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Thread: What a JOKE Championship Warfare has turned out to be.

  1. #151
    To the next two in the finals, if your gonna share, just take runes off and have all your heroes in so we don't have 15 pages talking about sillyness.

  2. #152
    Ironheart
    Join Date
    Aug 2013
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    437
    Quote Originally Posted by cnn1_7545681 View Post
    To the next two in the finals, if your gonna share, just take runes off and have all your heroes in so we don't have 15 pages talking about sillyness.
    Amen to that

  3. #153
    I got a better idea, lets just not have cwf and instead of them changing it around to try and prevent this in the future, they could concentrate on new events,maps,and hr bosses

  4. #154
    How about having two different CWs, One week have the normal CW then the next week have a CW but restrict it to 100 mill power and less , might make more people happier and I cant see it that hard to put into effect as far as coding etc. Happy people / players are more likely to buy a few gems here and there instead of leaving the game....win/win
    Last edited by hjam_8879649; 02-19-2014 at 12:07 PM.

  5. #155
    Justice
    Join Date
    May 2013
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    1,037
    How about seeding, or adjusting it so there is some rotation of who plays every time. Spread the "luck" of the draw.

  6. #156
    Quote Originally Posted by hjam_8879649 View Post
    How about having two different CWs, One week have the normal CW then the next week have a CW but restrict it to 100 mill power and less , might make more people happier and I cant see it that hard to put into effect as far as coding etc. Happy people / players are more likely to buy a few gems here and there instead of leaving the game....win/win
    I can just see the support tickets when people accidentally pop above 100 mill power.
    Nathan Seltzer
    uCool Community Manager

  7. #157
    Lightbringer
    Join Date
    Nov 2013
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    Quote Originally Posted by Dawnseeker View Post
    I can just see the support tickets when people accidentally pop above 100 mill power.
    I agree with this because then people are going to start to ALWAYS lose in the restricted CWF therefore limiting your rewards that you actually deserve
    But how know could be a good idea on the other hand

  8. #158
    Quote Originally Posted by Dawnseeker View Post
    I can just see the support tickets when people accidentally pop above 100 mill power.
    Yeah... I would intentionally keep my power under there (you know... once I get even close).

    Something that would be interesting is a random cap every two weeks. So sometimes 100m, sometimes 60m, sometimes 130m, sometimes 30m.... gives everyone a shot at this second CW (with scaled down rewards so it doesn't offset the power-balance in the newbie world). It's not like we will all stop powering up in order to maybe get within the cap, and this might give everybody a chance.

  9. #159
    Justice Riot's Avatar
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    Triads
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    There is nothing wrong with CW. If a person wants to throw his winning, that is his choice. I don't know why they would do that except maybe for giving a guild member a aphrodite card, or a spirit plan if they have it all, but again, that is their right and choice.

    Eventually, someone will catch that person and beat them from another guild. It is bound to happen eventually.

  10. #160
    Forum Moderator Andy's Avatar
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    This is what I would like to see happen in CW. I think it will solve all these problems.


    • When the formation is frozen at 1 minute before the start of the battle recalculate the power value and display the new value.
    • Allow betting until 30 seconds before the start of the battle. This way people can bet based on the power that will be used in the battle.


    In addition I would like this other change if possible. I list it separate because it would extend the duration of the event and I do not know if that would be a good thing.


    • Freeze the formation at 90 seconds before the battle starts. Once the formation is frozen display the recalculated values and the formations. The battle scene for the start of the match would be sufficient. Allow betting until 30 seconds before the match starts. This will give the bettor one full minute to analyze the formations and place the bet. This will also remove 30 seconds from the time that the players fighting have before the formations are frozen. If that is a problem then increase the time between battles by 30 seconds.


    If the player wants to trow the match for whatever reason it will not affect those that wait until the formation is frozen to bet.
    Last edited by Andy; 02-20-2014 at 04:16 AM.
    The opinions expressed on this post are my own as a player, not as a Moderator.

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