Page 4 of 4 FirstFirst ... 234
Results 31 to 37 of 37

Thread: My sixth Sense says

  1. #31
    Ironheart
    Join Date
    Aug 2013
    Posts
    437
    Not very helpful for my server as we would be lucky to have 6- 8 active players

  2. #32
    Lightbringer
    Join Date
    Aug 2013
    Posts
    685
    Quote Originally Posted by Nooberix View Post
    Not very helpful for my server as we would be lucky to have 6- 8 active players
    Change it so you have unlimited moves, but you don't heal between rounds. Add lots of AOE monsters. That way, a strong enough player with good enough defenses and a powerful Maria can carry the guild at lower levels.

  3. #33
    we have 2 active guilds on s88 and 1 guild owning all cities, since we get so much more then the other guild in coins/creds/rep theres just no hope for them to ever catch up so yea either a nerf in what number a guild can hold or as was sayd long ago that they were checking to bake the cities in so a guild needs 1 city of 1 type for full bonus.

  4. #34
    Ok Ive done it. my massive plan to fix alot of complaints on every server

    Matts Massive plan to improve tynon

  5. #35
    Sirius kaisim_2492829's Avatar
    Join Date
    Oct 2013
    Location
    Expunged
    Posts
    2,206
    Quote Originally Posted by mattp169 View Post
    Ok Ive done it. my massive plan to fix alot of complaints on every server

    Matts Massive plan to improve tynon
    makes me feel glad that you are not a developer
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  6. #36
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    Quote Originally Posted by skinz1111_6095251 View Post
    I don't know about this one Matt.

    I think this will change the foundation of what this game is all about. GW is a good thing if they place some sort of limt such as how many cities a guild can hold at any given time.

    Let me see if I can clarify.

    Lvl 3 guild (max 1 cities)
    Lvl 4 guild (max 2 cities)
    Lvl 5 guild (max 3 cities)
    Lvl 6 guild (max 4 cities)
    Lvl 7 guild (max 5 cities)
    Lvl 8 guild (max 5 cities + lvl 8 bonus ?)
    +1.

    By preventing monopoly, promotes more competition, and therefore more interesting GWs.

  7. #37
    Quote Originally Posted by Cuddles_1461020 View Post
    +1.

    By preventing monopoly, promotes more competition, and therefore more interesting GWs.
    I am not for the idea of a glass ceiling 0 which many are advocating with this limit on how many cities you own. I am not sure how well that will work on servers that are already dead. Plus teh max bonuses form cities are almost needed to have a chance of getting things down in a time before you die. Say rep for example. Getting the 100% rep bonus as early as possible in the game is crucial to ever reach 3.8m rep for marshall. Now even if you disagree on how long it should take to get to marshall, think about a new player under this system - only being able to get a 20% city bonus or if I fully understand the proposal by pussyriot - having to chosse how many rep bonuses you have versus other bonuses, makes it appear to new players that getting to marshal is going to take 2 years maybe 3 or 4.

    ALso pussy riots suggestion. You basically can choose which cities you want so at level 7 you may have 3 that give coins/credits 3 that give rep and 1 for pirates - which i like because this adds strategy. But with those limits I do not see much added competition on established servers.

    A level 6 guild can hold 4 cities, so the dump the chest buff maybe dump 3 rep buffs, dump the pirates buff and 1 coins/credits buff.
    Now on an established server how many other level 5 and 6 guilds are there to get the pirates and chests buff? I do not know - Could be several on most servers or none. Then 1 other guild gets the other rep and coin buffs.

    SO while I applaud pussy riot for thinking this idea out - I am not positive it will work out on the established servers the way it is intended.

    Once again make the buffs tied to guild level not the cities so all guilds can have them - then do something different for guild wars where the rewards are coins/credits/exp/rep only. I feel this is the best solution

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •