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Thread: Star patch is live.

  1. #51
    Quote Originally Posted by Lita View Post
    Maynon_net
    not even close

    im not that crazy spender

  2. #52
    Ironheart
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    Quote Originally Posted by Dawnseeker View Post
    The medal refunds were given based on you guys feedback on the patch that it was unfair to people who already had a lot of stars. Basically its a fractional refund of the number of medals you've gained, not the amount stars lost/gained.



    This patch restructured the star system to make it easier for players of all levels to gain power. The memorial was a small add-in. You can take this for what its worth, but if you complain about every single thing that happens, your feedback loses meaning.
    Dawn I would like to thank you and Tynon for listening to us and giving us this wonderful patch. Remember even a little goes a long way in making your customers happy

  3. #53
    Justice Riot's Avatar
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    great patch.

    Thank you Dawn for pressing the star issue forward to get this implemented.

  4. #54
    Justice Riot's Avatar
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    I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.

    Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%? This would make it much harder to achieve 1% yet allow others to achieve 13 - 14 stars in a more consistent manner.

    Thank you again for addressing this issue which was long needed.

    I also noticed that the stars stack to almost 100. This allows the crazy congestion on Saturdays to be addressed. Also it allows you to accumulate a lot of stars from CW and not force you to spend it all the same or next day.

  5. #55
    Oh and thanks for all the extra trees at the bottom of the guild wars screen. I like trees.

  6. #56
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by skinz1111_6095251 View Post
    I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.

    Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%? This would make it much harder to achieve 1% yet allow others to achieve 13 - 14 stars in a more consistent manner.

    Thank you again for addressing this issue which was long needed.

    I also noticed that the stars stack to almost 100. This allows the crazy congestion on Saturdays to be addressed. Also it allows you to accumulate a lot of stars from CW and not force you to spend it all the same or next day.
    50% does not mean that every other time it will work as an example. It is just a matter of luck. If you want proof, flip a coin several times an see if it comes up heads every other time.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  7. #57
    Lightbringer
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    Quote Originally Posted by Andy View Post
    50% does not mean that every other time it will work as an example. It is just a matter of luck. If you want proof, flip a coin several times an see if it comes up heads every other time.
    Very true, but as it plays itself out it begins to become a bit ridiculous at 8 attempts we are already at 1/256 odds of failure. at 16 attempts 1/65,536 odds of failure. It just seems to appear that Tynon approaches the ridiculous more times than not.

  8. #58
    Quote Originally Posted by Andy View Post
    50% does not mean that every other time it will work as an example. It is just a matter of luck. If you want proof, flip a coin several times an see if it comes up heads every other time.
    You can graph a normal distribution with coin flips... highly doubt we can with tynon's probabilities (although this is just a guess because I can't get enough unbias data)

  9. #59
    Ironheart
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    Quote Originally Posted by skinz1111_6095251 View Post
    I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.

    Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%?
    What do you mean by "more accurate"? It has always been labelled as CHANCE. If 50% meant that you and everyone ALWAYS get it after 2 tries, then the cost might as well just be double and you simply purchase it. In order for it to accurately simulate real life "randomness" a 10% chance means it could happen on first try or may take much more than 10 tries to get. You can't tell me that when you roll a 10-sided die 10 times, you get exactly one of each number.

  10. #60
    Quote Originally Posted by skinz1111_6095251 View Post
    I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.

    Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%? This would make it much harder to achieve 1% yet allow others to achieve 13 - 14 stars in a more consistent manner.

    Thank you again for addressing this issue which was long needed.

    I also noticed that the stars stack to almost 100. This allows the crazy congestion on Saturdays to be addressed. Also it allows you to accumulate a lot of stars from CW and not force you to spend it all the same or next day.
    I agree with this.

    15 stars onwards is 10% chance, 6 purple medals per attempt, for the leader and gold heroes.

    It should go lower than 10%, and the purple medals needed should increase.

    The effects of an 18 star hero is tremendous.

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