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Thread: New quest and Heroics ETA

  1. #41
    Quote Originally Posted by Herby View Post
    I agree with what Morgan has said.

    A complete Sirius set is just too powerful.

    So many heroes are going to be thrown off-balanced if they could skill each round.

    So many heroes will become obsolete as well.


    I predict the Sirius equipment plans would only be available as rewards from new tournaments, or new types of challenges.

    A new multiplayer-only dungeon (where 5 people team up, and their formation is made up of their 5 leaders), where the monsters keep progressively getting harder the deeper you delve into it, could have a random shuffle in the end of the last boss, with a random Sirius plan being a possible drop.
    I dont care how powerful a sirius set is. Its be an advertised part of the game for 9 months, its time to release it

  2. #42
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    Quote Originally Posted by Herby View Post
    I agree with what Morgan has said.

    A complete Sirius set is just too powerful.

    So many heroes are going to be thrown off-balanced if they could skill each round.

    So many heroes will become obsolete as well.


    I predict the Sirius equipment plans would only be available as rewards from new tournaments, or new types of challenges.

    A new multiplayer-only dungeon (where 5 people team up, and their formation is made up of their 5 leaders), where the monsters keep progressively getting harder the deeper you delve into it, could have a random shuffle in the end of the last boss, with a random Sirius plan being a possible drop.
    STOP giving the devs ideas.

  3. #43
    Guardian Jewels's Avatar
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    think herby is a accountant for tynon.. lol

  4. #44
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    Quote Originally Posted by Morgan le Fay View Post
    No it doesn't. since the reasoning behind it benefits all. Most have been holding back from upgrading to 6.25b because there is no benefit except an increase in rep.

    What I'm saying is, new content would be nice but the vast majority of players are in no need of it currently. Certainly s4 only has 3-4 at lv110 and approximately 5% have finished the quests and HR bosses. I appreciate that other servers have a higher number at that point but it's still a minority. And that doesn't mean I don't understand as I too have done all the quests and available HRs.

    What Tynon is doing is a common thing with MMOs. I've played other similar games which add content over time.
    You kind of are mixing the two things up. There are more people waiting for new content, more levels past 110 than there are realms that can hit the 6.25 banish. 2 realms can that I know of, while there are probably a hundred people (or more!!) waiting for more game. It always seems nice when it will benefit you personally, I'd rather be able to move on in game.

  5. #45
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by MisChief View Post
    You kind of are mixing the two things up. There are more people waiting for new content, more levels past 110 than there are realms that can hit the 6.25 banish. 2 realms can that I know of, while there are probably a hundred people (or more!!) waiting for more game. It always seems nice when it will benefit you personally, I'd rather be able to move on in game.
    Why are you determined to make this thread about me and my guild achieving the 6.25b Baal? Feel free to chuck thinly disguised barbs my way, I don't care but don't turn this thread in another showcase of your personal envy as you have yet to win a 6.25b because as I said to Wildflower, I will close it for flaming and going off topic.

    However, 100 players is still a small amount compared to entire realms of players who'll benefit from a cap that grows with a Banish. End of discussion.

    Forum Moderators are volunteers and are unable to fix in game problems

  6. #46
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    Why are you determined to make this thread about me and my guild achieving the 6.25b Baal? Feel free to chuck thinly disguised barbs my way, I don't care but don't turn this thread in another showcase of your personal envy as you have yet to win a 6.25b because as I said to Wildflower, I will close it for flaming and going off topic.

