I agree, there is to much dead time on the game. In my realm players are quitting because there's nothing to do. even for me im afk most of the day because 30 mins in the morning im done. the quest monsters are two strong. also with the rag fights why not do them in division say D 1. 100000 and under
D2. 100001 - 5000000
D3. 500001 -10 mil and so on and so on. As for GW why can the city be for each realm and a few city's for that server. that way you still have city's for the lesser powered guild and still city's that all the realms can fight after. but for me the main problem for the game is to much dead time. lower the power of the quest bosses. that will help give more time in the game and when players are playing more then there's more money being made. another thing is the rune temple, If I get the legendary rune keeper I want some thing good not some low power rune. the legendary keeper cost a lot and it not right to hand out a low power rune. Put in some more events for the day are more quest, such as mini quest. May like a side story on the people in the town. Where did they come from. How did they get to this city of tynon . Who is Shayd how did she come to be a mage. These story's could be the key to all the dead time.



. I'd prefer sailing over additional rewards for winning...I just like the sea.


