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Thread: Please remove the cap on banish

  1. #41
    Quote Originally Posted by Yelsha View Post
    Matt, the point of a CAP is to serve as upper limit.

    Similarly, the current cap does not mean people at 250M and under bosses split 100M coin 40M credit, because it is a CAP. With the 250M cap, it would ONLY affect those on 6.25B bosses obviously, with no affect on 125B and under. Coins would still be 1K coin for every 10k damage on all bosses except the 6.25B boss. At the 6.25B boss, coins will be 1k coin for every 25k damage.




    Why that low? Even on the populated servers, multiple people can reach 30M+. The point of player cap is to not let people like ExecDude and PussyRiot get too much coins/credits. With the realm cap raised to 250M, this will help balance out the difference with server 1-10 approaching the 6.25B boss.
    NO it effects the 1.25b banish and there probably is no 6.25b. That why we are ocmplaining. Get your calculator out. do some math. How many coins would you get with no cap if you did 100% of the damage in a 1.25b banish at the old 10%.

    The answer is 125m. So the cap reduces that to 100m. SO its a 20% reduction across the board for everyone in a 1.25b banish. in all other banishes you get 10% of your damage in coins. In a 1.25b banish due to the cap you only get 8% of your damage in coins. HOW MANY MORE TIMES DOES THIS NEED SAID??

    So to take this to a 6.25b banish is pointless because you will get the same rewards you get in the 1.25b banish but have to do 5 times as much damage to do it. so for every 1m damage in a 6.25b banish you do you only get 160k coins instead of the 800k you get in a 1.25b banish or the 1m you get in all other banishes

    And before you say there may be a higher cap on the 6.25b banish... find me any info to suggest that. The patch notes said that BANISHES are capped at 100m coins.

    Which since it would be pointless to go to a 6.25b banish with a cap of 100m coins they probably have no intention of having a 6.25b banish
    Last edited by mattp169; 02-19-2014 at 09:13 PM.

  2. #42
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    If your bizarre plan were implemented, Herby, I would most certainly quit this game. I agree 100% with all Mattp's comments. Additionally, coming from a newer server - and having had the 1.25b Baal etc therefore for several months less than the older servers - it feels like we only just reach a position where we can start to make some inroads on the older more mature servers, when -bam- we are nerfed 20%.

  3. #43
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    Quote Originally Posted by Yelsha View Post
    Why that low? Even on the populated servers, multiple people can reach 30M+. The point of player cap is to not let people like ExecDude and PussyRiot get too much coins/credits. With the realm cap raised to 250M, this will help balance out the difference with server 1-10 approaching the 6.25B boss.
    The reason why i want to limit it see it limited to 30mil coin and 10 mil credit per event is so that others can have a fighting chance to catch up to the high VIP's and make it more competitive. Already as is, within a month, we are at the danger of capping all runes to lvl 12 and capping all black smith to 99. it becomes no fun when it is the same 5 people fighting at the top forever, until another high VIP comes along.

    So once everything is capped, then comes maxing stars and saints. Then what???

    Need to raise the cap on talent and Black Smith and possibly RUNES to lvl 15...

  4. #44
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    Quote Originally Posted by mattp169 View Post
    NO it effects the 1.25b banish and there probably is no 6.25b. That why we are ocmplaining. Get your calculator out. do some math. How many coins would you get with no cap if you did 100% of the damage in a 1.25b banish at the old 10%.

    The answer is 125m. So the cap reduces that to 100m. SO its a 20% reduction across the board for everyone in a 1.25b banish. in all other banishes you get 10% of your damage in coins. In a 1.25b banish due to the cap you only get 8% of your damage in coins. HOW MANY MORE TIMES DOES THIS NEED SAID??

    So to take this to a 6.25b banish is pointless because you will get the same rewards you get in the 1.25b banish but have to do 5 times as much damage to do it. so for every 1m damage in a 6.25b banish you do you only get 160k coins instead of the 800k you get in a 1.25b banish or the 1m you get in all other banishes

    And before you say there may be a higher cap on the 6.25b banish... find me any info to suggest that. The patch notes said that BANISHES are capped at 100m coins.

    Which since it would be pointless to go to a 6.25b banish with a cap of 100m coins they probably have no intention of having a 6.25b banish
    Mattp, if you read my post, you will see that you are only repeating my points.

    I have repeated multiple times how the coin/credits for banish work with the cap on different boss levels:

    Quote Originally Posted by Yelsha
    Rep, before any buffs, simply the % of damage you did to the boss.

    You gain 100 rep for every 1% of damage you do.

    So any boss gives 100 * 100 = 10,000 rep.

    If you do 20% damage, you gain 20 * 100 = 2,000 rep.

    You gain an additional 20% on top of this for each L3 city your guild holds.

