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Thread: Please remove the cap on banish

  1. #1

    Please remove the cap on banish

    I am taking a wild shot in the dark and saying that since the cap was place on banish events, that means there is no 6.25b banish in the plans. If that is the case - then a cap on banish is pointless. If there is a 6.25b banish coming with a much higher cap then the current one - FINE. Ignore this. If there is a 6.26b banish in the works with the exact same cap - I dont even want to get a 6.25b banish- why work longer to get the same rewards? Otherwise remove the cap. Its purpose was to slow player growth, and I can understand that, but as more and more players power up they are capping the damage any one player can do in a banish. There will be fewer and fewer rounds needed to defeat the banish which means less and less total damage by each player. I am already out about 100m coins per week thanks to this cap and players in my realm powering up. As more people power up while many of us are at the glass ceiling with ridiculously long cool downs, the amount of coins I will get from banish weekly will only continue to drop significantly. I can see within 30-60 days power players getting half of the coins and credits they received before the cap. Which at that point it will hurt them even more because the costs and cool downs in 30-60 days for many will be even more ridiculous.

    I feel this cap only punishes the top players who get the most damage in banish - and slows every way down.

    I don't mind the slowing down part since uCool can not keep up with the demand for content. I dont agree with it - but I understand it. Punishing the top players however, makes no sense and I do not agree with that concept. Punishing the top players may be an unintended consequence of this cap, I hope it is and I hope they remove the cap.

  2. #2
    Justice Riot's Avatar
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    What is the maximum a top player is getting with the new cap?

    Is it around 20mil? I figure if you have a 100 mil per banish cap, split amongst the players in the realm, it must be below 15 mil per top players...

  3. #3
    Ironheart Dnx's Avatar
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    Quote Originally Posted by mattp169 View Post
    I am taking a wild shot in the dark and saying that since the cap was place on banish events, that means there is no 6.25b banish in the plans. If that is the case - then a cap on banish is pointless. If there is a 6.25b banish coming with a much higher cap then the current one - FINE. Ignore this. If there is a 6.26b banish in the works with the exact same cap - I dont even want to get a 6.25b banish- why work longer to get the same rewards? Otherwise remove the cap. Its purpose was to slow player growth, and I can understand that, but as more and more players power up they are capping the damage any one player can do in a banish. There will be fewer and fewer rounds needed to defeat the banish which means less and less total damage by each player. I am already out about 100m coins per week thanks to this cap and players in my realm powering up. As more people power up while many of us are at the glass ceiling with ridiculously long cool downs, the amount of coins I will get from banish weekly will only continue to drop significantly. I can see within 30-60 days power players getting half of the coins and credits they received before the cap. Which at that point it will hurt them even more because the costs and cool downs in 30-60 days for many will be even more ridiculous.

    I feel this cap only punishes the top players who get the most damage in banish - and slows every way down.

    I don't mind the slowing down part since uCool can not keep up with the demand for content. I dont agree with it - but I understand it. Punishing the top players however, makes no sense and I do not agree with that concept. Punishing the top players may be an unintended consequence of this cap, I hope it is and I hope they remove the cap.
    +1 i agree with what matt says! having 6.25B Wolrd boss that gives the same rewards as all bosses its pretty useless. This cap has to be removed asap or incresed to 300M-400M coins when there is 6.25B World boss.
    Never Give up on your dreams , Keep sleeping!

  4. #4
    Lightbringer Wildflower's Avatar
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    I agree with MattP on this subject.
    I feel as if Tynon is doing a lot for the new players, also thanks to our comments and suggestions.
    However it seems they are not considering the established players too much, especially in this case.
    Feeling the game has ended for me makes me wonder how long I will hang around.
    More and more players are starting to get bored and aren't playing.
    Please try and do something for the established players that have shown loyal patronage and time.

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  5. #5
    Quote Originally Posted by skinz1111_6095251 View Post
    What is the maximum a top player is getting with the new cap?

    Is it around 20mil? I figure if you have a 100 mil per banish cap, split amongst the players in the realm, it must be below 15 mil per top players...
    There is no per player cap. It is merely a cap on the realm.

