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Thread: Star patch is live.

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  1. #1
    Lightbringer
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    Quote Originally Posted by Andy View Post
    50% does not mean that every other time it will work as an example. It is just a matter of luck. If you want proof, flip a coin several times an see if it comes up heads every other time.
    Very true, but as it plays itself out it begins to become a bit ridiculous at 8 attempts we are already at 1/256 odds of failure. at 16 attempts 1/65,536 odds of failure. It just seems to appear that Tynon approaches the ridiculous more times than not.

  2. #2
    Quote Originally Posted by Andy View Post
    50% does not mean that every other time it will work as an example. It is just a matter of luck. If you want proof, flip a coin several times an see if it comes up heads every other time.
    You can graph a normal distribution with coin flips... highly doubt we can with tynon's probabilities (although this is just a guess because I can't get enough unbias data)

  3. #3
    Ironheart
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    Quote Originally Posted by skinz1111_6095251 View Post
    I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.

    Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%?
    What do you mean by "more accurate"? It has always been labelled as CHANCE. If 50% meant that you and everyone ALWAYS get it after 2 tries, then the cost might as well just be double and you simply purchase it. In order for it to accurately simulate real life "randomness" a 10% chance means it could happen on first try or may take much more than 10 tries to get. You can't tell me that when you roll a 10-sided die 10 times, you get exactly one of each number.

  4. #4
    Quote Originally Posted by skinz1111_6095251 View Post
    I also notice that there is no consistency with star success %. You can get to 18 stars within 6 - 10 turns... while you may spend over 15 turns and not even able to go from 13 to 14.

    Wouldn't it make more sense to make the % to be more accurate, and the % for 16 - 18 stars go to 5%, 3%, 2%, and 1%? This would make it much harder to achieve 1% yet allow others to achieve 13 - 14 stars in a more consistent manner.

    Thank you again for addressing this issue which was long needed.

    I also noticed that the stars stack to almost 100. This allows the crazy congestion on Saturdays to be addressed. Also it allows you to accumulate a lot of stars from CW and not force you to spend it all the same or next day.
    I agree with this.

    15 stars onwards is 10% chance, 6 purple medals per attempt, for the leader and gold heroes.

    It should go lower than 10%, and the purple medals needed should increase.

    The effects of an 18 star hero is tremendous.

  5. #5
    Oh and thanks for all the extra trees at the bottom of the guild wars screen. I like trees.

  6. #6
    my hero only had 5 stars on and after the new patch was introduced 32 blue medals failed trying to upgrade it to 6 stars. It seems that the new patch is only for making us lose medals quicker, losing 4 everytime instead of 3. yet another tynon con

  7. #7
    Hopebringer
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    Quote Originally Posted by ZARA-STORM_6088890 View Post
    my hero only had 5 stars on and after the new patch was introduced 32 blue medals failed trying to upgrade it to 6 stars. It seems that the new patch is only for making us lose medals quicker, losing 4 everytime instead of 3. yet another tynon con

    tbh I've spent more then that trying to get heroes from 4 to 5 let alone up to 7. Up until yesterday I only had one level 7+ hero.. now I have 6.. and my Adam is 12 the increased medal cost is worth the not having to lose stars
    Kataana
    Wrath of Odin
    Uprising

  8. #8
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by ZARA-STORM_6088890 View Post
    my hero only had 5 stars on and after the new patch was introduced 32 blue medals failed trying to upgrade it to 6 stars. It seems that the new patch is only for making us lose medals quicker, losing 4 every time instead of 3. yet another tynon con
    The odds or the programming that apply the odds has not changed, or at least it was not supposed to. Only the cost in medals and not loosing medals when it fails changed. Be fore you were going back so you were loosing stars and that means that you had to get back up. Before the patch I have spent several hundred medals trying to get from 8 to 9 stars. Yesterday I did it with about 40 medals. Big improvement.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  9. #9
    Judgment Revan's Avatar
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    Quote Originally Posted by ZARA-STORM_6088890 View Post
    my hero only had 5 stars on and after the new patch was introduced 32 blue medals failed trying to upgrade it to 6 stars. It seems that the new patch is only for making us lose medals quicker, losing 4 everytime instead of 3. yet another tynon con
    Yes it costs more medals per attempt at the higher levels but you only made less than 8 attempts at 80% fail rate and also you didn't lose any stars as a result of failing. So it is not that implausible that you would still fail a few times going from 6 to 7.

  10. #10
    Lightbringer Greenly's Avatar
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    thank you for the patch tynon!!!! it made my day yesterday!

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