I really like both events.
On the first one I think that if no one holds both A and G at the end of 30 rounds then the Guild that holds most cities/forts/camps wins.
Also, if both Leagues loos their home city on the same round (it is possible if there is some flip-flop in the movement, but extremely unlikely) then the sides change an the city (A or G) that they currently hold becomes their home base.
Another thing that I gouls like to see is that the players that joined but are not participating do not revive. I think that this alone will make the current GW a much better event.
The 2nd event is not practical. The concept is good, but the selection of the boss is the problem. If you allow the Guild to pick up tho the highest boss that any guild member has beaten then lower level players will get plans that they are not entitled to. If you allow the Guild to pick the highest boss that all the members have beaten it becomes boring. Perhaps the plans dropped should be based on the highest HR boss that each member has beaten (like in Banish) but no higher the the boss that they are fighting. This way the Guild can fight up to the highest level boss that any member has beaten but no one gets plans they are not entitled to.


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