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Thread: Please remove the cap on banish

  1. #91
    hardly find that fair.

    As a game developer, you would want new players to come and play your game.

    Making things more difficult for new players is not a wise decision.
    It is not making it more difficult, if they have the same amount of players as older servers they will progress the same but at the moment the newer servers with less players are getting a bigger slice of the pie as I said the cap is not a bad thing as long as it goes up each lvl.

  2. #92
    Lightbringer Wildflower's Avatar
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    Quote Originally Posted by Herby View Post
    That was my initial response to matt. Since he wants the cap removed, my response was, "Sure, but remove coins and credits from Banish events too."
    A little but of sarcasm there, just read in between the lines.

    A per-player cap is a notable idea, but a lot, if not all the top-level players and big spenders would complain once this per-player cap has been reached.
    Cries for being unfair, a glass ceiling, letting others catch up, etc etc will flood the forums for a long time.

    A per-realm cap is a better idea, as what is implemented. It balances realm population with rewards.
    The more players in the realm, the more competition, but more fun and more challenges.
    The less players in a realm, the less competition, but less challenges.

    You can play in a very active realm in a very active server. You'll gain top guild rewards and bonuses with the amount of contributions made.
    You'll experience good camaraderie and socializing with all your guildmates.
    But your free rewards from Banish will be harshly fought for, and won't come to you in a silver plate.

    You can play in a dead realm on a dead server, and gain a lot from banish.
    But there's no one to talk to, no one to compete with, and you'll ultimately be bored out of your wits.
    But you get more from Banish since there's no one to compete with.

    Do you see what I'm getting to?
    The result is however that active guilds do get punished for this realm cap.
    In my guild there are 5 top players - would be more if they wanted to change form- which now leaves me with around 10-20 mil in coins if I am lucky. This puts me in a disadvantage over players with less active guilds.

    For instance, on server 8 light realm is far less active and the top player there does between 40-75% of the damage.
    It hurts some and not all.

    You are effectively being punished for keeping your guild alive and well informed.

    These are people I have been playing with since the beginning and we all made this the top guild.
    If any of us want more coin, we would have to leave which eventually could mean leaving the game since these days for most who are at the top, the guild is what makes it fun.

    I would prefer a player cap and think 40-50 mil coins would be a nice limit.
    A player cap is the way to make it fair and to make it more balanced.

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
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  3. #93
    Quote Originally Posted by Wildflower View Post
    I would prefer a player cap and think 40-50 mil coins would be a nice limit.
    A player cap is the way to make it fair and to make it more balanced.
    Lol try saying that to the top players once the 7th and 8th sub slots are out, and when the judgement and sirius sets become available.

    Trust me, the amount of complaining would be even more than what it is now.

  4. #94
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    The caps should go up as new content is added and BS/Talent/Rune max levels are increased. Right now a 50M player cap is sufficient, along with a realm cap increase to 300-400M coins prior to the appearance of 6.25B bosses.

  5. #95
    Lightbringer Wildflower's Avatar
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    Quote Originally Posted by Herby View Post
    Lol try saying that to the top players once the 7th and 8th sub slots are out, and when the judgement and sirius sets become available.

    Trust me, the amount of complaining would be even more than what it is now.
    Of course we complain. We want more coins.
    But if they balance it, a player cap is the way to go.

    I assume it would rise when there are more subplots open - which will happen in 2016 at this rate.
    Let's not talk about things to come when there is no way of knowing if they ever will.

    ~ You are just jealous 'cause the voices only talk to me..~
    ~ There is a crack in everything, that is where the light comes in~
    ~<3~

  6. #96
    Quote Originally Posted by Herby View Post
    I have a feeling that Talent and BS caps are going higher. And that equipment is not limited to level 99.
    I didn't say anyone can solo a 1.25b hp banish, but in time, I'm very sure, someone will.
    Especially once the 7th and 8th sub spots get opened, bs and talent caps are raised, judgement and sirius sets become available.
    The 1.25b hp banish won't stand a chance then.
    ]
    Hmm, lets see what you originally said on the matter:


    Quote Originally Posted by Herby View Post
    That's why players can still earn as much as 100m coins, 40m credits per event.
    That is up to 200m coins, 80m credits every day.
    No one is preventing them to earn that much.

