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Thread: Server Killers

  1. #21
    Guardian mazter31_8287150's Avatar
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    Quote Originally Posted by skinz1111_6095251 View Post
    It would be easier to set limit on how many cities 1 guidl an own. I proposed Guild level -2. Thus lvl 3 guild can own 1 city, level 4 = 2, lvl 5 = 3, lvl 6 = 4, lvl 7 = 5, lvl 8 = 6
    infact i dont agree,i think instead of GW buffs we should do GW just to battle other guild for coins and credits,and the guild buffs should be gained with guild level,so a lvl 3 guild gets 100% rep bonus built into the guild and so on,so the buffs are attatched to the guild,and |GW just like rag but for coins n credits

  2. #22
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mazter31_8287150 View Post
    infact i dont agree,i think instead of GW buffs we should do GW just to battle other guild for coins and credits,and the guild buffs should be gained with guild level,so a lvl 3 guild gets 100% rep bonus built into the guild and so on,so the buffs are attatched to the guild,and |GW just like rag but for coins n credits
    But what would be the point if there no Guild in the server can beat the Uber-Guild?
    The opinions expressed on this post are my own as a player, not as a Moderator.

  3. #23
    Justice Riot's Avatar
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    Well there can also be buffs that are given to guilds when they achieve a certain level regardless if they own a city or not? I mean there has to be some reward for achieving level 7 guild even though you may not own any city...

    The guild claim goes up, but it is not nearly enough.

    So how about adding certain buffs to each guild level achieved and the city buffs can stay as is on top of the guild level buffs. This may work better so that even though a higher power player is in guild lvl 3 .. it makes it tough to beat a guild who is level 7.... played a lot longer... with more members... and have more powerful overall buffs due to the guild level buffs based on the level of the guild.

  4. #24
    Forum Moderator Andy's Avatar
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    I guess I am really dense. Could some one please explain to me how changing the buffs will solve the problem of the Uber-Guild? Is it going to make the Guild less powerful? Will it allow other Guilds to be able to compete with the Uber-Guild? If so, how? I just do not see it.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  5. #25
    Quote Originally Posted by Andy View Post
    I guess I am really dense. Could some one please explain to me how changing the buffs will solve the problem of the Uber-Guild? Is it going to make the Guild less powerful? Will it allow other Guilds to be able to compete with the Uber-Guild? If so, how? I just do not see it.
    NOw your starting to get it andy.

    The buffs over power players PERIOD. they are why players are in teh guilds or realms they are in.

    Any solution to increasing competition between guilds usually involves making some change to the buffs

    Lots of things have been suggested.

    Limiting buffs does nothing but encourages the uber guild to create alt guilds to pass the extra buffs between and slows growth in game slightly.


    But if you want to increase competition on new servers and on current ones, the only thing i will see that work is taking the buffs out of the equation by making the guild buff be awarded or bought by guild funds when a guild reaches the appropriate level. Then you can changes guilds without fear of loosing those buffs because other guilds will have them. and as long as they have the level 4 buffs you can do pretty well in this game. The others help depending on your levels. But the level 4 and 3 buffs give the most advantage.

    I do not believe taking buffs away should be an option, guilds have worked to obtain them. I dont think they should be limited or reduced. Once again guilds have worked to earn those buffs. SO just give everyone equal access to the buffs by attaching buffs to guild levels, and make gwf be about coin/cred/exp/rep rewards where the winners get more the the losers.

    This wont let another guild suddenly be able to overtake an uber-guild. But it could lead to it eventually. It could also lead to members of the uber-guild breaking up and then gwf could be very competitive. It may not work out the way I imagine on every server or on any server. But what we have now leads to uber-guilds which means there's no inter guild competition. SO either live with that fact or change the reason uber guilds are created which is the buffs.

  6. #26
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post
    NOw your starting to get it andy.

    The buffs over power players PERIOD. they are why players are in teh guilds or realms they are in.

    Any solution to increasing competition between guilds usually involves making some change to the buffs

    Lots of things have been suggested.

    Limiting buffs does nothing but encourages the uber guild to create alt guilds to pass the extra buffs between and slows growth in game slightly.


    But if you want to increase competition on new servers and on current ones, the only thing i will see that work is taking the buffs out of the equation by making the guild buff be awarded or bought by guild funds when a guild reaches the appropriate level. Then you can changes guilds without fear of loosing those buffs because other guilds will have them. and as long as they have the level 4 buffs you can do pretty well in this game. The others help depending on your levels. But the level 4 and 3 buffs give the most advantage.

    I do not believe taking buffs away should be an option, guilds have worked to obtain them. I dont think they should be limited or reduced. Once again guilds have worked to earn those buffs. SO just give everyone equal access to the buffs by attaching buffs to guild levels, and make gwf be about coin/cred/exp/rep rewards where the winners get more the the losers.

