
Originally Posted by
skinz1111_6095251
If what Herby states is true with a single player getting 80% of all Banish on newer server, I agree until they figure something out, they need to put a safety mechanism in place to balance it out for other older servers with higher population of 100mil+ powered players.
However, if a person chooses to start on a new server ad invest a lot of money into this game (which only funds further development and employment of UCOOL employees to further develop the game), they should be rewarded, not penalized. If it was not for the people who spend money, this game would not exist for everyone else. The development will not continue for this or any other games UCOOL is working on.
So there should be some other ways to allow high VIP and spending players to benefit and not penalize others.
I may suggest a change in the STAR system... Allow people to spend high number of stars to enable getting 14 and 15 star levels? Such as 30 purples for 100% success on 10 stars, 90 purple stars for 100% on 11 stars, 180 purple stars on 100% success on 12 stars, 300 purples for 100% success on 13 stars, 500 purple stars for 100% success on 14 stars, and 750 purple stars for 100% success on 15 stars.
This way UCCOL can make money from people who will spend the money to star up?
Or what about with Saints...
multiple cards (as it is now for % success rates) + 10 gems for guaranteed yellow (saint), 20 gems ( 1/2 Angel), 50 gems ( Angel), 100 gems (AA), 200 gems (Dominion), 500 gems (Seraph)?
Again, mixing GEMS with multiple cards to allow someone who must have YELLOW saints to be able to get it by spending GEMS on top of multiple cards?