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Thread: Please remove the cap on banish

  1. #31
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    Quote Originally Posted by Wildflower View Post
    Aren't you the one who was trying to change their Seraph 5 saint 5 times? ^^
    lmao i wish i was i only have a A II (ada) as best saint and i am i vip 1..

    so no i aint rich for those kind of extreme thing ^^and getting 30 leaders cards my leader is saint IV

    Quote Originally Posted by mattp169 View Post
    I play on a server with 40-55 players in a banish. We all fight tooth and nail with each other for everything we earn in the game. Noone hands out anything to anyone on our server. We are highly competitive between guilds and within guilds to be the best. Noone on server 1 would ask others to sit out of banish so they get more credits and coins. We want to earn everything we get.
    And this does hurt all players big and small

    When we first started doing the 1.25b banish i was getting about 20% of the damage. Then as players powered up that has dropped to about 16% because others are powering up more and doing more damage per round. so just to get that 16% I get now I have had to increase my damage output significantly, which is harder to do at higher levels. So just from players powering up my income decreased 40% from what it was before. My income will continue to diminish as players power up, that is an accepted premise of how the game works. Adding this artificial cap dropped everyones income and in my mind was completely unneeded.

    there we go SO if u get to a 6.25b u can get even more then your 20% u used to have because your the highest damaging playeR and it now takes longer? but as u said u r caps? so just wait till u r not capped anymore and get to 6.25b baal? to get capped again?

    and i meant for other people to get more coz it takes longer to kill it and there is MORE to devide allowing them to gain something more to and yes i do have to realistic u play on a crowded server with multiple guild in 1 realm..
    must be pretty hard then

    but i think if u earn 100m per baal/cerb i think anyone will be getting enough for the current standaards.

  2. #32
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    Quote Originally Posted by Herby View Post
    10 gems for the 1st place, and 5 gems each for the 2nd/3rd placer looks sufficient.

    Increasing the coins and credit chests two-fold would make them worthy of buying again, even in end-stage servers.

    Of course, coins and credits should be removed from all banish events altogether. This way, there's nothing to complain about.
    Has Herby completely lost his mind today?

  3. #33
    Quote Originally Posted by smokingfox View Post
    lmao i wish i was i only have a A II (ada) as best saint and i am i vip 1..

    so no i aint rich for those kind of extreme thing ^^and getting 30 leaders cards my leader is saint IV




    there we go SO if u get to a 6.25b u can get even more then your 20% u used to have because your the highest damaging playeR and it now takes longer? but as u said u r caps? so just wait till u r not capped anymore and get to 6.25b baal? to get capped again?

    and i meant for other people to get more coz it takes longer to kill it and there is MORE to devide allowing them to gain something more to and yes i do have to realistic u play on a crowded server with multiple guild in 1 realm..
    must be pretty hard then

    but i think if u earn 100m per baal/cerb i think anyone will be getting enough for the current standaards.
    If we get a 6.25b banish with the current cap
    NOONE GETS ANY MORE thats the point - thereby making a 6.25 b banish useless
    It will only take longer and everyone will get the same rewards they get for a 1.25b banish in the 6.25b banish
    only difference is it will take longer to get the rewards in the 6.25b banish, but you will not get any more then you do in a 1.25b

  4. #34
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    Quote Originally Posted by mattp169 View Post
    If we get a 6.25b banish with the current cap
    NOONE GETS ANY MORE thats the point - thereby making a 6.25 b banish useless
    It will only take longer and everyone will get the same rewards they get for a 1.25b banish in the 6.25b banish
    only difference is it will take longer to get the rewards in the 6.25b banish, but you will not get any more then you do in a 1.25b
    ow wait i was just stupid i thought it WAS a player cap not a boss cap

  5. #35
    Lightbringer Deucalion's Avatar
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    Please close this thread

    If all these quotes don't prove to everyone that Herby enjoys upsetting large groups of people for little to no reason, then please do a search of all his posts and you'll find that 85% of the time he is baiting players into lashing out verbally, frustrating people for his own enjoyment and quite simply craves the drama that he creates and then retreats from. The other 15% of the time he is an extremely helpful and informative player. Right now, he loves that people are frantically trying to figure out what his game name/server are. His nonsense "logic" and hypocrisy have no bounds. Responding to his replies will only serve to frustrate you more.

    Caps on Banish only serve to slow down server growth. Tynon will not remove them until they figure out another way to slow a server down. All our complaining will only force them to nerf another part of the game we really enjoy. I'd love to have that income back, but I just don't see it happening anytime soon.


    Quote Originally Posted by Herby View Post
    Honestly I don't get that at all.

    It costs around 30m coins to upgrade a level 99 spirit to level 100.
    It costs around 20m coins to upgrade a level 99 staff to level 100
    It costs around 16m coins to upgrade a level 99 sword to level 100.

    Exec is getting around 80m coins per banish event. That's 160m coins per day. 1 billion coins each week.

    What's he trying to upgrade in his blacksmith, level 200 spirits? lol.
    Quote Originally Posted by Herby View Post
    Daily Salary
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    Free to Play you were asking?

    You've already forgotten where players used to get their gold and credits when the banish boss was only at 10m in size.

    Buying chests is part of the game model. Why else would they dedicate a separate day of the week for increased chest rewards.

    Seriously.
    Quote Originally Posted by Herby View Post
    10 gems for the 1st place, and 5 gems each for the 2nd/3rd placer looks sufficient.

    Increasing the coins and credit chests two-fold would make them worthy of buying again, even in end-stage servers.

