Quote Originally Posted by perawind_8762856 View Post
^^^^ This!!! This is why I'm not blaming the guilds, but rather attacking the heart of the matter. People tend to blame the guilds, but it is Tynon's game balancing that is the real underlying cause of server's dying. Many top guilds even know this is an issue and strive to maintain a balance of power on servers. You know your game has balance issues when top guilds sometimes go out of their way to ensure that others have some cities to prevent a server from dying.
Agree. Another issue is, a guild will go out of their way to give a city to a lower guild to get it taken from the second dominant guild who will never lose it... and so on. Ultimately, there is no balance for the lower guilds to ever own a city.

One possible solution I saw posted was to allow for guild level buffs and keep this separate from owning cities (which is more monetary).

The guild levels should allow the guild to boost using contributions from the members for the sole purpose of Guild war advantages. While owning cities should give monetary benefits as it is now.

Just my 2 cents.