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Thread: Matt's newest idea

  1. #1

    Matt's newest idea

    Ok this one is not as crazy as the rest but i think addresses several issues with my previous GWF change proposals. It should be easy to implement, so it can be done pretty quickly after the new maps and hr bosses are released, and has something for everyone.

    So as usual at the center of all my GWF ideas this idea also includes changing the buffs from being attached to cities to the being attached to guild level. weather the buff is automatically awarded or purchased with guild funds is irrelevant. Both ways should work with this idea.

    Then we have two GWF events

    GWF PvP event
    Uses the same screen we have now.
    Guilds can challenge any guild on their server.
    There is a small participation reward for both guilds of coins/credits/exp similar to the rewards we receive now for GWF.
    Guilds can issue challenges to as many guilds as they want and fight as many different guilds at once as they want. But the rewards do not change. Players get assigned the same way they do now. Once a guild is challenged it must accept or decline the challenge.
    Use the GWF map
    One guild garrisons at A B C The other at G F E.
    To win you must hold A and G
    If at the end of max rounds no guild holds both A and G, winning guild is determined by combined durability of all members not currently being revived.

    GWF PvE event
    SO this part is slightly more complicated but draws on what I have said numerous times.
    Guild starts at A Minions at B,C,D,E,F
    G holds a Boss. What Boss? Glad you asked.
    This event will work just like Heroic realms.
    SO the first boss you face is good old Abomination. He will be at G in the exact same form as he is in HR but powered up. How much more powered up depends on the number of participating players in the guild for GWF. He starts at say double HP for 1 person and each additional person increases his HP along with the HP of his minions. Every one who participates gets rewards like we do now. If the guild defeats the boss, then 2 things happen.
    1. everyone who participated in GWF gets a random plan drop based on the boss. So in the case of Abomination everyone gets HB sword or HB Staff
    2. You unlock the next boss. In this case Tracker.

    Guilds can choose to battle any boss they have unlocked. The bosses unlock in the exact same order and award the exact same plans as they do in HR.
    Guilds can battle multiple bosses by SPLITTING their forces as we do now. the plan drop you get is determined by the boss you battle.


    Yes this will be boring at first for established guilds. But would be excellent for new guilds and after a few weeks of unlocking bosses most guilds will be where they need to be to help their guild members out the most with plan drops. This would allow guild members to get plan drops for bosses they have not beaten individually. This will help with the I CANT GET IN TOP 3 of BANISH syndrome.

    These event could be set up to take 25 minutes and be run from say 7 - 7:25pm and 7:30-7:55 pm. There by not interfering with any other events except CWF. But teh events are optional and guilds can choose how big their challenge is that day.

    I think this address the PvP aspect of GWF also introducing the concept of being able to battle any guild in any realm. Gives players something new to do with a reward that could be very helpful for their guild members in the PvE event. It doesnt take anything away form any one. This could possibly make alot of people happy and revive an other wise dead feature on many servers
    Last edited by mattp169; 02-27-2014 at 01:02 PM.

  2. #2
    That just gave me a headache and I didn't even read it all....damn man get another hobby...

  3. #3
    Champion
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    Quote Originally Posted by hjam_8879649 View Post
    That just gave me a headache and I didn't even read it all....damn man get another hobby...
    lol same i just skip to you ,sorry matt.

  4. #4
    Guardian Jewels's Avatar
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    didn't read it yet - just wanted to post that i saw your name and had to comment - will fill in something worthy later....


    really liking the idea of the PVE - where the entire guild gets plans - thats some thinking - like you said evens out the 'only top 3 get plans in banish' thing... i likes it
    Last edited by Jewels; 02-27-2014 at 03:42 PM.

  5. #5
    Forum Moderator Andy's Avatar
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    I really like both events.

    On the first one I think that if no one holds both A and G at the end of 30 rounds then the Guild that holds most cities/forts/camps wins.

    Also, if both Leagues loos their home city on the same round (it is possible if there is some flip-flop in the movement, but extremely unlikely) then the sides change an the city (A or G) that they currently hold becomes their home base.

    Another thing that I gouls like to see is that the players that joined but are not participating do not revive. I think that this alone will make the current GW a much better event.

