
Originally Posted by
Andy
OK, I get it now. You are talking about preventing the problem for new servers and not fixing it on the exiting servers. In that case my idea of limiting the power that a Guild is allowed to have is probably the best solution, but it would never be implemented because it is too complex. I do like the idea that the buffs not be related to the power of the players in the Guild, but there has to be some prizes for winning GW other than bragging rights. If the prizes are significant then we have the same problem. The top players will band together to for a Uber-Guild so that they can get the prizes. If they are not then every one will complain that they should be higher. The prizes, whatever they are, have to be game items (coins. credits, reputation, chips, etc.) and the players that get them will be able to advance faster that the ones that do not.
If what we are trying to fix is GW, how about some sort of handicap system, similar to what is used in CW, where the loosing gets a power increase for the next fight? This will work on new and exiting servers.