I'd like to propose an idea of some minor adjustments to GW that I think could help the farce that this has turned into on some servers.
Firstly the background from the main server that I play:
One player is clearly dominant on the server (and because of him his guild is dominant), he has more than twice the power of the 2nd strongest player.
Four of the top seven players on the server are in a guild in a different realm to the top player.
Then the final realm has a fairly strong guild with 4 of the top 10 players.
In theory this should make some entertaining GW's, with some strategy on where you place your players to defend or attack etc. However ......
There is an agreement between the top 2 guilds that the one with the dominant player will hold 3 rep cities, and 2 gold cities, and they will gift 1 rep and 1 gold city to the other guild.
They have "mock" battles each day to get the rewards and as such can put all of their players against the 3rd guild when they challenge.
I've been thinking about how you "force" guild wars to actually be wars instead of this predetermined behaviour, and I've come up with the following idea's:
1) You must select an action every round in GW, including the option to hold your position. If you do not select an action for a certain number of rounds (2 or 3?) then you are removed from the battle.
2) If the battle is a draw because both sides have all of their players removed from the battle then the city is lost to NPC
3) If all players choose to hold position for a certain number of rounds (2-3) then a random player from each side is removed from the battle
4) There is a random opportunity to have a city attacked by NPC (maybe every 4th day an NPC attack occurs), essentially this would require a battle similar to taking over an NPC owned city. The longer your guild has owned the city the higher the power of the NPC that you have to defeat.
5) If you have not faced an attack on your city for a certain number of days (5?) then you will face an NPC attack.
Any player removed from the battle will not be eligible for the rewards.
Another idea that I like is to turn off server and private chat while GW is active.
I'm sure there's better idea for events and changes, however in my opinion this would be relatively simple to implement, not a huge change to the current, and would create a more competitive environment.


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