    For all bosses except the 1.25B boss, you gain 100k coins and 40k credits for each 1000K damage you do.
    For the 1.25B boss, you gain 1000k coin and 400k credit for each 1% of damage you do (equivalent to 100k coins and 40k credits for each 1250k damage you do).
    I made it clear that the current cap ONLY affects 1.25B banish. I propose adding a new cap that does NOT affect 1.25B banish, but will affect any future 6.25B banish. Even if 6.25B banish is not achievable now, once people have Sirius spirits and Aphrodite and a new sub, it WILL be achievable. The point of the new cap is to take effect once that happens. This is aimed at achieving balance between servers 1-10 and server 86 and 103.

    HOW MANY MORE TIMES DOES THIS NEED SAID??
    I don't know, how ever many times you feel like repeating me I guess lol.
    Last edited by Yelsha; 02-19-2014 at 09:26 PM.

  5. #45
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    Quote Originally Posted by Herby View Post
    Honestly I don't get that at all.

    It costs around 30m coins to upgrade a level 99 spirit to level 100.
    It costs around 20m coins to upgrade a level 99 staff to level 100
    It costs around 16m coins to upgrade a level 99 sword to level 100.

    Exec is getting around 80m coins per banish event. That's 160m coins per day. 1 billion coins each week.

    What's he trying to upgrade in his blacksmith, level 200 spirits? lol.
    With the other players advancing on my server I am lucky if I hit 50 mil coins with a few instant revives. That number keeps going down everyday. We usually get 40+ members doing banish in our realm, which is really great. I just wish they had left it as it was.

  6. #46
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    Quote Originally Posted by DaBooMan View Post
    Herby always using Extreme examples, Exec has dumped $10000s into the game and is on a server with no competition.
    How about using your head for once and being more realistic?
    There are no $10,000's anywhere here lol. I got the majority of chests during christmas and most of them were gifts from friends/fam. I am only aware of one person who spent that much on here and they are from one of the newer servers.

  7. #47
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    Quote Originally Posted by ExecDude View Post
    There are no $10,000's anywhere here lol. I got the majority of chests during christmas and most of them were gifts from friends/fam. I am only aware of one person who spent that much on here and they are from one of the newer servers.
    Is that person on server 103?

    With the other players advancing on my server I am lucky if I hit 50 mil coins with a few instant revives. That number keeps going down everyday. We usually get 40+ members doing banish in our realm, which is really great. I just wish they had left it as it was.
    Just curious, how much % does the number 2 player in your realm get?

  8. #48
    Quote Originally Posted by Yelsha View Post
    Mattp, if you read my post, you will see that you are only repeating my points.

    I have repeated multiple times how the coin/credits for banish work with the cap on different boss levels:



    I made it clear that the current cap ONLY affects 1.25B banish. I propose adding a new cap that does NOT affect 1.25B banish, but will affect any future 6.25B banish. Even if 6.25B banish is not achievable now, once people have Sirius spirits and Aphrodite and a new sub, it WILL be achievable. The point of the new cap is to take effect once that happens. This is aimed at achieving balance between servers 1-10 and server 86 and 103.



    I don't know, how ever many times you feel like repeating me I guess lol.
    well one of us is clearly misunderstanding the other, or not being very clear. we are both probably guilty.

    And server 1 could kill a 1.25b banish in less then 15 if a few of us jumped realms - all 5 realms are no down to about 25 minutes. give us 2 or 3 weeks and we will be pushing 15 or beating it in under 15.

    The cap in my mind was a signal that there is no 6.25b banish coming

  9. #49
    Quote Originally Posted by mattp169 View Post
    well one of us is clearly misunderstanding the other, or not being very clear. we are both probably guilty.

    And server 1 could kill a 1.25b banish in less then 15 if a few of us jumped realms - all 5 realms are no down to about 25 minutes. give us 2 or 3 weeks and we will be pushing 15 or beating it in under 15.

    The cap in my mind was a signal that there is no 6.25b banish coming
    I feel they should have left us get the 6.25b banish then put a cap on it at 500m coins per realm. Because even with the current glass ceiling. a 1.25b banish capped at 100m coins is not a sustainable source of income for servers 1-10.

  10. #50
    Ironheart
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    Quote Originally Posted by Herby View Post
    Yes he does 80-90% of the damage of his entire realm in banish.

    Mine is grayed out also, but it still shows the cost of the level 99-100 upgrade.
    Where exactly are you getting your information from? The maximum damage I did in Baal/cerb this week was around 51% and that was with several instant revives. Players in my realm are hitting the six set LB gear and powering up fast, my damage per event is dropping on a daily basis now. I actually welcome the competition, but soon the smaller players will start to suffer as the big guys wipe out ball/cerb faster and faster.

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