    This wont let another guild suddenly be able to overtake an uber-guild. But it could lead to it eventually. It could also lead to members of the uber-guild breaking up and then gwf could be very competitive. It may not work out the way I imagine on every server or on any server. But what we have now leads to uber-guilds which means there's no inter guild competition. SO either live with that fact or change the reason uber guilds are created which is the buffs.
    Matt,
    I think we are saying he same thing here.

    give buffs to the guild based on their achieved levels and keep the city buffs which only gives rep, coin, and other benefits that are not related to power.

    Also as you pointed out, allow guilds to spend their guild funds to fund, power boosts for the entire guild. I believe this would add significant value to TYNON as people may now use gems to do bigger contributions and get to vip 3 status to do grand investments.

    Also I see guilds with 500,000 points... what to do with it once you have reached a certain level and technologies? This would allow for guilds who spend the most to fund the most power (even if they are smaller in over all power due to not having the top players) to compete.

  7. #27
    Forum Moderator Andy's Avatar
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    OK, I get it now. You are talking about preventing the problem for new servers and not fixing it on the exiting servers. In that case my idea of limiting the power that a Guild is allowed to have is probably the best solution, but it would never be implemented because it is too complex. I do like the idea that the buffs not be related to the power of the players in the Guild, but there has to be some prizes for winning GW other than bragging rights. If the prizes are significant then we have the same problem. The top players will band together to for a Uber-Guild so that they can get the prizes. If they are not then every one will complain that they should be higher. The prizes, whatever they are, have to be game items (coins. credits, reputation, chips, etc.) and the players that get them will be able to advance faster that the ones that do not.

    If what we are trying to fix is GW, how about some sort of handicap system, similar to what is used in CW, where the loosing gets a power increase for the next fight? This will work on new and exiting servers.
    Last edited by Andy; 03-05-2014 at 06:53 PM.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  8. #28
    Quote Originally Posted by skinz1111_6095251 View Post
    It would be easier to set limit on how many cities 1 guidl an own. I proposed Guild level -2. Thus lvl 3 guild can own 1 city, level 4 = 2, lvl 5 = 3, lvl 6 = 4, lvl 7 = 5, lvl 8 = 6
    This is the best idea I have seen so far. Except I would cap it at 5 cities for both lvl 7 and lvl 8.

    I also like the idea of obtaining a guild lvl achievement buff as you get to higher level of guild regardless if you have a city or not. The city should give you additional buffs to give some perks like as it is right now, but the guild achievement buff should be in the form of power boosting capability for GW. So if you are a lvl 5 guild, you can "PAY" using contribution points to boost your GW overall power by 5% per level at a cost of 1k guild contribution points per level. That way people will spend and contribute more so they can have enough to boost their power during guild wars.

    So if you have a guild with 1 - 2 dominant players but low population, they could lose to a higher level guild with more population based on the overall guild war buff obtained through buying the boost for that specific guild war (based on their guild level).

  9. #29

  10. #30
    Quote Originally Posted by mattp169 View Post
    and as long as they have the level 4 buffs you can do pretty well in this game. The others help depending on your levels. But the level 4 and 3 buffs give the most advantage. .
    The level 4 buff basically says to every other guild that doesn't control them "you can't catch me!!!" The coin advantage that buff gives is insane. But tynon isn't completely unbalanced. Ever notice that guild techs are perfectly balanced, while city buffs give way, way too much. I say keep the city buffs, but use the guild techs as a benchmark for where their power should be. My idea on rebalancing is below.

    LV 3 cities should give 5% rep per city.
    LV 4 cities should give 10% gold/credit boost for p stone, shrine & killing
    LV 5 city should give 1 free treasure chest chance.
    LV 6 city should give 40% increased pirate rewards
    LV 7 city reduces the gem cost of the 3rd lab from 10 to 0, but it still costs stamina
    LV 8 city 40 free stamina.

    ----------------------------------------------

    Imo, this would be a great change because then cities wouldn't widen the gap so much between the guild that controls them and the rest that are trying to compete. Right now, controlling all the gold and rep cities gives a guild a huge advantage that they will outpace anyone trying to compete (all things being equal and everyone playing intelligently that is).

    Personally I think server mergers are a band aid solution to servers dying. Servers that merge will still end up with a dominant guild that will control most of the buffs eventually. Those that control them will have huge advantages while those that don't get nothing and many of those that get nothing will leave out of frustration because every day it becomes harder and harder to compete with those that control the buffs that give huge advantages. By making the buffs much smaller, it makes them nice to have, rather than necessary to have. It won't completely eliminate the gap between the haves and have nots, but it will make the game more competitive and allow those who don't have city buffs to catch up and compete with those who do. The end result is that the game will be more exciting and competitive with weaker buffs.
    Last edited by perawind_8762856; 03-05-2014 at 08:40 PM.

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