Yes, This would help me.
No, This idea and thread of stupid.
TL;DR.... Don't Care
+1 on the result button
to the ones in doubt: it doesnt cut off your penalty/CD timer on death and it appears to be in game before and from what i understand but was removed because it was faulty or not working properly.
currently i do 1-5% damage per entry. all rounds over 1.2% i have a longer battletime than the penalty is. so after the round is done i run up the hill immediately without downtime (because it was done while inside) resulting into fewer rounds for the top players. last time i checked without restarting i would do 5-6 attacks less than everyone else because it forces me to stare at the same fighting sequence over and over.
so, i have to watch carefully how much damage i do and then refresh browser after entry. when i then come back into the game the timer is still ticking and usually down to 30-40sec when i return just as it is for you now. so i just hang out the remaining 30 sec on the hill and then run up with the auto function.
now i am not sure why some think they would be bothered if we dont have to refresh 20-30 times per banish anymore but to the ones who do actual damage it would help a lot!
-- Deuc
[Slightly off topic] There is something else to consider here. Battle animations put a strain on the server. By having an option to bypass them the server load will decrease. They should have an option in Rag to bypass the animations. What is the point of having them if most of the players are not watching them?
The opinions expressed on this post are my own as a player, not as a Moderator.
The opinions expressed on this post are my own as a player, not as a Moderator.