What we need is something that will make it worthwhile for players to venture into the wilds and risk getting hit. I like the idea of random but not too frequent drops from the monsters you fight but only if you are not auto grinding and not if you fight the same monster twice (so that you do not stand there hitting a monster over and over since they no longer die). There would have to be some sort of a limit on how many drops you can get on a day.


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