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Thread: Please remove the cap on banish

  1. #81
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    Herby, but the game makes money by people buying gems for Thorsday. If players have to buy coins/credits, they will spend much less on Thorsday. Even medium coiners will not buy gems for Thorsday AND do shrine every day.

    You have no idea where the revenue is coming from.

  2. #82
    Quote Originally Posted by Yelsha View Post
    Herby, but the game makes money by people buying gems for Thorsday. If players have to buy coins/credits, they will spend much less on Thorsday. Even medium coiners will not buy gems for Thorsday AND do shrine every day.
    That's why players can still earn as much as 100m coins, 40m credits per event.
    That is up to 200m coins, 80m credits every day.
    No one is preventing them to earn that much.

    The only limitation they have is their own capabilities, and how tough the competition in their realm is.

  3. #83
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    Quote Originally Posted by Herby View Post
    That's why players can still earn as much as 100m coins, 40m credits per event.
    No one is preventing them to earn that much.

    The only limitation they have is their own capabilities, and how tough the competition in their realm is.
    Herby, you have me completely confused now. Weren't you proposing that credit/coins be REMOVED from Banish rewards entirely!?!?!

    Yes, I believe Banish should be manipulated so that earnings keep pace with content. A player cap in addition to realm cap could effectively do this. Either way, I think the target is to keep players are around 50M 20M credit per Banish until new content and Rune/BS/Talent caps are raised. Herby, most of us now are discussing ways to adjust the cap when new content is added, very few people want caps to be removed alltogether.

  4. #84
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    Quote Originally Posted by Herby View Post
    Ok, time for my serious answer.

    You're looking at it from a player's point of view. Try looking at it from a game developer's point of view.

    With players all getting more and more stronger, the higher the amount of coins and credits they are getting from Banish.
    If kept unchecked, players will be able to get 100m coins, 40m credits per Banish event alone, each.
    Right now, players are already getting 50-60m coins, 20-25m credits per Banish event.
    The top players are gaining 100m coins, 40m credits daily. That's around 700m coins, 280m credits per week.
    And all of this is free. Nothing spent. Zilch. Only thing is to be online during Banish, refreshing each round.

    As a game company, would you really want this? It's not a good business model.

    Granted, there might not have been enough foresight at the creation of the game to anticipate players getting this strong, and getting as much rewards as they are getting now. But that is all in hindsight now. Tynon is their game, not ours. Therefore, new rules are always being imposed over time. As players adapt and develop, so does the game as well.

    This new rule is to make sure players don't runaway with hundreds of millions, if not billions, of coins and credits.
    There needs to be an upper limit on how much you can earn from an event.
    i agree with this

  5. #85
    Quote Originally Posted by Herby View Post
    That's why players can still earn as much as 100m coins, 40m credits per event.
    That is up to 200m coins, 80m credits every day.
    No one is preventing them to earn that much.

    The only limitation they have is their own capabilities, and how tough the competition in their realm is.
    Sorry you are so wrong. The only way to earn this is to be in a realm and do banish by yourself. Now I dont even think execdude can finish a 1.25b banish by himself with out boosting to 100(10gems) and reviviing several times (more gems).
    Be realistic. You have servers 1-10 where the biggest player in the realm is only doing 20-30% of the damage. And there is usually and second player in each realm right on their heels - The top 3 in my realm do almost 50% of the damage and we have 40-50 active players in each banish.

    Yes they screwed up on the predictions of how fast we would power up. So why punish us? Give us more things to spend coins and credits on - LIKE raising bs/talent levels to at least 110. SO then we need to spend more gems on Thorsday. People already want more credits to give more spirits in tavern to use while they keep removing saints and resainting a hero - which costs gems. Many of the things we use gems for require us to have coins/credits to do that. SO give us more coins and credits and we spend more gems and buy more gems. Give us judgement HR bosses - and watch people buy stamina to be the first to have those 6 pc sets - so more gems spent. The idea of slowing us down and capping our coin/credit income seems to only slow down gem spending/buying.

