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That just gave me a great idea. How about make special dungeons that takes a whole guild to participate in? Each player gets X moves per day, so it will take about 10 active players using all their moves to complete one per day. When you reach the end, everyone that moved at least once gets a prize. Also clearly mark the difficulties of the monsters in the special dungeon. That way a guild will have to strategize and work together. The strong players need to reserve their moves for the tougher monsters, while the other players need to do their part in clearing out the other monsters. When a level is completed, the monsters improve in power. If a level is not completed, the monsters go back down one level. This way, a guild will need several strong people to go to the higher levels.
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