So wait... You are saying that we should have to keep moving rather than wait for reinforcements. And that it should be rather difficult for all of the cities to be held by players on most servers even if they are owned by different guilds.
So wait... You are saying that we should have to keep moving rather than wait for reinforcements. And that it should be rather difficult for all of the cities to be held by players on most servers even if they are owned by different guilds.
What I'm saying is that taking a player out because he/she hasn't moved in however many turns isn't the solution. It's an integral part of the strategy of a guild on just where to place the members that can't be actively present. And, as for moving, well if you want to continue to be on a server where one guild owns everything then stay there.
Sorry, maybe this wasn't entirely clear. If ALL players choose to hold position. Essentially this only intended to eliminate the mock battles where a guild attacks a city purely for the GW rewards, never intending to actually fight because they have an agreement in place on who owns the city.
Yes, it would be difficult for guilds to hold all cities, but whats the point of playing if its too easy.