    So sorry Herby your points make sense at first, and are probably right in line with what uCool is thinking themselves, but they are counter productive.

    If they would stop wasting time redoing current content and focus soley on new content there would be a ton of new content ready to go. But instead we get a new saint system and a new star system and aerie characters looking different, and levels 1-30 of quests being redone. granted I think the newest version of the 1-30 quests, the saint system and possibly teh new star system are all improvements, they are squandering the resources of their small company doing this instead of giving us more things and new things to spend money on.

  6. #86
    Quote Originally Posted by Yelsha View Post
    Herby, you have me completely confused now. Weren't you proposing that credit/coins be REMOVED from Banish rewards entirely!?!?!

    Yes, I believe Banish should be manipulated so that earnings keep pace with content. A player cap in addition to realm cap could effectively do this. Either way, I think the target is to keep players are around 50M 20M credit per Banish until new content and Rune/BS/Talent caps are raised. Herby, most of us now are discussing ways to adjust the cap when new content is added, very few people want caps to be removed alltogether.
    That was my initial response to matt. Since he wants the cap removed, my response was, "Sure, but remove coins and credits from Banish events too."
    A little but of sarcasm there, just read in between the lines.

    A per-player cap is a notable idea, but a lot, if not all the top-level players and big spenders would complain once this per-player cap has been reached.
    Cries for being unfair, a glass ceiling, letting others catch up, etc etc will flood the forums for a long time.

    A per-realm cap is a better idea, as what is implemented. It balances realm population with rewards.
    The more players in the realm, the more competition, but more fun and more challenges.
    The less players in a realm, the less competition, but less challenges.

    You can play in a very active realm in a very active server. You'll gain top guild rewards and bonuses with the amount of contributions made.
    You'll experience good camaraderie and socializing with all your guildmates.
    But your free rewards from Banish will be harshly fought for, and won't come to you in a silver plate.

    You can play in a dead realm on a dead server, and gain a lot from banish.
    But there's no one to talk to, no one to compete with, and you'll ultimately be bored out of your wits.
    But you get more from Banish since there's no one to compete with.

    Do you see what I'm getting to?
    Last edited by Herby; 02-20-2014 at 04:48 AM.

  7. #87
    Quote Originally Posted by mattp169 View Post
    Sorry you are so wrong. The only way to earn this is to be in a realm and do banish by yourself. Now I dont even think execdude can finish a 1.25b banish by himself with out boosting to 100(10gems) and reviviing several times (more gems).
    Be realistic. You have servers 1-10 where the biggest player in the realm is only doing 20-30% of the damage. And there is usually and second player in each realm right on their heels - The top 3 in my realm do almost 50% of the damage and we have 40-50 active players in each banish.

    Yes they screwed up on the predictions of how fast we would power up. So why punish us? Give us more things to spend coins and credits on - LIKE raising bs/talent levels to at least 110. SO then we need to spend more gems on Thorsday. People already want more credits to give more spirits in tavern to use while they keep removing saints and resainting a hero - which costs gems. Many of the things we use gems for require us to have coins/credits to do that. SO give us more coins and credits and we spend more gems and buy more gems. Give us judgement HR bosses - and watch people buy stamina to be the first to have those 6 pc sets - so more gems spent. The idea of slowing us down and capping our coin/credit income seems to only slow down gem spending/buying.

    So sorry Herby your points make sense at first, and are probably right in line with what uCool is thinking themselves, but they are counter productive.

    If they would stop wasting time redoing current content and focus soley on new content there would be a ton of new content ready to go. But instead we get a new saint system and a new star system and aerie characters looking different, and levels 1-30 of quests being redone. granted I think the newest version of the 1-30 quests, the saint system and possibly teh new star system are all improvements, they are squandering the resources of their small company doing this instead of giving us more things and new things to spend money on.
    I have a feeling that Talent and BS caps are going higher. And that equipment is not limited to level 99.
    I didn't say anyone can solo a 1.25b hp banish, but in time, I'm very sure, someone will.
    Especially once the 7th and 8th sub spots get opened, bs and talent caps are raised, judgement and sirius sets become available.
    The 1.25b hp banish won't stand a chance then.

