Wildflower, you are finding offence and fault where there is none. If you want this discussion to continue please take some time out because this really is helping no one.
Wildflower, you are finding offence and fault where there is none. If you want this discussion to continue please take some time out because this really is helping no one.
Forum Moderators are volunteers and are unable to fix in game problems
Why do I need a time out?
I am missing the reasoning.
All I am saying that asking for ETA and new content is a fair request and does not entitle a "take a chill pill" comment when one is asking for content oneself.
It was not meant as inflammatory, mainly as stating we have common grounds to ask for either.
100 people waiting for new content and 50 people waiting for cap to be removed from bigger banish both have valid reasons to ask for it in my opinion.
The game is unfinished and I would like to hear more about whether or not this will stay this way for a long time.
I care little for speculations at this point; they are wind really.
I am hoping for more information about this subject from Dawnseeker.
As I said before, I don't expect things to come out right away; information is what I am asking for.
When people are informed they can make decisions or be more patient.
Either way, it makes the customer happier.
Last edited by Wildflower; 03-04-2014 at 07:07 PM.
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
I have to agree with everything both you and Scorn have said in this thread Wildflower. And, it might be more constructive if Morgan didn't jump in with both feet using her Mod voice when expressing her own personal opinion.
The fact is that some of us have been waiting for a long time for new content and to be able to improve further. We have stacks of materials and cannot get the plans to use them. Already people are becoming bored with not being able to progress and are becoming either part time or drifting away from the game. There is no need to make all these changes like Card Broker, stars etc. This can be done later once the quests and main game are complete. And, its a no brainer for a business to concentrate on finishing the game when the big spenders tend to be the ones playing at the higher level. There is no point in buying gems if you cannot progress any further.
It would be nice to get a timeline from Dawnseeker, but the only reason he is not telling us, is because he doesn't know. Don't hassle him because Dawn is very good at passing on information when he has it.
I suspect Sirius gear is a long way off as (as far as I can tell) Tynon are working on the lv90 (Judgement) maps, so I wouldn't get too excited about crafting lv100 gear just yet. I'm sorry I don't come across as agreeing with you but I've just come to terms with the fact it'll be here when it's here and posting about it constantly won't speed it up. We all know that Tynon don't do ETAs because they don't like deadlines. Yes it kinda sucks but it is what it is.
Disclaimer: I am not affiliated with Tynon and any time frames or speculation is my own as a player.
Forum Moderators are volunteers and are unable to fix in game problems
YOu see you are probably closer to right then wrong and that is the issue with many peoples frustrations
I feel like i went to the store bought and bought a game. Came home and found out that half the game they showed on the box is not finished yet. In lieu of giving me what the box shows they change what was in teh box around and give me a couple expansion packs instead. I just want whats on the box. Then send me patches and expansion packs.
I agree with what Morgan has said.
A complete Sirius set is just too powerful.
So many heroes are going to be thrown off-balanced if they could skill each round.
So many heroes will become obsolete as well.
I predict the Sirius equipment plans would only be available as rewards from new tournaments, or new types of challenges.
A new multiplayer-only dungeon (where 5 people team up, and their formation is made up of their 5 leaders), where the monsters keep progressively getting harder the deeper you delve into it, could have a random shuffle in the end of the last boss, with a random Sirius plan being a possible drop.
think herby is a accountant for tynon.. lol
I am not making excuses for uCool, but they do have a problem. The have different groups of customers that have conflicting needs.
- The super players that are at the 'top of the food chain'. They are bored because they have nothing to do. No quests, No new bosses in HR. No new heroes in the Royal Arena. GW is not challenging at all. They are maxed out in Talents, Runes, and equipment upgrades. They need new content.
- The mid level players. These are the ones that are not on the top, but have advanced up to the point that are closing the gap because the top level players can not advance. The are probably the less frustrated of all the players. Still, because the top level players have noting to do some may go hunting in HR and the mid level players are the victims. The new content that the top players need will not help them. They will see their chance to catch up evaporate.
- The rest of the population. They can be divided in two groups.
- The new post patch players. They are struggling along trying to be competitive. They are frustrated because they can not catch up to the big players. The new Reputation system work against them. The new powered up bosses are too strong for them to take on so they they can get the plans they need to catch up. The new content that the top players need will not help them, it will just make the gap between the top players and them that much wider. The get frustrated because they can not sail in the Caribbean without getting sunk and can not compete in Guild Wars and they can not see how the will ever be able to catch up. The tasks needed to move up, specially the temple, are repetitive and boring.
- The rest of the players. They are the ones that ate not top players but received the reputation bonus from the patch and got to keep any heroes that they already had even though they are not entitled to them. The have the same problems as the new post patch players, but not as severe.
uCool brought this dilemma on itself by releasing the game before it had though trough all the implications of having the players be able to advance too quickly and to have that advancement be exponential instead of linear. What I means is that as you move it take less time to gain the same amount of "power". This means that the gap between players that joined the game early and the ones that joined it later.
Note that I have not mention "coiners" because all of the above applies to all players. "Coining up" just makes it worse. I am not saying that "coining" should not be done, because that is the only way that the game can be supported, but it is part of the problem.
The net result is that there is that all the groups are frustrated and player retention suffers.
There is no quick fix to this problem. It was brought on by poor game design because the designers did not look far enough ahead to see the consequences. They have tried to patch it up several times to try to reduce he gap, but it has been too little too late. There has been too much damage done for that. The only solution I can see is to segregate the different groups of players into separate servers, but that would affect the social aspects of the game. Even that, unless the power gain becomes more liner, the problem will develop again.
I am sorry if all of the above is naive, I am new to on line games of this type. I did play Evony II for about 8 months and enjoyed it until the server became saturated. I was able to advance and be competitive without having to "coin up". I topped playing when the server I was in became saturated and just about all the real estate was taken. I did try to start on a new server, but had to give it up because of all the repetitive motion needed to play the game gave me Repetitive Motion Syndrome.
The reason I joined Tynon was because it was designed by the same company that designed Evony II, but it appeared that the game did not required as much repetitive motion. It also did not allow you to be attacked when you were not logged on (revenges excluded) that you could in Evony.
The opinions expressed on this post are my own as a player, not as a Moderator.