 10 to 11 , u can save them again , just like the CW upload thingy works and same with others.
    Last edited by Dnx; 02-13-2014 at 10:56 PM.
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  10. #20
    Lightbringer ChickenWing's Avatar
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    Yes, I want this system implemented! It's great. I hate switching out formations. I've stopped revenging people because I don't want to bother setting back my normal formation after banish events. I usually keep it all day until Rag and Lab time.

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