    However, 100 players is still a small amount compared to entire realms of players who'll benefit from a cap that grows with a Banish. End of discussion.
    +1 Well said

  7. #47
    Forum Moderator Andy's Avatar
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    I am not making excuses for uCool, but they do have a problem. The have different groups of customers that have conflicting needs.
    1. The super players that are at the 'top of the food chain'. They are bored because they have nothing to do. No quests, No new bosses in HR. No new heroes in the Royal Arena. GW is not challenging at all. They are maxed out in Talents, Runes, and equipment upgrades. They need new content.
    2. The mid level players. These are the ones that are not on the top, but have advanced up to the point that are closing the gap because the top level players can not advance. The are probably the less frustrated of all the players. Still, because the top level players have noting to do some may go hunting in HR and the mid level players are the victims. The new content that the top players need will not help them. They will see their chance to catch up evaporate.
    3. The rest of the population. They can be divided in two groups.
      1. The new post patch players. They are struggling along trying to be competitive. They are frustrated because they can not catch up to the big players. The new Reputation system work against them. The new powered up bosses are too strong for them to take on so they they can get the plans they need to catch up. The new content that the top players need will not help them, it will just make the gap between the top players and them that much wider. The get frustrated because they can not sail in the Caribbean without getting sunk and can not compete in Guild Wars and they can not see how the will ever be able to catch up. The tasks needed to move up, specially the temple, are repetitive and boring.
      2. The rest of the players. They are the ones that ate not top players but received the reputation bonus from the patch and got to keep any heroes that they already had even though they are not entitled to them. The have the same problems as the new post patch players, but not as severe.


    uCool brought this dilemma on itself by releasing the game before it had though trough all the implications of having the players be able to advance too quickly and to have that advancement be exponential instead of linear. What I means is that as you move it take less time to gain the same amount of "power". This means that the gap between players that joined the game early and the ones that joined it later.

    Note that I have not mention "coiners" because all of the above applies to all players. "Coining up" just makes it worse. I am not saying that "coining" should not be done, because that is the only way that the game can be supported, but it is part of the problem.

    The net result is that there is that all the groups are frustrated and player retention suffers.

    There is no quick fix to this problem. It was brought on by poor game design because the designers did not look far enough ahead to see the consequences. They have tried to patch it up several times to try to reduce he gap, but it has been too little too late. There has been too much damage done for that. The only solution I can see is to segregate the different groups of players into separate servers, but that would affect the social aspects of the game. Even that, unless the power gain becomes more liner, the problem will develop again.

    I am sorry if all of the above is naive, I am new to on line games of this type. I did play Evony II for about 8 months and enjoyed it until the server became saturated. I was able to advance and be competitive without having to "coin up". I topped playing when the server I was in became saturated and just about all the real estate was taken. I did try to start on a new server, but had to give it up because of all the repetitive motion needed to play the game gave me Repetitive Motion Syndrome.

    The reason I joined Tynon was because it was designed by the same company that designed Evony II, but it appeared that the game did not required as much repetitive motion. It also did not allow you to be attacked when you were not logged on (revenges excluded) that you could in Evony.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  8. #48
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by Andy View Post
    I am not making excuses for uCool, but they do have a problem. The have different groups of customers that have conflicting needs.
    1. The super players that are at the 'top of the food chain'. They are bored because they have nothing to do. No quests, No new bosses in HR. No new heroes in the Royal Arena. GW is not challenging at all. They are maxed out in Talents, Runes, and equipment upgrades. They need new content.
    2. The mid level players. These are the ones that are not on the top, but have advanced up to the point that are closing the gap because the top level players can not advance. The are probably the less frustrated of all the players. Still, because the top level players have noting to do some may go hunting in HR and the mid level players are the victims. The new content that the top players need will not help them. They will see their chance to catch up evaporate.
    3. The rest of the population. They can be divided in two groups.
      1. The new post patch players. They are struggling along trying to be competitive. They are frustrated because they can not catch up to the big players. The new Reputation system work against them. The new powered up bosses are too strong for them to take on so they they can get the plans they need to catch up. The new content that the top players need will not help them, it will just make the gap between the top players and them that much wider. The get frustrated because they can not sail in the Caribbean without getting sunk and can not compete in Guild Wars and they can not see how the will ever be able to catch up. The tasks needed to move up, specially the temple, are repetitive and boring.
      2. The rest of the players. They are the ones that ate not top players but received the reputation bonus from the patch and got to keep any heroes that they already had even though they are not entitled to them. The have the same problems as the new post patch players, but not as severe.


    uCool brought this dilemma on itself by releasing the game before it had though trough all the implications of having the players be able to advance too quickly and to have that advancement be exponential instead of linear. What I means is that as you move it take less time to gain the same amount of "power". This means that the gap between players that joined the game early and the ones that joined it later.