    Of course, coins and credits should be removed from all banish events altogether. This way, there's nothing to complain about.
    Quote Originally Posted by Herby View Post
    Maybe coins and credits should just be removed from Banish Rewards altogether?
    Why not replace it with gems, tokens, plans, rep and blue/purple medals.

    This way, there's no need for any cap. No one will need to complain like matt does about the ceiling.
    And people can have as big a banish boss as they want, 6.25B, 31.25B, 156.25B hp boss etc etc.
    Ucool would start earning a lot more as well since people will again use their gems to buy coins and credit chests.
    Quote Originally Posted by Herby View Post
    Yes he does 80-90% of the damage of his entire realm in banish.

    Mine is grayed out also, but it still shows the cost of the level 99-100 upgrade.
    Last edited by Deucalion; 02-19-2014 at 06:32 PM.


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    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

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  6. #36
    Justice Riot's Avatar
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    If what Herby states is true with a single player getting 80% of all Banish on newer server, I agree until they figure something out, they need to put a safety mechanism in place to balance it out for other older servers with higher population of 100mil+ powered players.

    However, if a person chooses to start on a new server ad invest a lot of money into this game (which only funds further development and employment of UCOOL employees to further develop the game), they should be rewarded, not penalized. If it was not for the people who spend money, this game would not exist for everyone else. The development will not continue for this or any other games UCOOL is working on.

    So there should be some other ways to allow high VIP and spending players to benefit and not penalize others.

    I may suggest a change in the STAR system... Allow people to spend high number of stars to enable getting 14 and 15 star levels? Such as 30 purples for 100% success on 10 stars, 90 purple stars for 100% on 11 stars, 180 purple stars on 100% success on 12 stars, 300 purples for 100% success on 13 stars, 500 purple stars for 100% success on 14 stars, and 750 purple stars for 100% success on 15 stars.

    This way UCCOL can make money from people who will spend the money to star up?

    Or what about with Saints...

    multiple cards (as it is now for % success rates) + 10 gems for guaranteed yellow (saint), 20 gems ( 1/2 Angel), 50 gems ( Angel), 100 gems (AA), 200 gems (Dominion), 500 gems (Seraph)?

    Again, mixing GEMS with multiple cards to allow someone who must have YELLOW saints to be able to get it by spending GEMS on top of multiple cards?

  7. #37
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    Another solution is to increase the REALM CAP to 250M coin 100M credit and add a PLAYER CAP of 50M coin 20M credit per banish.

    I think this solution should make everyone happy.

  8. #38
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    Quote Originally Posted by Yelsha View Post
    Another solution is to increase the REALM CAP to 250M coin 100M credit and add a PLAYER CAP of 50M coin 20M credit per banish.

    I think this solution should make everyone happy.

    Sounds like a good plan. But I would say max coin to 30mil and 10mil credit per event.

  9. #39
    Quote Originally Posted by Yelsha View Post
    Another solution is to increase the REALM CAP to 250M coin 100M credit and add a PLAYER CAP of 50M coin 20M credit per banish.

    I think this solution should make everyone happy.
    Prior to the patch your coins equaled 10% of your damage out of a pool of 125m coils
    Wit the cap this stays the same for all banishes except the 1.25b banish
    In a 1.25b banish with the cap your coins equal 8% of the damage you do out of a pool of 100m coins

    WIth this idea the pool will now be 250m coins so you coins will equal 20% of the damage you do. WIth a individual player cap of 50m coins per player you need to do 250m damage to reach the max. Me and many others are already at that point so sure lets do that. Ill get double the coins and credits I am now with out having to get stronger. Then the top players can just manage their runes and gear etc to keep their damage at 250m and we always get 50m coins per banish with out ever having to get stronger, then as other power up we just add heroes and runes back in to let us do more damage faster since there will be fewer rounds as people power up. Yeah THIS WORKS

  10. #40
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    Quote Originally Posted by mattp169 View Post
    Prior to the patch your coins equaled 10% of your damage out of a pool of 125m coils
    Wit the cap this stays the same for all banishes except the 1.25b banish
    In a 1.25b banish with the cap your coins equal 8% of the damage you do out of a pool of 100m coins

    WIth this idea the pool will now be 250m coins so you coins will equal 20% of the damage you do. WIth a individual player cap of 50m coins per player you need to do 250m damage to reach the max. Me and many others are already at that point so sure lets do that. Ill get double the coins and credits I am now with out having to get stronger. Then the top players can just manage their runes and gear etc to keep their damage at 250m and we always get 50m coins per banish with out ever having to get stronger, then as other power up we just add heroes and runes back in to let us do more damage faster since there will be fewer rounds as people power up. Yeah THIS WORKS
    Matt, the point of a CAP is to serve as upper limit.

    Similarly, the current cap does not mean people at 250M and under bosses split 100M coin 40M credit, because it is a CAP. With the 250M cap, it would ONLY affect those on 6.25B bosses obviously, with no affect on 125B and under. Coins would still be 1K coin for every 10k damage on all bosses except the 6.25B boss. At the 6.25B boss, coins will be 1k coin for every 25k damage.

    Sounds like a good plan. But I would say max coin to 30mil and 10mil credit per event.
    Why that low? Even on the populated servers, multiple people can reach 30M+. The point of player cap is to not let people like ExecDude and PussyRiot get too much coins/credits. With the realm cap raised to 250M, this will help balance out the difference with server 1-10 approaching the 6.25B boss.

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