I am not for the idea of a glass ceiling 0 which many are advocating with this limit on how many cities you own. I am not sure how well that will work on servers that are already dead. Plus teh max bonuses form cities are almost needed to have a chance of getting things down in a time before you die. Say rep for example. Getting the 100% rep bonus as early as possible in the game is crucial to ever reach 3.8m rep for marshall. Now even if you disagree on how long it should take to get to marshall, think about a new player under this system - only being able to get a 20% city bonus or if I fully understand the proposal by pussyriot - having to chosse how many rep bonuses you have versus other bonuses, makes it appear to new players that getting to marshal is going to take 2 years maybe 3 or 4.
ALso pussy riots suggestion. You basically can choose which cities you want so at level 7 you may have 3 that give coins/credits 3 that give rep and 1 for pirates - which i like because this adds strategy. But with those limits I do not see much added competition on established servers.
A level 6 guild can hold 4 cities, so the dump the chest buff maybe dump 3 rep buffs, dump the pirates buff and 1 coins/credits buff.
Now on an established server how many other level 5 and 6 guilds are there to get the pirates and chests buff? I do not know - Could be several on most servers or none. Then 1 other guild gets the other rep and coin buffs.
SO while I applaud pussy riot for thinking this idea out - I am not positive it will work out on the established servers the way it is intended.
Once again make the buffs tied to guild level not the cities so all guilds can have them - then do something different for guild wars where the rewards are coins/credits/exp/rep only. I feel this is the best solution



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