    Note that I have not mention "coiners" because all of the above applies to all players. "Coining up" just makes it worse. I am not saying that "coining" should not be done, because that is the only way that the game can be supported, but it is part of the problem.

    The net result is that there is that all the groups are frustrated and player retention suffers.

    There is no quick fix to this problem. It was brought on by poor game design because the designers did not look far enough ahead to see the consequences. They have tried to patch it up several times to try to reduce he gap, but it has been too little too late. There has been too much damage done for that. The only solution I can see is to segregate the different groups of players into separate servers, but that would affect the social aspects of the game. Even that, unless the power gain becomes more liner, the problem will develop again.

    I am sorry if all of the above is naive, I am new to on line games of this type. I did play Evony II for about 8 months and enjoyed it until the server became saturated. I was able to advance and be competitive without having to "coin up". I topped playing when the server I was in became saturated and just about all the real estate was taken. I did try to start on a new server, but had to give it up because of all the repetitive motion needed to play the game gave me Repetitive Motion Syndrome.

    The reason I joined Tynon was because it was designed by the same company that designed Evony II, but it appeared that the game did not required as much repetitive motion. It also did not allow you to be attacked when you were not logged on (revenges excluded) that you could in Evony.

    Well, first off I'll agree that most of this is true. Secondly, nobody is 100% maxed in Blacksmith Equip. Thirdly, the entire "problem" isn't really a problem at all. It's only a problem because so many players keep calling it one. If everyone stopped being so impatient and just let it be, maybe the devs could catch their breath and continue. I'm in no way supporting them here, but put yourselves into their shoes. They are a small dev team, and are trying to fix bugs and release game content that was needed a month ago. It takes time to do all this and with all the tickets and new bugs pouring in daily, it must be mind boggling. And let's not forget the biggest bug of them all, the looking ahead bug. I'm absolutely sure they are trying the fix that. It's the NUMBER ONE reason why so many players are so "far ahead". If that bug didn't get found, then so many people wouldn't be crying for more content.
    I'm just as bored as all of you other coiners. I want new things to do also. I just don't find enjoyment in rubbing Ucool's face in the fact that they are behind.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  9. #49
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by Deucalion View Post
    Well, first off I'll agree that most of this is true. Secondly, nobody is 100% maxed in Blacksmith Equip. Thirdly, the entire "problem" isn't really a problem at all. It's only a problem because so many players keep calling it one. If everyone stopped being so impatient and just let it be, maybe the devs could catch their breath and continue. I'm in no way supporting them here, but put yourselves into their shoes. They are a small dev team, and are trying to fix bugs and release game content that was needed a month ago. It takes time to do all this and with all the tickets and new bugs pouring in daily, it must be mind boggling. And let's not forget the biggest bug of them all, the looking ahead bug. I'm absolutely sure they are trying the fix that. It's the NUMBER ONE reason why so many players are so "far ahead". If that bug didn't get found, then so many people wouldn't be crying for more content.
    I'm just as bored as all of you other coiners. I want new things to do also. I just don't find enjoyment in rubbing Ucool's face in the fact that they are behind.
    It is a problem because it is impacting player retention. If we van not keep the players interested then they leave. I do grant you that I made a mistake when I said that players have maxed out on equipment, but waiting for queues to cool down and then restarting the queue is not something that will keep the players interested.
    Last edited by Andy; 03-03-2014 at 07:00 PM.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  10. #50
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by Andy View Post
    It is a problem because it is impacting player retention. If we van not keep the players interested then they leave. I do grant you that I made a mistake when I said that players have maxed out on equipment, but waiting for queues to cool down and then restarting the queue is not something that will keep the players interested.

    And like I said, I agree with you mostly. All those points are valid. I think we should wait and see what is released and when before we go further with this topic, imo.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

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