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Thread: Server Killers

  1. #31
    Quote Originally Posted by perawind_8762856 View Post
    The level 4 buff basically says to every other guild that doesn't control them "you can't catch me!!!" The coin advantage that buff gives is insane. But tynon isn't completely unbalanced. Ever notice that guild techs are perfectly balanced, while city buffs give way, way too much. I say keep the city buffs, but use the guild techs as a benchmark for where their power should be. My idea on rebalancing is below.

    LV 3 cities should give 5% rep per city.
    LV 4 cities should give 10% gold/credit boost for p stone, shrine & killing
    LV 5 city should give 1 free treasure chest chance.
    LV 6 city should give 40% increased pirate rewards
    LV 7 city reduces the gem cost of the 3rd lab from 10 to 0, but it still costs stamina
    LV 8 city 40 free stamina.

    ----------------------------------------------

    Imo, this would be a great change because then cities wouldn't widen the gap so much between the guild that controls them and the rest that are trying to compete. Right now, controlling all the gold and rep cities gives a guild a huge advantage that they will outpace anyone trying to compete (all things being equal and everyone playing intelligently that is).

    The problem with that, is if it is used on existing servers, then players will quit. Instead of people suggesting ways of taking away from top players, why not make suggestions that will help supplent the gap the cities cause?

  2. #32
    Quote Originally Posted by heathermh1998_32327 View Post
    The problem with that, is if it is used on existing servers, then players will quit. Instead of people suggesting ways of taking away from top players, why not make suggestions that will help supplent the gap the cities cause?
    Well Tynon wanted to slow this game down some. They introduced the banish cap for one thing. I'm not saying I don't agree with you that some might leave over this, just as some might have left over the banish cap. But there are always other ways to improve income in other areas to compensate for the losses, but it would require speeding up the game more, and I think Tynon thinks the game progresses too fast as it is. I'm just making a guess at that.
    Last edited by perawind_8762856; 03-05-2014 at 08:47 PM.

  3. #33
    Quote Originally Posted by perawind_8762856 View Post
    Well Tynon wanted to slow this game down some. They introduced the banish cap for one thing. I'm not saying I don't agree with you that some might leave over this, just as some might have left over the banish cap. But there are always other ways to improve income in other areas to compensate for the losses, but it would require speeding up the game more, and I think Tynon thinks the game progresses too fast as it is. I'm just making a guess at that.

    That is possible, I don't know. But what I was try to say is that everyone seems to focus on how to keep the top players from getting more by taking away from them. And all of the suggestions have to do with gw. On the servers where there is already a gap, even if gw or city bluffs are changed, there will still be that gap, many to wide to make a difference so the problem will still exist. So if the problem will still exist, why would tynon take the suggestions into consideration when the outcome will most likely cause more complaining and discord?
    Last edited by heathermh1998_32327; 03-05-2014 at 09:03 PM. Reason: spelling

  4. #34
    Let me give some history to put this in perspective.

    During beta and when servers 1-5 were launched
    We had 5 realms each with its own cities
    We had competition within each realm over the cities for a while until the dominant guild arose to take over the realm

    This continued on servers 6+ for a while

    everything was fine.

    SOme of us thought hey we are going to have 1 guild in every realm that owns everything. Maybe we need some inter realm event where the big guilds can fight each other. This type of idea was suggested on forums.

    Then things started to change.
    Servers began only having 3 realms
    and 11+ had GWF changed so that it was inter realm warfare.

    Personally I like the original model we have on servers 1-10 But would like to have the top 5 guilds battle daily for something like coins/credits/rep/exp - NOT ANOTHER BUFF

    Then have this applied to all servers.

