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Thread: Please remove the cap on banish

  1. #71
    Quote Originally Posted by Herby View Post
    Most of my answers in this thread are to be taken tongue-in-cheek lol. Forgive me.

    It's quite plain to see why there's a 100m coin, 40m credit cap.

    No argument on that.
    Yes the cap is in place to slow down progress, and slap loyal players who have played since launch in the face. ANd the reason they need to slow down progress is because they are too busy tweaking and changing current content to be bothered with releasing new content

  2. #72
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    Quote Originally Posted by DrthCaedus View Post
    Should be 5x more because the 6.25 will be 5x harder to complete, 500mil coins 200 mil creds. and cap should be 20% of rewards, 100 mil coins, 40 mil creds.
    Yes that could be a good system as well. The increased realm cap could be justified with a lowered player cap. Still, that means top players can get 200M coins and 80M credits per day, which seems a bit much. I think limiting top players to around at max ~50-60M coins per banish should be goal until new content and BS/Rune/Talent caps are raised.

    I think players getting more coins/credits will mean they need to spend MORE gems rather than less. Thus Herby's logic is very inherently flawed. People spend 100s of gems each Thorsday, if there were no banishes, people will not spend those 100s of gems.

  3. #73
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    Quote Originally Posted by Yelsha View Post
    Yes that could be a good system as well. The increased realm cap could be justified with a lowered player cap. Still, that means top players can get 200M coins and 80M credits per day, which seems a bit much. I think limiting top players to around at max ~50-60M coins per banish should be goal until new content and BS/Rune/Talent caps are raised.

    I think players getting more coins/credits will mean they need to spend MORE gems rather than less. Thus Herby's logic is very inherently flawed. People spend 100s of gems each Thorsday, if there were no banishes, people will not spend those 100s of gems.
    +1 to this!!!! 1. because it shows Herby's ignorance :P 2. it's an awesome and valid point.

  4. #74
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    Quote Originally Posted by Yelsha View Post
    Yes that could be a good system as well. The increased realm cap could be justified with a lowered player cap. Still, that means top players can get 200M coins and 80M credits per day, which seems a bit much. I think limiting top players to around at max ~50-60M coins per banish should be goal until new content and BS/Rune/Talent caps are raised.

    I think players getting more coins/credits will mean they need to spend MORE gems rather than less. Thus Herby's logic is very inherently flawed. People spend 100s of gems each Thorsday, if there were no banishes, people will not spend those 100s of gems.
    100's of gems? to clear 1 blacksmith at lvl 70 is with the 1/4 cool down is over 30 - 40 gem each... try thousands of gems if you want to do a few heros...

  5. #75
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    Quote Originally Posted by skinz1111_6095251 View Post
    100's of gems? to clear 1 blacksmith at lvl 70 is with the 1/4 cool down is over 30 - 40 gem each... try thousands of gems if you want to do a few heros...
    Yeah but sometimes don't have enough gems, so end up pouring more coins to runes and wasting the credits (heaven tavern). Sucks that now even properly sainting heroes take gems, I can see myself having a LOT of extra credits and unspent tavern spirits oon lol.

    At my budget I only set aside 250 gems per week for Thorsdays. As a result my armor suck and my talents are nowhere near 100.

  6. #76
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    Quote Originally Posted by Yelsha View Post
    Yeah but sometimes don't have enough gems, so end up pouring more coins to runes and wasting the credits (heaven tavern). Sucks that now even properly sainting heroes take gems, I can see myself having a LOT of extra credits and unspent tavern spirits oon lol.

    At my budget I only set aside 250 gems per week for Thorsdays. As a result my armor suck and my talents are nowhere near 100.
    spirit in taveryn are never enough...

  7. #77
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    Quote Originally Posted by skinz1111_6095251 View Post
    spirit in taveryn are never enough...
    Well it costs gems to properly saint them up lol. And if you don't saint them up right, you cant even reset anymore. Oh, you can transfer them, but you lose stars in the process. So you can only transfer between 2nd line heroes, since you wouldn't want to mess with the stars on your powerhouses.

    And since whole point is to dump credits here when you don't have gems to do talents, then you wouldn't want to spend gems here either. I just transfer saintings back and forth between Lance and Cianna now until I get a good Banish set of stats on both. Costs coins too though....

  8. #78
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    Quote Originally Posted by Yelsha View Post
    Well it costs gems to properly saint them up lol. And if you don't saint them up right, you cant even reset anymore. Oh, you can transfer them, but you lose stars in the process. So you can only transfer between 2nd line heroes, since you wouldn't want to mess with the stars on your powerhouses.

    And since whole point is to dump credits here when you don't have gems to do talents, then you wouldn't want to spend gems here either. I just transfer saintings back and forth between Lance and Cianna now until I get a good Banish set of stats on both. Costs coins too though....
    keep the saints down for cheaper resainting... and move up 1 good saint at a time...

  9. #79
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    Quote Originally Posted by skinz1111_6095251 View Post
    keep the saints down for cheaper resainting... and move up 1 good saint at a time...
    Expensive upfront cost if hero is already high saint level. And have too many stars already to make a transfer away viable.

  10. #80
    Quote Originally Posted by mattp169 View Post
    Yes the cap is in place to slow down progress, and slap loyal players who have played since launch in the face. ANd the reason they need to slow down progress is because they are too busy tweaking and changing current content to be bothered with releasing new content
    Ok, time for my serious answer.

    You're looking at it from a player's point of view. Try looking at it from a game developer's point of view.

    With players all getting more and more stronger, the higher the amount of coins and credits they are getting from Banish.
    If kept unchecked, players will be able to get 100m coins, 40m credits per Banish event alone, each.
    Right now, players are already getting 50-60m coins, 20-25m credits per Banish event.
    The top players are gaining 100m coins, 40m credits daily. That's around 700m coins, 280m credits per week.
    And all of this is free. Nothing spent. Zilch. Only thing is to be online during Banish, refreshing each round.

    As a game company, would you really want this? It's not a good business model.

    Granted, there might not have been enough foresight at the creation of the game to anticipate players getting this strong, and getting as much rewards as they are getting now. But that is all in hindsight now. Tynon is their game, not ours. Therefore, new rules are always being imposed over time. As players adapt and develop, so does the game as well.

    This new rule is to make sure players don't runaway with hundreds of millions, if not billions, of coins and credits.
    There needs to be an upper limit on how much you can earn from an event.

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