    Please read my response to Yelsha for my analysis on the reasons for a cap in Banish rewards.
    Also, like skinz has said, a ton of gems will be spent in the new medal system.

    Quote Originally Posted by skinz1111_6095251 View Post
    the new star system should be good.

    and expensive
    I believe this also. My prediction for this would be something like:

    09-10 stars: 3 purple medals, 50% chance
    10-11 stars: 4 purple medals, 40% chance
    11-12 stars: 5 purple medals, 30% chance
    12-13 stars: 6 purple medals, 20% chance
    13-14 stars, 8 purple medals, 15% chance
    14-15 stars, 10 purple medals, 10% chance
    15-16 stars, 12 purple medals, 10% chance
    16-17 stars, 13 purple medals, 10% chance
    17-18 stars, 15 purple medals, 10% chance
    Last edited by Herby; 02-20-2014 at 04:50 AM.

  8. #88
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    Quote Originally Posted by Herby View Post
    That was my initial response to matt. Since he wants the cap removed, my response was, "Sure, but remove coins and credits from Banish events too."
    A little but of sarcasm there, just read in between the lines.

    A per-player cap is a notable idea, but a lot, if not all the top-level players and big spenders would complain once this per-player cap has been reached.
    Cries for being unfair, a glass ceiling, letting others catch up, etc etc will flood the forums for a long time.

    A per-realm cap is a better idea, as what is implemented. It balances realm population with rewards.
    The more players in the realm, the more competition, but more fun and more challenges.
    The less players in a realm, the less competition, but less challenges.

    You can play in a very active realm in a very active server. You'll gain top guild rewards and bonuses with the amount of contributions made.
    You'll experience good camaraderie and socializing with all your guildmates.
    But your free rewards from Banish will be harshly fought for, and won't come to you in a silver plate.

    You can play in a dead realm on a dead server, and gain a lot from banish.
    But there's no one to talk to, no one to compete with, and you'll ultimately be bored out of your wits.
    But you get more from Banish since there's no one to compete with.

    Do you see what I'm getting to?
    So why not use a realm cap AND player cap?

    The combination of the two will effectively balance out S1-S10 on one hand and servers like S86 and S103 on the other hand.
    Just using will lead to complaining as you have said, while just using realm cap penalize S1-S10 too much.

    If you use both, then on one hand the top coiners can still have an advantage, yet the advantage well be reasonable. They need to tweak both caps to achieve a perfect balance. Then you can have certain players on servers like S86 and S103 capping out at 50M coin per banish, while top players on S1-S10 can get about 30-40M coin per banish once they reach 6.25B bosses.

    Otherwise your points in this post are very valid, I just failed to pick up your sarcasm earlier.

  9. #89
    And all of this is free. Nothing spent. Zilch. Only thing is to be online during Banish, refreshing each round.
    Herby I keep hearing you say that the rewards we get from banish are free? so what you are saying is that all the time and gems we have spent to get higher power to upgrade baal/creb count for nothing? If the money(gems) weren't spent in the first place we wouldn't have progressed so far on banish. I believe the cap is good as long as it goes up on 6.25 baal/creb giving us something to work towards(spend more) and I believe it will fix the problem of old vs new servers as the newer servers with less players are going to find it alot harder to get to next lvl. fair on everyone

  10. #90
    Quote Originally Posted by shereemacgillivray_303726 View Post
    Herby I keep hearing you say that the rewards we get from banish are free? so what you are saying is that all the time and gems we have spent to get higher power to upgrade baal/creb count for nothing? If the money(gems) weren't spent in the first place we wouldn't have progressed so far on banish. I believe the cap is good as long as it goes up on 6.25 baal/creb giving us something to work towards(spend more) and I believe it will fix the problem of old vs new servers as the newer servers with less players are going to find it alot harder to get to next lvl. fair on everyone
    I hardly find that fair.

    As a game developer, you would want new players to come and play your game.

    Making things more difficult for new players is not a wise decision.

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