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Thread: 6.25b Banish

  1. #61
    Quote Originally Posted by Joker View Post
    Don't reveal such secrets in the forums
    How is this a secret?

    Why shouldn't everyone know it costs 150 gem to jump realm after the first freebee?

    Hello...

  2. #62
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Joker View Post
    I think a higher lvl chip for all would be a nice reward
    +1. I agree with Joker ... higher level chips would be nice, and always handy.

    (but just remember that lvl 3 chips, when you're that high up, are utterly useless).

  3. #63
    Quote Originally Posted by Deucalion View Post
    Are you referring to changing realms to maximize your banish damage? We've been doing that on server 1 for a while now. I've been to each realm, some twice, over the life of the game to maximize mine.
    How do you leave a guild where you have tech 5? Throw it all away?

    Is there no loyalty to a guild in this game? In fact I have contributed over 100k points. I am not going to throw that away....

  4. #64
    Forum Moderator Jupitor's Avatar
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    Your techs stay with you.

    And I am still sad to see my original thread this far side tracked.

    ...sigh


    Si Vis Pacem, Para Bellum
    If You Want Peace, Prepare For War

    Forum Rules|Tynon Wiki|The Green Dragon

  5. #65
    Quote Originally Posted by Dawnseeker View Post
    We're not prepared to lift the cap, as there would be a real problem with high end player growth outpacing everything else in the game.

    What would people thinking of having alternate bonuses for killing a tougher banish boss? Maybe a buff or boost of some kind temporarily, based on the HP of the boss killed?
    You would have to be much more specific for me to reply to that.

    I think people are already interpreting this as higher level chips or more plans or something. But that type of bonus does the same thing as no cap.

    So be a little more specific without locking yourself into a definite thing. What type of things could be boosted? would it be for top 10 or top 3 or all players.

    I think one alternative that could make alot of people happy would be double or triple the amount of rep you can gain if you are on the 6.25b versus the 1.25b

    But I think the right thing to do in lieu of removing the cap is

    1. close the 6.25b banish until you are willing to remove the cap
    and
    2. change all banishes to use the same calculation for coins/creds that is used for the 1.25b banish
    and
    3. have the RA bonus and level 4 city buff bonus apply to the banish creds/coins like those bonuses are actually worded.

  6. #66
    Quote Originally Posted by Jupitor View Post
    Your techs stay with you.

    And I am still sad to see my original thread this far side tracked.

    ...sigh
    Your tech stays with you even if you leave the guild and the other guild is only Tech 1 while you old one was tech 5? How does that work...

    Also what about all your contribution points Do they also o with you? I think you lose them all.

  7. #67
    Forum Moderator Jupitor's Avatar
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    Yeah you lose all your contrib points but I'm pretty sure your techs stay with you no matter what.


    Si Vis Pacem, Para Bellum
    If You Want Peace, Prepare For War

    Forum Rules|Tynon Wiki|The Green Dragon

  8. #68
    Lightbringer Deucalion's Avatar
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    Contributions are lost when leaving a guild, but tech levels stay.


    I like Dawns thought process. What would be the selling point though? Would the top 3 or top 10 get the bonus? How much of a bonus? I'm not in favor of a level 4 or 5 chip. I'd like to see an income bonus, since that is what has been affected by the cap to begin with. Maybe a 10% increase of coins and/or credits to the top 3 people in banish for example. If it's a boost, what kind of boost are we talking about? Where would it apply?

    Matt brings up a good point. Why not apply the level 5 guild buff to Banish now that it's capped? That may solve the income reduction right there.

    I'd rather not get another chip from Banish. I get enough from Labs right now and I know Tynon's hesitancy to give out larger chips.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  9. #69
    Lightbringer
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    Quote Originally Posted by Joker View Post
    I remmebr excedude saying a month or so back that he does 800 million or so damage per banish event and they were close to triggering the 6.25b banish even pussyriot must not be far off. So even if you get more benfits for a week or so they will catch up and get more rewards jsut as they do now. You must also understand that players will jump to one realm more easily outside servers 1-10 cause of GW and now with CW in place players have even more reason to be in the same guild so they can get all the benefits of banish and GW.
    ExecDude never said he was close to 6.25 Baal. He said the highest he ever achieved was around 800M damage, which was done at 100% boost and with the, "use of several dozen gems to revive," because, "if i had revived less we wouldn't be able to kill 1.25B baal in under 60min."

    ExecDude says that without gemming, he tops out at around 50% in a full 55-60min fight vs. 1.25B baal.

    That means theoretically, he is capped to 50M coins per Banish, far short of the 100M some people are saying is possible.

    And ExecDude is the top player with the best attack across all servers and timezones.
    Hence, no other player will be remotely close to achieving anything over 50M coins per Banish.

  10. #70
    Quote Originally Posted by Dawnseeker View Post
    We're not prepared to lift the cap, as there would be a real problem with high end player growth outpacing everything else in the game.

    What would people thinking of having alternate bonuses for killing a tougher banish boss? Maybe a buff or boost of some kind temporarily, based on the HP of the boss killed?
    I fully agree with this.

    A cap is needed for game balance.

    Some suggestions to bonuses:

    1. Maze tokens
    2. +20% faster run speed for 12hrs
    3. +10% power in guild wars and heroic realms / quests for 12hrs
    4. Chip drops 1 level higher than normal

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