Yes I think we just had a misunderstanding because that is almost EXACTLY what I am proposing. I guess to be more clear, what I am proposing is:
Precondition: Realms start killing 1.25B Baal/Cerb under 15 min
Then Tynon should:
1) Allow reams to get 6.25B Baal/Cerb
2) Increase Realm cap from 100M coin to 250M coin
3) Add a player cap of somewhere between 50M and 100M coin.
For the SAME REASONS that you stated above.
This will balance things out between s1-s10 and s103 and s86.
Currently, with the current cap, all big hitters in s1-s10 have to share a 100M pool while certain players on s86 and s103 can get 50M coin.
By adding 6.25B baal and having a cap of 250M coin, then the top 5 players in each realm on s1-s10 can hual in about 40M per Banish.
On the other hand, s86 and s103 cannot come close to getting 6.25B baal in the next 2-3 months, so the top players there will also see their earnings approach 40M per Banish.
Currently, players on S1 have equal damage output to players on s86 and s103, but can only rake in around 20M coins per Banish.
I do believe they are on 103, second person gets between 10-15%. For Baal/Cerb I am forced to refresh almost every round, just so that I am not stuck in an endless battle. If I were to reduce my damage then my entire realm will suffer because we won't kill cerb/baal in time to keep him at 1.25bil.
Oh yes, then I think we are talking about the same person. Its the person you let win the semi's in the last CWF, right?
How fast are you killing 1.25B bosses? My realm is stuck on 250M Baal. We have achieved 15min 30sec kills multiple times, but there seems to be something in the coding that is making the last 30 seconds very difficult to achieve. I noticed that no matter how many times I revive, my damage just won't go above 36% in 12 minutes. Its the same regardless of whether I use zero revives or up to 4 revives.
only cos you got all your spirits now :P
But totally agree with you. Tokens were the one thing that was hard to get, and it was better that way.
Introducing tokens into packages is what caused the banish problems now.
It was never the biggest coiners who done well in banish, it was the people who put in the hard work to get the spirits, now long as you spend ~$4k on packages you can get all the tokens you need to get the 25%+ scores in banish.
What I Speak is the Truth...
What YOU delete must hurt you
No they dont have to do anything. we could never see a 6.25b banish and thats my point.
Of course you are fine with that idea, you already bought enough tokens and have no real need for them now, removing tokens now makes it harder for others to catch you. proving the point tokens should never have been added to the packs
Admittedly, I wasn't focused this last CWF. This is the last year of my MBA and its starting to pickup with team assignments and papers. As much as this game has been a stress relief for me, my first focus is doing the best I can in my classes. Therefore, this may not be the only CWF where I am unfocused or completely missing. I play this game for fun, stress, relief, and occasionally to win. I have met some truly amazing people on here, and then there's Herby. As much as I would have preferred the banish to remain as it was, its probably not going to change, but we can always try and hopefully Dawn will listen to us.