Ok this one is not as crazy as the rest but i think addresses several issues with my previous GWF change proposals. It should be easy to implement, so it can be done pretty quickly after the new maps and hr bosses are released, and has something for everyone.
So as usual at the center of all my GWF ideas this idea also includes changing the buffs from being attached to cities to the being attached to guild level. weather the buff is automatically awarded or purchased with guild funds is irrelevant. Both ways should work with this idea.
Then we have two GWF events
GWF PvP event
Uses the same screen we have now.
Guilds can challenge any guild on their server.
There is a small participation reward for both guilds of coins/credits/exp similar to the rewards we receive now for GWF.
Guilds can issue challenges to as many guilds as they want and fight as many different guilds at once as they want. But the rewards do not change. Players get assigned the same way they do now. Once a guild is challenged it must accept or decline the challenge.
Use the GWF map
One guild garrisons at A B C The other at G F E.
To win you must hold A and G
If at the end of max rounds no guild holds both A and G, winning guild is determined by combined durability of all members not currently being revived.
GWF PvE event
SO this part is slightly more complicated but draws on what I have said numerous times.
Guild starts at A Minions at B,C,D,E,F
G holds a Boss. What Boss? Glad you asked.
This event will work just like Heroic realms.
SO the first boss you face is good old Abomination. He will be at G in the exact same form as he is in HR but powered up. How much more powered up depends on the number of participating players in the guild for GWF. He starts at say double HP for 1 person and each additional person increases his HP along with the HP of his minions. Every one who participates gets rewards like we do now. If the guild defeats the boss, then 2 things happen.
1. everyone who participated in GWF gets a random plan drop based on the boss. So in the case of Abomination everyone gets HB sword or HB Staff
2. You unlock the next boss. In this case Tracker.
Guilds can choose to battle any boss they have unlocked. The bosses unlock in the exact same order and award the exact same plans as they do in HR.
Guilds can battle multiple bosses by SPLITTING their forces as we do now. the plan drop you get is determined by the boss you battle.
Yes this will be boring at first for established guilds. But would be excellent for new guilds and after a few weeks of unlocking bosses most guilds will be where they need to be to help their guild members out the most with plan drops. This would allow guild members to get plan drops for bosses they have not beaten individually. This will help with the I CANT GET IN TOP 3 of BANISH syndrome.
These event could be set up to take 25 minutes and be run from say 7 - 7:25pm and 7:30-7:55 pm. There by not interfering with any other events except CWF. But teh events are optional and guilds can choose how big their challenge is that day.
I think this address the PvP aspect of GWF also introducing the concept of being able to battle any guild in any realm. Gives players something new to do with a reward that could be very helpful for their guild members in the PvE event. It doesnt take anything away form any one. This could possibly make alot of people happy and revive an other wise dead feature on many servers


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