    The only limitation they have is their own capabilities, and how tough the competition in their realm is.
    THE ONLY LIMITATION IS THEIR OWN CAPABILITIES AND HOW TOUGH THE COMPETITION IN THEIR REALM...
    hmm seems to me you changed your story when what you said is proven wrong. Now its when sirius gear and when more sub slots open.
    When that stuff is available its a whole new game any way....even the devs know that, which is why they are slowing progress down.

    so lets move on to this reply
    Quote Originally Posted by Herby View Post
    That was my initial response to matt. Since he wants the cap removed, my response was, "Sure, but remove coins and credits from Banish events too."
    A little but of sarcasm there, just read in between the lines.

    A per-player cap is a notable idea, but a lot, if not all the top-level players and big spenders would complain once this per-player cap has been reached.
    Cries for being unfair, a glass ceiling, letting others catch up, etc etc will flood the forums for a long time.

    A per-realm cap is a better idea, as what is implemented. It balances realm population with rewards.
    The more players in the realm, the more competition, but more fun and more challenges.
    The less players in a realm, the less competition, but less challenges.

    You can play in a very active realm in a very active server. You'll gain top guild rewards and bonuses with the amount of contributions made.
    You'll experience good camaraderie and socializing with all your guildmates.
    But your free rewards from Banish will be harshly fought for, and won't come to you in a silver plate.

    You can play in a dead realm on a dead server, and gain a lot from banish.
    But there's no one to talk to, no one to compete with, and you'll ultimately be bored out of your wits.
    But you get more from Banish since there's no one to compete with.

    Do you see what I'm getting to?
    READ BETWEEN THE LINES??? ok lets check the replay of herby's posts :

    He initially says:

    Quote Originally Posted by Herby View Post
    Maybe coins and credits should just be removed from Banish Rewards altogether?
    Why not replace it with gems, tokens, plans, rep and blue/purple medals.

    This way, there's no need for any cap. No one will need to complain like matt does about the ceiling.
    And people can have as big a banish boss as they want, 6.25B, 31.25B, 156.25B hp boss etc etc.
    Ucool would start earning a lot more as well since people will again use their gems to buy coins and credit chests.
    Then he posts to further clarify himself.

    Quote Originally Posted by Herby View Post
    10 gems for the 1st place, and 5 gems each for the 2nd/3rd placer looks sufficient.

    Increasing the coins and credit chests two-fold would make them worthy of buying again, even in end-stage servers.

    Of course, coins and credits should be removed from all banish events altogether. This way, there's nothing to complain about.
    Then after I say that his idea practically nullifies the F2P model he clarifies himself further:

    Quote Originally Posted by Herby View Post
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    Free to Play you were asking?

    You've already forgotten where players used to get their gold and credits when the banish boss was only at 10m in size.

    Buying chests is part of the game model. Why else would they dedicate a separate day of the week for increased chest rewards.

    Seriously.
    So not sure how continuing to clarify and explain yourself should be taken as sarcasm. If the initial post was sarcastic as herby says, there would not be a need to defend said position.

    It seems to me when Herby is called out enough about his posts - he suddenly declares it was all tongue in cheek or sarcasm.

    So if it was really sarcasm, and everyone took it seriously as we did, then why continue down that path unless you enjoy just driving us all crazy and upsetting people. Maybe Herby's understanding of the game is not quite as good as we all thought. Because he constantly makes these outrageous statements and back peddles later saying he was being sarcastic after upsetting people and baiting them into more responses on what he claims was a sarcastic statement.

    I think until Herby chooses to stop making posts with the clear intention of aggravating people I will ignore his comments in the future. He has derailed this thread enough and taken it off point enough.