    In each realm at a 1.25b banish all participating players split a pot of 100m coins and 40m credits where before the cap we split a pot of 125m coins and 60m credits. SO initially the first banish with the cap in places showed a 20% reduction in coins and credits for all players. But that will happen anyway in the next 30-60 days in most realms as more an more people power up and get their 6pc Lb sets all in place. SO the cap is pointless, becuase as more people power up and do more damage per round, teh total number of rounds it takes to complete a banish drops. SO you have less rounds to do damage.

    SO if your needing 30 minutes to finish the 1.25b banish now, thats 26 or so rounds. Now to finish it in 15 minutes means 12 rounds. Which means you have over 50% fewer rounds to do damage. Yet with the glass ceiling we can not more then double our banish damage output per round to compensate for the fewer rounds, so as smaller players power up they will get more coins and credits while top players will start getting less and less.

  6. #6
    Justice Riot's Avatar
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    Quote Originally Posted by Dnx View Post
    +1 i agree with what matt says! having 6.25B Wolrd boss that gives the same rewards as all bosses its pretty useless. This cap has to be removed asap or incresed to 300M-400M coins when there is 6.25B World boss.
    While i do not disagree with this for selfish reasons, the challenge is; then the people on the stronger servers keep getting exponentially stronger, while people in the newer servers will never see the light of being able to even compete in CW.

    Also until they fix the work around to be able to refresh and not have to sit the duration of the fight, or put a instant finish button, it gives the top players the advantage in a bit of an unfair sense.

    I would like to see the ridiculous refresh thing fixed, so people don't juts join a long fight, and reload... to only wait 1 cycle.

    The game was never meant to have a person "refresh" to skip the fight. If that was the case, the instant finish button should be put back.

  7. #7
    Maybe coins and credits should just be removed from Banish Rewards altogether?
    Why not replace it with gems, tokens, plans, rep and blue/purple medals.

    This way, there's no need for any cap. No one will need to complain like matt does about the ceiling.
    And people can have as big a banish boss as they want, 6.25B, 31.25B, 156.25B hp boss etc etc.
    Ucool would start earning a lot more as well since people will again use their gems to buy coins and credit chests.

  8. #8
    Justice Riot's Avatar
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    Quote Originally Posted by Herby View Post
    Maybe coins and credits should just be removed from Banish Rewards altogether?
    Why not replace it with gems, tokens, plans, rep and blue/purple medals.

    This way, there's no need for any cap. No one will need to complain like matt does about the ceiling.
    And people can have as big a banish boss as they want, 6.25B, 31.25B, 156.25B hp boss etc etc.
    Ucool would start earning a lot more as well since people will again use their gems to buy coins and credit chests.
    I like the idea of handing out GEMS vs. Coins. Also they should update the Mystery Chest. It is pretty useless now and needs the amount changed to reflect the value per gem spent on coins.

  9. #9
    Quote Originally Posted by Herby View Post
    Maybe coins and credits should just be removed from Banish Rewards altogether?
    Why not replace it with gems, tokens, plans, rep and blue/purple medals.

    This way, there's no need for any cap. No one will need to complain like matt does about the ceiling.
    And people can have as big a banish boss as they want, 6.25B, 31.25B, 156.25B hp boss etc etc.
    Ucool would start earning a lot more as well since people will again use their gems to buy coins and credit chests.
    Maybe we could just throw out everything all together and change how everything works all at once, then we can start a whole new list of complaints for people to complain about.

    Talk about throwing the baby out with the water

  10. #10
    Quote Originally Posted by skinz1111_6095251 View Post
    I like the idea of handing out GEMS vs. Coins. Also they should update the Mystery Chest. It is pretty useless now and needs the amount changed to reflect the value per gem spent on coins.
    10 gems for the 1st place, and 5 gems each for the 2nd/3rd placer looks sufficient.

    Increasing the coins and credit chests two-fold would make them worthy of buying again, even in end-stage servers.

    Of course, coins and credits should be removed from all banish events altogether. This way, there's nothing to complain about.

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