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Thread: My sixth Sense says

  1. #21
    Lightbringer
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    Yeah there needs to be some kind of rep boost. It is especially difficult to gain rep on servers with server-wide warfare and 3 or more strong guilds.

    I get 30-40% each Banish and have yet to unlock King T.

  2. #22
    Justice Riot's Avatar
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    Add another hero after aphrodite...

  3. #23
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by mattp169 View Post
    Yeah thats what i was going to say
    But in this idea no guild owns a city. The guild buffs are attached to the guild level. This opens up all new possibilities. I think this is the best overall suggestion I have seen to make the most people happy and help players grow.
    It would address many many issues.
    It's a good idea, but there has to be some competition between guilds as well. I'd love to hear what you would do to keep the competition alive as well.

  4. #24
    Quote Originally Posted by ChickenWing View Post
    It's a good idea, but there has to be some competition between guilds as well. I'd love to hear what you would do to keep the competition alive as well.
    Well here's the thing. Not everyone want guild versus guild and some feel it leads to the uber guild(s). So my suggestion is to get rid of the competition between guilds first, see how it plays out and then add something in later if necesssary. Whatever the competition is it should not reward the winning guild with a massive bonus like the city buffs do now. It should perhaps be limited to coins/credits/exp/rep, But to take away the city buffs would upset many players. SO my solution makes more people happy then unhappy. Everyone keeps their current buffs, alot more people get the buffs - which could lead to much wanted competition between players. And makes guild warfare worth doing again.

    One idea to add a guild versus guild pvp if GWF is changed as I suggested,may be a king of the hill type event. one player form each guild fights. winner stays but does not get to change form or regain hp. each guild receives rewards of coins/credits/exp/rep based on the amount damage they inflicted on the other guild. With the ultimate winning guild receiving a small bonus say a 25% multiplier to the coins/credits/exp/rep

  5. #25
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post
    Well here's the thing. Not everyone want guild versus guild and some feel it leads to the uber guild(s). So my suggestion is to get rid of the competition between guilds first, see how it plays out and then add something in later if necesssary. Whatever the competition is it should not reward the winning guild with a massive bonus like the city buffs do now. It should perhaps be limited to coins/credits/exp/rep, But to take away the city buffs would upset many players. SO my solution makes more people happy then unhappy. Everyone keeps their current buffs, alot more people get the buffs - which could lead to much wanted competition between players. And makes guild warfare worth doing again.

    One idea to add a guild versus guild pvp if GWF is changed as I suggested,may be a king of the hill type event. one player form each guild fights. winner stays but does not get to change form or regain hp. each guild receives rewards of coins/credits/exp/rep based on the amount damage they inflicted on the other guild. With the ultimate winning guild receiving a small bonus say a 25% multiplier to the coins/credits/exp/rep
    I don't know about this one Matt.

    I think this will change the foundation of what this game is all about. GW is a good thing if they place some sort of limt such as how many cities a guild can hold at any given time.

    Let me see if I can clarify.

    Lvl 3 guild (max 1 cities)
    Lvl 4 guild (max 2 cities)
    Lvl 5 guild (max 3 cities)
    Lvl 6 guild (max 4 cities)
    Lvl 7 guild (max 5 cities)
    Lvl 8 guild (max 5 cities + lvl 8 bonus ?)
    Last edited by Riot; 02-20-2014 at 03:20 AM.

  6. #26
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by mattp169 View Post
    One idea to add a guild versus guild pvp if GWF is changed as I suggested,may be a king of the hill type event. one player form each guild fights. winner stays but does not get to change form or regain hp. each guild receives rewards of coins/credits/exp/rep based on the amount damage they inflicted on the other guild. With the ultimate winning guild receiving a small bonus say a 25% multiplier to the coins/credits/exp/rep
    Looks good to me! In any case, the guiding principle should be to have an event during which guilds fight one another. Unlike the current GW buffs, the event could give rewards similar to Banish events, i.e. a one time gain. But as you said, the reward mustn't be too important, otherwise it leads to imbalance; yet, there must still be an incentive (or rather an opportunity) to fight between guilds.

  7. #27
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by skinz1111_6095251 View Post
    I don't know about this one Matt.

    I think this will change the foundation of what this game is all about. GW is a good thing if they place some sort of limt such as how many cities a guild can hold at any given time.
    Guild War has killed server 106. I think Matt's idea would have prevented it from dying.

  8. #28
    Quote Originally Posted by skinz1111_6095251 View Post
    I don't know about this one Matt.

    I think this will change the foundation of what this game is all about. GW is a good thing if they place some sort of limt such as how many cities a guild can hold at any given time.
    See heres the thing, we have had this discussion on the forums alot. Most players do not want to lose any of the buffs they already have.
    There are a few servers where gwf is working as it was intended to work. NO one guild has every bonus every day. And for those servers changing gwf may seem wrong.

    But On most servers 1 guild (or 5 guilds in the case of servers 1-10) holds every city bonus. Some say thats not fair, some say thats the way it should be. Some say they dont feel they should have the buffs they earned taken away because of changes. So we have many opinions on this subject. ANd most of them concerned the buffs, some want more, some dont want to lose them.

    SO my proposal takes the buffs off the table. Everyone gets to keep the buffs they have. alot of people suddenly get the buffs. Something is put in place to keep receiving the rewards we get for doing gwf everyday, and the door is left wide open for a new type of guild versus guild pvp event to be added later.

  9. #29
    I think the issue is how can a guild without cities be able to be competitive with a guild that has all the buffs?

    I do not think anything has to be done with or to the guilds that holds all the cities. Let them be. Smaller guilds just need a way to receive buffs so that they can grow at a faster rate and become competitive instead of being left behind and giving up. The gap between the two guilds becoming larger. There should be another way for a guild without cities to become competitive with a guild that has all the cities.

    What I think could be considered is to have an event that occur for guilds that lose guild war. It rewards them the same buff as the buff they did not win in the guild war. Something like, host chooses a city, you fight guild war and lose, at that time you go immediately into a team mini QUEST as a guild. If successful, the losing guild gets the buff that they would have received had they won the guild war. Everything else being the same as if they actually won the guild war afterwards, no difference.

    It also goes without saying that guilds that hold all the cities are there for a reason. With all things being considered, there seems to be two or more ways of doing everything in this game, why not guild war buffs as well.

    And the reason I say give them the buff and not a small buff, is that they need a reason to remain hopeful. Having half of the reward is not enough, but even then, it should not be something that people go to guild war to lose so they can have a buff either. They should have to earn the second buff and it not just be a given away. Guild wars are usually over fast with those guilds, so there could still be time to get it in before noble lady. Go to B, Attack A, guild war over in the length of time it takes to move twice in guild war.

    Just an idea.

  10. #30
    Lightbringer
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    That just gave me a great idea. How about make special dungeons that takes a whole guild to participate in? Each player gets X moves per day, so it will take about 10 active players using all their moves to complete one per day. When you reach the end, everyone that moved at least once gets a prize. Also clearly mark the difficulties of the monsters in the special dungeon. That way a guild will have to strategize and work together. The strong players need to reserve their moves for the tougher monsters, while the other players need to do their part in clearing out the other monsters. When a level is completed, the monsters improve in power. If a level is not completed, the monsters go back down one level. This way, a guild will need several strong people to go to the higher levels.

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