    The 2nd event is not practical. The concept is good, but the selection of the boss is the problem. If you allow the Guild to pick up tho the highest boss that any guild member has beaten then lower level players will get plans that they are not entitled to. If you allow the Guild to pick the highest boss that all the members have beaten it becomes boring. Perhaps the plans dropped should be based on the highest HR boss that each member has beaten (like in Banish) but no higher the the boss that they are fighting. This way the Guild can fight up to the highest level boss that any member has beaten but no one gets plans they are not entitled to.
    Last edited by Andy; 02-27-2014 at 03:56 PM.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  6. #6
    Ironheart Joker's Avatar
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    I only the read the line about the buffs being attached to guild level and i disagree with the whole idea of that. As this puts plenty of power in the hands of the host and once the guild reaches a certain level and he feels threatened by certain players he can boot them from the guild. GW always needs to be about a team effort and marching and winning the city buffs.
    Joker - Europe Servers



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    Quote Originally Posted by Andy View Post
    Giving a handicam to the players that die in GW will make the smaller guilds more competitive.
    Quote Originally Posted by DrthCaedus View Post
    tokens don't do much anyway.

  7. #7
    Lightbringer
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    I like the PVE idea, but with the following changes:

    1) Bosses can be new bosses or randomly recycled quest bosses with different forms, but no heroic bosses.
    2) Instead of plans, drop coins and credits or maybe even stars or rep.
    3) Don't make boss scale up with number of players. Just have a series of bosses that increase in power independent of the number of players.

    Use same basic layout as GW but change graphics a bit if possible to clearly differentiate it.

    As for the PVP changed proposals, I don't think using durability as a tiebreaker is a good system. Maybe instead of holding A and G, the winner can be whoever holds D for the most number of rounds? Tiebreaker can be determined by an instant battle in which everyone in the battle fights in a huge battle. On the other hand, I don't see a need to change the current GW. Just leave it as it is I say, but it'd be really cool to add a guild-based or team-based PVE event to the game.
    Last edited by Yelsha; 02-27-2014 at 04:01 PM.

  8. #8
    Quote Originally Posted by Andy View Post
    I really like both events.

    On the first one I think that if no one holds both A and G at the end of 30 rounds then the Guild that holds most cities/forts/camps wins.

    Also, if both Leagues loos their home city on the same round (it is possible if there is some flip-flop in the movement, but extremely unlikely) then the sides change an the city (A or G) that they currently hold becomes their home base.

    Another thing that I gouls like to see is that the players that joined but are not participating do not revive. I think that this alone will make the current GW a much better event.

    The 2nd event is not practical. The concept is good, but the selection of the boss is the problem. If you allow the Guild to pick up tho the highest boss that any guild member has beaten then lower level players will get plans that they are not entitled to. If you allow the Guild to pick the highest boss that all the members have beaten it becomes boring. Perhaps the plans dropped should be based on the highest HR boss that each member has beaten (like in Banish) but no higher the the boss that they are fighting. This way the Guild can fight up to the highest level boss that any member has beaten but no one gets plans they are not entitled to.
    Maybe i didnt explain this part correctly.

    On day one all guilds have access to abomination. if they defeat abomination in the PvE event then they unlock tracker. Its not based on what individuals have done in HR. Its what the guild has accomplished in the Guild PvE event. SO if we did this change today it would take most guilds 2 weeks before they could even challenge Senator Fuses for guardian helms and chest guards. SO it will be boring at first for all of teh established guilds, but great for new servers. But after a few weeks it will be beneficial for everyone as guilds progress to the point where the plans would be beneficial for the guild members,

  9. #9
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mattp169 View Post
    Maybe i didnt explain this part correctly.

    On day one all guilds have access to abomination. if they defeat abomination in the PvE event then they unlock tracker. Its not based on what individuals have done in HR. Its what the guild has accomplished in the Guild PvE event. SO if we did this change today it would take most guilds 2 weeks before they could even challenge Senator Fuses for guardian helms and chest guards. SO it will be boring at first for all of teh established guilds, but great for new servers. But after a few weeks it will be beneficial for everyone as guilds progress to the point where the plans would be beneficial for the guild members,
    But that means that on a strong Guild a new player would be able to get Justice plans once the Guild progresses to those bosses. I still think that the drops should be based on each player's HR accomplishments like in Banish. Perhaps Reputation as a reward would be better. Right now getting reputation for the lower level players is painfully slow.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  10. #10
    Is a good idea for the PvE, is a event that will help keep the guilds that don't control all citys a little more interested in the game. I have been thinking for a while that tynon needs to add some events made for low/mid/high powered players events that the low and mid powered players don't need to worry about getting taken over the elite players. I also though it would be a good idea to have Guild bosses, a High level boss that the guild uses guild funds to "buy" a boss fight for the guild to do together

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