    Its a very simple solution. Go back to what we had originally add a new event and be done.
    Don't even bother asking what this event would be - It doesnt have to be complicated. - Believe it or not Im out of ideas for today

    This takes NOTHING away from anyone
    doesnt just hand things to people
    and promotes competition.

    other then that like i keep saying attach the buffs to the guild level instead of a city

  5. #35
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by heathermh1998_32327 View Post
    That is possible, I don't know. But what I was try to say is that everyone seems to focus on how to keep the top players from getting more by taking away from them. And all of the suggestions have to do with gw. On the servers where there is already a gap, even if gw or city bluffs are changed, there will still be that gap, many to wide to make a difference so the problem will still exist. So if the problem will still exist, why would tynon take the suggestions into consideration when the outcome will most likely cause more complaining and discord?
    But if you implement my handicap idea for GW the gap closes.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  6. #36
    I like Andy's idea, I like Matt's idea.
    Yeah Yeah, I know I don't look like that, but a girl can dream.

  7. #37
    Quote Originally Posted by heathermh1998_32327 View Post
    I like Andy's idea, I like Matt's idea.
    I read your post heather, and I don't disagree with your idea on how to mitigate the widening gap between dominant guilds and other guilds, but I think its a tad convoluted. I like Andy's idea & Matt's idea as well. Anything to help reduce a widening gap between guilds. Big coiners are one thing (but we are not talking about them here, as they are a separate issue), but when there is a growing gap between players because of overly strong city buffs it actually reduces competition as the strong get stronger while others can't keep up.

  8. #38
    Lightbringer
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    I think the problem here is that people shift their blame to the guild rather than the source of the server retention problems:Tynon. One guild building up and dominating a server is a symptom of the way Tynon has set up their game. It is too boring and repetitive to retain new players who show up and just begin. The only real PvP action in the game on a server is GW's and it comes with wonderful buffs, but as soon as a guild begins to gain more than 3 or 4 of them they massively outpace the other players on the server. The other players can no longer compete. This isn't the controlling guilds fault, but rather it is Tynon's for not putting contingencies in place. A way to fix this is to put a cap on the amount of Guild cities any single guild can own (I think 5 would be appropriate, and only 66% of a level for lvl 3 and 4). This would even out game-play and make it GW's more competitive giving people something to work for, and the ability to actually stay on relatively competitive grounds.

  9. #39
    Quote Originally Posted by DrthCaedus View Post
    I think the problem here is that people shift their blame to the guild rather than the source of the server retention problems:Tynon. One guild building up and dominating a server is a symptom of the way Tynon has set up their game. It is too boring and repetitive to retain new players who show up and just begin. The only real PvP action in the game on a server is GW's and it comes with wonderful buffs, but as soon as a guild begins to gain more than 3 or 4 of them they massively outpace the other players on the server. The other players can no longer compete. This isn't the controlling guilds fault, but rather it is Tynon's for not putting contingencies in place. A way to fix this is to put a cap on the amount of Guild cities any single guild can own (I think 5 would be appropriate, and only 66% of a level for lvl 3 and 4). This would even out game-play and make it GW's more competitive giving people something to work for, and the ability to actually stay on relatively competitive grounds.
    ^^^^ This!!! This is why I'm not blaming the guilds, but rather attacking the heart of the matter. People tend to blame the guilds, but it is Tynon's game balancing that is the real underlying cause of server's dying. Many top guilds even know this is an issue and strive to maintain a balance of power on servers. You know your game has balance issues when top guilds sometimes go out of their way to ensure that others have some cities to prevent a server from dying.

  10. #40
    Quote Originally Posted by mattp169 View Post
    Personally I like the original model we have on servers 1-10 But would like to have the top 5 guilds battle daily for something like coins/credits/rep/exp - NOT ANOTHER BUFF

    Then have this applied to all servers.

    Its a very simple solution. Go back to what we had originally add a new event and be done.
    I like this suggestion best and considering mergers are now happening, i don't see why light and dark realms couldn't be added during the merge for all serves 11 and up. The addition of a server wide battle function across each of the 5 realms would be fun and this would allow the uber guild on server to also collect a few extra bonuses ontop of the buffs from GW cities held, whilst still allowing for top guild in other realms to also get buffs.

    +2 for this one matt

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