    The point of this thread was to ask the devs to remove the cap on banish. It is clearly unwanted and unneeded on a 1.25b banish. If they have no desire to ever release the 6.25b banish just say that and remove this silly cap. Competition in the realms caps the top players enough on most servers - even execdude clearly stated in this thread he is getting capped by competition - which shows why we dont need the cap in the first place.

    Instead of capping our largest source of income which will cap itself in time, raise bs and talents to 110 so we have more things to spend coins/credits on which in turn could lead to more gem spending on thorsday.
    Giving us new content will always spur spending alot more then removing or tweaking current content

  7. #97
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    Quote Originally Posted by mattp169 View Post
    Hmm, lets see what you originally said on the matter:




    THE ONLY LIMITATION IS THEIR OWN CAPABILITIES AND HOW TOUGH THE COMPETITION IN THEIR REALM...
    hmm seems to me you changed your story when what you said is proven wrong. Now its when sirius gear and when more sub slots open.
    When that stuff is available its a whole new game any way....even the devs know that, which is why they are slowing progress down.

    so lets move on to this reply


    READ BETWEEN THE LINES??? ok lets check the replay of herby's posts :

    He initially says:



    Then he posts to further clarify himself.



    Then after I say that his idea practically nullifies the F2P model he clarifies himself further:



    So not sure how continuing to clarify and explain yourself should be taken as sarcasm. If the initial post was sarcastic as herby says, there would not be a need to defend said position.

    It seems to me when Herby is called out enough about his posts - he suddenly declares it was all tongue in cheek or sarcasm.

    So if it was really sarcasm, and everyone took it seriously as we did, then why continue down that path unless you enjoy just driving us all crazy and upsetting people. Maybe Herby's understanding of the game is not quite as good as we all thought. Because he constantly makes these outrageous statements and back peddles later saying he was being sarcastic after upsetting people and baiting them into more responses on what he claims was a sarcastic statement.

    I think until Herby chooses to stop making posts with the clear intention of aggravating people I will ignore his comments in the future. He has derailed this thread enough and taken it off point enough.


    The point of this thread was to ask the devs to remove the cap on banish. It is clearly unwanted and unneeded on a 1.25b banish. If they have no desire to ever release the 6.25b banish just say that and remove this silly cap. Competition in the realms caps the top players enough on most servers - even execdude clearly stated in this thread he is getting capped by competition - which shows why we dont need the cap in the first place.

    Instead of capping our largest source of income which will cap itself in time, raise bs and talents to 110 so we have more things to spend coins/credits on which in turn could lead to more gem spending on thorsday.
    Giving us new content will always spur spending alot more then removing or tweaking current content

    +1 to all of this! I see it on every server I play. The top players stay the top, but their share of the rewards continually drops as the rest of us progress, we kill the boss faster and do much more damage. I'm not a fan of a capitalist/free-market economic system, but perhaps they should take a lesson from it. The market (in this case banish rewards) will always balance itself out better by increased competition than by external manipulation.

  8. #98
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    WOW this thread must come to an END!

    Please close it. I think everyone gets the idea and the issues.

    Problems will not be solved until there is more thought put into this issue.

    Balance being ... Revenue for Tynon with new high VIP players on new servers... vs. older players who may have slowed down the spending, but very crucial for the survival of the game, then there are majority of players who just wants to play and be part of a fun game and spend in small increments.

    Right now as is, I think Tynon did the right thing to slow things down with coin and credit rewards from Banish. People are getting too much coins, and they do need to slow it down a bit.

  9. #99
    Quote Originally Posted by DrthCaedus View Post
    +1 to all of this! I see it on every server I play. The top players stay the top, but their share of the rewards continually drops as the rest of us progress, we kill the boss faster and do much more damage. I'm not a fan of a capitalist/free-market economic system, but perhaps they should take a lesson from it. The market (in this case banish rewards) will always balance itself out better by increased competition than by external manipulation.
    i think he need a chill pill???? WAT TIME IS IT...oh ty

  10. #100
    srry drth lol i mean MR herby hehe

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