Cap the number of cities one guild can own to 4.
That will solve a lot of problems.
Also the last city bonus is garbage. Once you hit that level, you don't really need those stamina with 20 gem for 100 stamina. I rather see something more commensurate with this achievement.... Such as:
Free Banish Buffs (no more spending credits and gems on buffing for Banish) + Double Sails (get to sail 8 times vs. 4). This will give a lot of people small but incremental advantage for owning such a city.
Last edited by Riot; 02-19-2014 at 09:30 PM.
There was an idea posted a while ago about making guild wars PvE instead of PvP. This suggestion allows multiple guilds to hold a city which may prevent a lot of drama and the formation of super-guilds.
While I find pvp more fun in general, GW isn't working. This is worth checking out:
http://bbs.tynon.com/showthread.php?...t=capture+flag
Yeah thats what i was going to say
But in this idea no guild owns a city. The guild buffs are attached to the guild level. This opens up all new possibilities. I think this is the best overall suggestion I have seen to make the most people happy and help players grow.
It would address many many issues.
Last edited by mattp169; 02-19-2014 at 10:11 PM.
The opinions expressed on this post are my own as a player, not as a Moderator.
OMG PLEASE!!!!!
suggestions (its not much and only tweaks, but here it comes):
for the cities:
Koleton, +3 guild chests (first of all this needs to be rephrased into "option to open 3 additional chests" because its misleading):
i assume this is designed to make players spend they contributions faster and then rebuild them by buying more gems and spending them. why not remove the limit and say that owners of Koleton can open an UNLIMITED amount of chests until their contributions are used up.
The last home, +1 free daily lab chance:
make it truly free and give them the first lab round absolutely free = no stamina, no gems
then the first level 3 cities that give you rep bonus i would love to see increased to 50% each or better 100%, simply because the need for reputation has increased drastically at the big patch where they "reformed" titles but has not added any new options to actually gain more reputation.
for the techs
have the skills bestiary and noblesse combined since you gain both by killing monsters in the first place.
mr. popularity and loyality should have 10% per level
there should be a skill for level 4 and up guilds added that influences the timers on blacksmith and talent queues.
Think they already made the free laby city truly free.
More rep would be nice... could never go wrong with more rep.
I do have one thing that i would like to see changed, and that is considering changes in rep requirements needed for promotions, why was it that rep purchases in teh fair were not also changed/increased? They were great to promote yourself (particularly early in game) but i doubt if anyone woudl buy them now, maybe if they were increased 10 fold they would be bought more often. lIf i was to boost in a boss event to 80% using credits and then spend 10 gems to get to 100% i would earn 1k rep or more easily. I dont know how much a small/new player would earn so i cant comment on that, but i reckon 30 odd gems for 1k rep is a bad bad bargain.
I think should have fishing or shot the gulls in caribbean pirates to aleave the boardum of the ten minute sail