Thanks for your reply Dawn. I think current mages should not be altered, and that adding 6-set bonuses to mages would throw off the game balance. At best, maybe Tynon can double the Magic Attack bonus from the 6-set bonus, and NOT tweak anything else, like stun rate, hit rate, damage coefficient, etc. How about Tynon adds some new mages to fill, "niche," roles? In the current game, physical characters are your primary damage dealers and tanks, while mages either play a support rule or fill a certain niche that makes them useful in certain situations. For example, Smoulder provides good firepower to lower-middle power character, Shayd can keep a boss stunned, Mulan can reach target behind the tank, and Queen Bryn gives a chance at stunning multiple heroes. Suddenly improving mages drastically may throw the game off balance. Mages are there for utility, support, and to fill niches, and in exchange for their special powers, they are not as strong as physical characters. That is the way the game should be. Instead of improving current mages, we could instead ask for new mages that provide our parties with new abilities and powers.
For example, mages that can buff friendlies or debuff hostiles could be added to the game.
Debuffer- attack mage with a AOE attack that does light damage but has a chance to apply a debuff to enemies, such as reduced damage or added miss rate.
Buffer- support mage that adds a buff to the whole party every turn, such as improved defenses or improved attack or improved stats such as dodge, crit rate, etc.


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