Looks good to me! In any case, the guiding principle should be to have an event during which guilds fight one another. Unlike the current GW buffs, the event could give rewards similar to Banish events, i.e. a one time gain. But as you said, the reward mustn't be too important, otherwise it leads to imbalance; yet, there must still be an incentive (or rather an opportunity) to fight between guilds.



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