Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 37

Thread: My sixth Sense says

  1. #11
    Justice Riot's Avatar
    Join Date
    Nov 2013
    Location
    Triads
    Posts
    1,112
    Quote Originally Posted by perawind_8762856 View Post
    This is a great game, but it seems that guild domination of the cities is causing servers to die out. Since cities produce much of the wealth and power for players, perhaps the city bonuses should be nerfed to reduce the amount of people leaving.
    What they need to do is CAP the number of cities any one guild can OWN... I would say 4 being the max # of cities any 1 guild can own.

  2. #12
    Justice Riot's Avatar
    Join Date
    Nov 2013
    Location
    Triads
    Posts
    1,112
    Quote Originally Posted by Dawnseeker View Post
    We might take a look at altering guild bonuses to be more accommodating. Please post your ideas!
    Cap the number of cities one guild can own to 4.

    That will solve a lot of problems.

    Also the last city bonus is garbage. Once you hit that level, you don't really need those stamina with 20 gem for 100 stamina. I rather see something more commensurate with this achievement.... Such as:

    Free Banish Buffs (no more spending credits and gems on buffing for Banish) + Double Sails (get to sail 8 times vs. 4). This will give a lot of people small but incremental advantage for owning such a city.
    Last edited by Riot; 02-19-2014 at 09:30 PM.

  3. #13
    Quote Originally Posted by Dawnseeker View Post
    We might take a look at altering guild bonuses to be more accommodating. Please post your ideas!
    There was an idea posted a while ago about making guild wars PvE instead of PvP. This suggestion allows multiple guilds to hold a city which may prevent a lot of drama and the formation of super-guilds.

    While I find pvp more fun in general, GW isn't working. This is worth checking out:

    http://bbs.tynon.com/showthread.php?...t=capture+flag

  4. #14
    Quote Originally Posted by g346007_1906957 View Post
    There was an idea posted a while ago about making guild wars PvE instead of PvP. This suggestion allows multiple guilds to hold a city which may prevent a lot of drama and the formation of super-guilds.

    While I find pvp more fun in general, GW isn't working. This is worth checking out:

    http://bbs.tynon.com/showthread.php?...t=capture+flag
    Yeah thats what i was going to say
    But in this idea no guild owns a city. The guild buffs are attached to the guild level. This opens up all new possibilities. I think this is the best overall suggestion I have seen to make the most people happy and help players grow.
    It would address many many issues.
    Last edited by mattp169; 02-19-2014 at 10:11 PM.

  5. #15
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    Quote Originally Posted by skinz1111_6095251 View Post
    What they need to do is CAP the number of cities any one guild can OWN... I would say 4 being the max # of cities any 1 guild can own.
    Then in server 7 Light realm at least a bunch of cities would go unowned because there is only one Guild that can own them. This would have been a good idea before the Guilds started to upgrade and we still had several guilds with active players.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  6. #16
    Sirius kaisim_2492829's Avatar
    Join Date
    Oct 2013
    Location
    Expunged
    Posts
    2,206
    Quote Originally Posted by Dawnseeker View Post
    We might take a look at altering guild bonuses to be more accommodating. Please post your ideas!
    OMG PLEASE!!!!!

    suggestions (its not much and only tweaks, but here it comes):

    for the cities:

    Koleton, +3 guild chests (first of all this needs to be rephrased into "option to open 3 additional chests" because its misleading):
    i assume this is designed to make players spend they contributions faster and then rebuild them by buying more gems and spending them. why not remove the limit and say that owners of Koleton can open an UNLIMITED amount of chests until their contributions are used up.

    The last home, +1 free daily lab chance:
    make it truly free and give them the first lab round absolutely free = no stamina, no gems

    then the first level 3 cities that give you rep bonus i would love to see increased to 50% each or better 100%, simply because the need for reputation has increased drastically at the big patch where they "reformed" titles but has not added any new options to actually gain more reputation.


    for the techs

    have the skills bestiary and noblesse combined since you gain both by killing monsters in the first place.

    mr. popularity and loyality should have 10% per level

    there should be a skill for level 4 and up guilds added that influences the timers on blacksmith and talent queues.
    Last edited by kaisim_2492829; 02-19-2014 at 11:01 PM.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  7. #17
    Guardian mazter31_8287150's Avatar
    Join Date
    Sep 2013
    Location
    LoR
    Posts
    165
    Quote Originally Posted by Dawnseeker View Post
    We might take a look at altering guild bonuses to be more accommodating. Please post your ideas!
    hmm interesting? will this idea actually be put forward dawn? If so,then i would like realm bound guild warfare,as the server wide guild warfare is what causes servers to die!! and dont nerf any gw city bonuses they are already bad as it is thanks
    Pheonix

  8. #18
    Think they already made the free laby city truly free.

    More rep would be nice... could never go wrong with more rep.

  9. #19
    Quote Originally Posted by Dawnseeker View Post
    We might take a look at altering guild bonuses to be more accommodating. Please post your ideas!
    I do have one thing that i would like to see changed, and that is considering changes in rep requirements needed for promotions, why was it that rep purchases in teh fair were not also changed/increased? They were great to promote yourself (particularly early in game) but i doubt if anyone woudl buy them now, maybe if they were increased 10 fold they would be bought more often. lIf i was to boost in a boss event to 80% using credits and then spend 10 gems to get to 100% i would earn 1k rep or more easily. I dont know how much a small/new player would earn so i cant comment on that, but i reckon 30 odd gems for 1k rep is a bad bad bargain.

  10. #20
    I think should have fishing or shot the gulls in caribbean pirates to aleave the boardum of the ten minute sail

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •